Propiedades
Nombre | Tipo | Descripción | Nombre del script |
---|---|---|---|
HP | Int | Player’s current blood level | HP |
Max. HP | Int | Player’s current blood maximum | MaxHP |
Is AI | Bool | Solo lectura Determine the current player is AI player, AI is usually NPC or PVE monster |
IsMonster |
Player Status | Player State Type | Solo lectura Player Player Status |
PlayerStatus |
Last Survival Time | Int | Solo lectura The player’s survival time, if the player dies, the time will be recalculated. |
LastSurvivalTime |
Invincible | Bool | Player’s invincibility | Invincible |
Host Team | Team | Solo lectura Team The entity of the team the player belongs to |
HostTeam |
Current Checkpoint ID | Int | Checkpoint Current checkpoint ID |
LastCheckPointID |
Target Checkpoint ID | Int | Checkpoint ID of the checkpoint the target is traveling to |
TargetCheckpointID |
Spawn point | Direction point[Obsoleto] | Solo lectura Level Object (Deprecated, please do not use) |
BornPosition_Deprecated |
Revival point | Direction point[Obsoleto] | (Deprecated, please do not use) | RevivePosition_Deprecated |
Faction (Droid Apocalyse) | Int | The player’s camp |
Faction_ForInfection |
Weapon Damage Rate | Float | Combat The player’s damage multiplier, e.g. 2x configured as 2.0 |
WeaponDamageRate |
Character 3D model | Human Model ID | Use the exact same rig as the male or female character, 0 means no model replacement | HumanModel |
Movement Speed Scale | Float | Does not conflict with existing velocity scaling | RunSpeedScale |
Jump Height Scale | Float | Does not conflict with existing jump height scaling | JumpHeightScale |
Identity | Int | Identity,0 Normal Player,1 Hunter,2 Matrix Zombie,3 Normal Zombie,4 Evolved Zombie Type 1, 5 Evolved Zombie Type 2,6 Evolved Zombie Type 3 |
Identity_ForInfection |
The current zombie level | Int | Zombie level, 1~3 |
MonsterLevel |
Direction point | Direction point[Obsoleto] | Solo lectura (Deprecated, please do not use) |
DirectPosition_Deprecated |
Nickname | String | Solo lectura Player’s nickname |
NickName |
Damage Taken Percentage | Float | Combat Percentage of damage dealt when taking damage, can be reduced or increased |
DamageTakenPercent |
EP | Int | Player’s current EP | EP |
Max. EP | Int | Player’s maximum EP | EPMAX |
Main Weapon | Weapon | Solo lectura Items Primary weapon currently in hand. |
MainWeapon |
Is Drop on Eliminated | Bool | Items Is Drop on Eliminated |
IsDropOnEliminated |
Whether eliminate upon knockdown | Bool | (Deprecated, please do not use) | SkipKnockdown |
Aim Assist Type | Aim Assist Type | Combat Aim Assist Type |
AimAssistType |
Allow Lock by Aim Assist | Bool | Combat Allow Lock by Aim Assist |
AllowLockByAimAssist |
Disable Voice Chat | Bool | Solo lectura Chat Channel Switch voice chat on/off: true to turn off voice, false to turn on voice |
MuteVoiceChat |
Disable Quick Chat | Bool | Solo lectura Chat Channel Switch quick chat: trueClose voice, falseOpen voice |
MuteQuickChat |
Chat Channel | ChatChannel | Solo lectura Chat Channel Channel |
ChatChannel |
Movement status | Player Behavior Status Type | Solo lectura Player (Deprecated, please do not use) |
MovementStatus_Deprecated |
Sprint status | Player Behavior Status Type | Solo lectura Player (Deprecated, please do not use) |
SprintStatus_Deprecated |
Attack status | Player Behavior Status Type | Solo lectura Player (Deprecated, please do not use) |
AttackStatus_Deprecated |
Jump status | Player Behavior Status Type | Solo lectura Player (Deprecated, please do not use) |
JumpStatus_Deprecated |
Disable Item Pickup | Bool | Items Switch pickup: trueCan’t pickup, falseCan pickup |
DisableItemPickup |
Disable Item Drop | Bool | Items Toggle Discard Item: trueCan’t discard, falseCan discard |
DisableItemDrop |
Attackable Targets | Player List | Solo lectura Team Attackable Targets |
AttackableTargets |
Friendly Players | Player List | Solo lectura Team Friendly Players |
FriendPlayers |
Faction | Faction | Solo lectura Team Faction |
Faction |
Number in Faction | Int | Solo lectura Team Number in Faction |
NumberInFaction |
Main Camera | Camera | Camera Camera the player is using |
MainCamera |
Gravity | Float | Custom Gravity | Gravity |
Helmet | Helmet | Solo lectura Items Helmet |
Helmet |
Vest | Vest | Solo lectura Items Vest |
Vest |
Crouch-Walk Speed Scale | Float | Does not conflict with existing velocity scaling | CrouchWalkSpeedScale |
Sprint Speed Scale | Float | Does not conflict with existing velocity scaling | SprintSpeedScale |
Downed Crawl Speed Scale | Float | Does not conflict with existing velocity scaling | DownedCrawlSpeedScale |
Crawl Speed Scale | Float | Does not conflict with existing velocity scaling | CrawlSpeedScale |
Head scale | Vector3 | (Deprecated, please do not use) | HeadBonesScale_Deprecated |
Body scale | Vector3 | (Deprecated, please do not use) | BodyBonesScale_Deprecated |
Limbs scale | Vector3 | (Deprecated, please do not use) | LimbBonesScale_Deprecated |
User UID | UUID | Solo lectura User UID |
UserUID |
Headshot Damage Reduction | Float | Combat Headshot Damage Reduction |
HeadshotDamageReduction |
Outfit | Player Outfit | Solo lectura Collection AVATAR the player is bound to |
Outfit |
Gender | Gender Type | Solo lectura Player Gender |
Gender |
Weapon Skin IDs | Solo lectura Collection Weapon Skin IDs |
WeaponSkinIDs | |
Spawn Point | Vector3 | Solo lectura Player’s spwan point |
SpawnPoint |
Revival Point | Vector3 | Player’s resurrection point, if no checkpoints are recorded then the spwan point is used, otherwise checkpoints are used | RevivalPoint |
Position | Vector3 | Solo lectura Player’s current position |
Position |
Forward | Vector3 | Solo lectura The player’s current orientation |
Forward |
Skeleton | Skeleton | Solo lectura Player The node used to access the skinned rigs |
Skeleton |
Backpack | Player Backpack | Solo lectura Items Backpack |
Backpack |
Temporary Shield Points | Int | Temporary Shield Points | TemporaryShieldPoints |
Vehicle Skin ID | Int List | Solo lectura Collection Vehicle Skin ID |
VehicleSkinIDs |
Is Skip Stagger Animation | Bool | Is Skip Stagger Animation | IsSkipStaggerAnimation |
Is No Fall Damage | Bool | Is No Fall Damage | DisableFallDamage |
Current Handheld Item | entity | Solo lectura Current Handheld Item |
CurrentItemInHand |
Item Pickup Banlist | Item List | Item Pickup Banlist | ItemPickupBanlist |
Custom Character Resource | Preset Character Type | Player’s resource ID | CustomCharacterResource |
Ask Buy Target | UI Request Purchase Type | Economy The target to which the Request Purchase message was sent |
AskBuyTarget |
Current Animation Resource | Animation Clip ID | Solo lectura The resource ID of the currently playing Emote |
CurrentAnimationResource |
Is Current Animation Loop | Bool | Solo lectura Whether the currently playing Emote is looping or not |
IsCurrentAnimationLoop |
Knockdown Status | Knock-down Type | Player Handling of knockdown status |
KnockdownStatus |
Show Damage Number | Bool | Player Whether to enable damage skipping, the default is True, which means it’s enabled. |
ShowDamageNumber |
Backpack Skin ID | Int | Solo lectura Collection Backpack Skin ID |
BackpackSkinID |
Can Quit Midway | Bool | Solo lectura Lado del cliente Whether to quit in the middle of the game |
CanQuitMdiway |
Player Transform or NPC Outfit | Solo lectura Collection Clothing information to be kept when the player transforms into another character |
TransformClothInfo | |
Custom Camera | Custom Camera | Camera T_49_META_TYP_14_I78_D |
CustomCamera |
Event
Nombre | Descripción |
---|---|
On Equip Armor | Triggered when equipping a helmet, body armor or backpack |
On Equip Weapon | Triggers when equipping a primary, secondary, or melee weapon, including when switching to fists |
On Access Equipment | Triggered when an item corresponding to a slot under the SwitchEquipSlot enumeration is obtained |
On Switch Handheld | Triggered when switching between held items, including switching to fists |
On Be Knocked Down[Obsoleto] | Called when the player enters the knockdown kneeling position |
On Be Knocked Down | Triggered when the player enters a knockdown state |
On Use Consumable | Triggered after item is used. Items that have use duration will trigger this event after they are used. |
On Access Item | Triggered when an item is obtained |
When player enters vehicle[Obsoleto] | Fires when an entity enters a vehicle, either as a driver or a passenger |
On Enter Vehicle | Triggered when an entity enters a vehicle, either as a driver or a passenger. |
When player exits vehicle[Obsoleto] | Fires when an entity leaves a vehicle |
On Leave Vehicle | Fires when an entity leaves a vehicle. |
When player drives vehicle[Obsoleto] | Triggered when the entity is driving a vehicle, and is the driver in the vehicle |
On Drive Vehicle | Triggered when the entity is driving a vehicle |
After player is teleported[Obsoleto] | Fires after an entity uses a portal to teleport (deprecated, please use OnBouncesOffTire) |
On Use Portal | Fires after an entity uses a portal to teleport. |
When player bounces off tire[Obsoleto] | Fired when an entity bounces |
On Bounced By Tire | Fires after an entity is bounced by a tire. |
When player collides with trigger[Obsoleto] | Triggered when an entity is knocked away by a trap |
On Hit Fly | Triggered when an entity is knocked away by a trap. |
On Revived | Triggered when the player respwans |
On Access Weapon | Triggered when a weapon entity is obtained |
On Player Switch Scene | Triggered when the player switches scenes |
On Drop Weapon | Triggered when the player drops a weapon |
On Drop Consumable | Triggered when the player drops an item other than a weapon |
On Aiming | Triggered when targeting a Aimable entity. |
On Disconnect | Triggered when a player disconnects |
On Reconnect | Triggered when a player reconnects |
On Attack | Triggered when the player presses the fire button |
On Jump | Triggered when the player jumps |
On Jump Stop | Triggered when the player finishes jumping. |
On Fall | Triggered when the player falls |
On Fall Stop | Triggered when the player finishes falling. |
On Crouch | Triggered when the player crouches |
On Prone | Triggered when the player goes prone |
On Sprint | Triggered when the player sprints |
On Throwable Explode | Triggered when a projectile explodes after being thrown. |
On Move | Triggered when the player moves |
On Idle | Triggered when the player is idle |
On Use Avatar Skill | Triggered when the player uses a skill |
On Stand Up | Triggered when the player stands up from any other posture |
On Surfing | Triggered when the player uses a wakeboard |
On Surfing Stop | Triggered when the player stops using the wakeboard |
On Sprint Stop | Triggered when the player ends a sprint |
On Friendship Status Update | Triggered when a player adds or deletes a friend |
On Plot Start | Triggers when the plot starts to play |
On Plot End | Triggers when the plot ends |
On Trigger Plot Option | Triggers when an option is selected in the plot |
API
Nombre | Descripción |
---|---|
Add Item | Add items to the player and return the list of items issued |
Set Special Item Status | Set the special item status for the player. Special items can only have one |
Add HP | Restore health to the designated player without exceeding the health limit |
Destroy Item | Delete a certain number of items from the player |
Get Item Count | Get the number of specified items held by the player |
Create Built In UI | Create a built-in UI that only the specified player can see |
Create Icon[Obsoleto] | Create an icon using the specified icon type. If there are more properties to set, further set its entity properties through the entity (deprecated, please use CreateLevelObject) |
Create text[Obsoleto] | Create a text with the specified text content. If there are more properties to be set, further set its entity properties through the entity (deprecated, please use CreateLevelObject) |
Create visual effects[Obsoleto] | Create an icon using the specified effect type. If there are more properties to set, further set its entity properties through the entity (deprecated, please use CreateEffect) |
Create visual effects[Obsoleto] | Create an icon using the specified special effect type. If there are more properties that need to be set, further set its entity properties through the entity. |
Create Custom UI | Create a custom UI that only the specified player can see |
Get Widget From Custom UI | Get UI widget from custom UI |
Play sound effect[Obsoleto] | Play the specified sound effect. If there are more properties to set, further set its entity properties through the entity (deprecated, please use CreateSound) |
Notify Play Sound | Notify the target player’s client to play the sound effect |
Notify Show Tips | Notify the target player’s client to display Pop-up text |
Teleport[Obsoleto] | Teleport player to specific coordinates (deprecated, use Teleport) |
Obtain nearby teammates’ locations[Obsoleto] | Gets the position near teammates, will circumvent the position of players who can’t stand (deprecated, please use GetTeammateNearPosition) |
Get Position Near Teammate | Get the position of a random teammate. If there are no teammates, return the coordinates near yourself. Avoid the position of players who are unable to stand. |
Get random spawn coordinates[Obsoleto] | Get the available coordinates of the random spawn point that is currently available but not fully occupied (deprecated, please use GetRandomSpawnPosition) |
Get player score[Obsoleto] | Get the total score of the player’s specified score type |
Set player’s round score[Obsoleto] | Set the round score of the player’s specified scoring type |
Obtain player round score[Obsoleto] | Get the player’s score for a specified round and point type |
Get Player Rank[Obsoleto] | Get the player’s overall game ranking |
Get Player Round Rank[Obsoleto] | Get the player’s ranking in a specified round |
Get Random Spawn Position | Get the coordinates of a random spawn point, which will only be randomly selected from available spawn points that are not fully occupied |
Check Trigger By Order | Checks whether the player can trigger the current checkpoint |
Revive | Resurrecting a Designated Player |
Switch Weapon | Switch the player’s weapon to the weapon in the specified slot |
Destroy player item[Obsoleto] | Destroys player items (deprecated, use DeleteEquipment) |
Destroy Equipment | Destroys the weapon in the player’s specified slot |
Create Wallet | Create a wallet for the target player. Ineffective if the player already has a wallet. |
Get Current Chat Channel | Get the chat channel entity that the specified player is currently in |
Join Chat Channel | Makes the player join the specified chat channel. If the player is already in another chat channel, it will switch to the target channel. |
Quit Chat Channel | Make the player exit the current channel and then be in a state of not being in any chat channel |
Set Behavior Status | Set the player’s behavior state |
Switch Area | Switch the player to the specified location of the specified scene. Unloaded scenes will be automatically loaded, and loaded scenes will not be automatically unloaded. |
Set Jersey | Change jersey |
Reset Jersey | Restore the player’s jersey to its original state |
Set Player Voice Status | Toggle player voice chat |
Set Player Quick Message Status | Toggle player quick chat |
Morph To | Replace the target player’s appearance with the appearance of the specified scene object |
Play Character Animation Clip | Play character animations, support custom animation resources |
Play Character Animation Clip Override | Play a character animation clip with the option to override the game’s default animation |
Set Character | Sets the character resource of the specified player |
End Morph | Cancel the player’s disguise status |
Copy To Morph | Create a clone with the appearance of scene entity at the position of the target player |
Get Morph | Get the player’s disguise entity |
Get Widget By Path | Get a UI widget from a custom UI using a path |
Set Pickup Status | Sets whether the target player can pick up items |
Set Drop Status | Set whether the target player can drop items |
Player attack setting[Obsoleto] | Set attackable players |
Get attackable player[Obsoleto] | Deprecated |
Get Current Camera | Get the camera entity currently used by the target player |
Switch Camera | Switching the target player’s camera to the target camera |
Clear Backpack | Clear all items in the target player’s backpack, including equipped items |
Set Forward | Set the player’s direction |
Set Skills | Set the target player’s skill list |
Get Skills | Get the target player’s skill list |
Get Consumables | Get the consumables in the target player’s backpack consumable column |
Add Attachments | Add an accessory to the weapon in the specified slot. Accessory that does not match the slot will fail to be added; matching but duplicate accessory will replace the original accessory, and the original accessory will be sent to the player’s backpack. If |
Get Equipments | Get the equipment in the backpack equipment column |
Upload battle result[Obsoleto] | abandoned |
Quit Game | Kick the target player out of the game |
Skeleton scale[Obsoleto] | (Obsolete, do not use, see the property |
Set Player Can Quit Midway | Set whether the player can exit freely |
Hit Fly | Give the player a knock-up effect. The target player will fall at a fixed acceleration, and will be forced to stop after a collision in the air. |
Reset Outfit | Restore the target player’s default clothing. Does not work on NPCs. |
Reset Weapon Skin | Restores the target player’s default weapon skin. Does not work on NPC |
Set Bundle | Set the player’s outfit |
Set Default UI Status | Set the target player’s default interface visibility |
Create Mini Map Icon | Creating a Minimap Icon |
Create Mini Map Pixel | Create a static pixel on the map for the target object. The static pixel will not move with the target object. |
Get Mini Map | Get the target player’s minimap entity |
Use Skill | Target AI releases certain skill |
Get Vehicle Skin | Get the target player’s vehicle skin |
Set Vehicle Skin | Set the target player’s vehicle skin |
Remove Vehicle Skin | Clear the skin of the target player’s specified vehicle |
Reset Vehicle Skin | Restore the target player’s default vehicle skin |
Enter Vehicle | Forces the target player to enter the specified vehicle |
Request Match Making | The target player requests to match the specified map |
Create Sound Effect[Obsoleto] | Play the specified sound effect. If there are more properties that need to be set, further set its entity properties through the entity. |
Set Falling Damage | Set the player’s fall damage, and set different damage according to the height segment |
Destroy Bot | Destroy the specified Bot |
Exit Vehicle | Force the targeted player to leave the vehicle |
Drop Item | Make the target player drop an item |
Upload Game Result | Upload custom settlement information |
Create Sound | Play the specified sound effect. If there are more properties that need to be set, you can set its entity properties. |
Create Effect | Create a specified visual effect. If there are more properties that need to be set, you can set its entity properties. |
Reset Backpack Skin | Restore the target player’s backpack skin to the default out-of-game configuration |
Is Friend | Determine the friend relationship between the target player and the current client player. The current client itself is not a friend of the current client. |
Start Parachute | Start parachuting |
Add AOI Special Follow | Added AOI special attention, always synchronized regardless of distance |
Remove AOI Special Follow | Remove AOI special attention and cancel AOI synchronization outside line of sight |
Has AOI Special Follow | Determine whether there is AOI of special concern |
Switch AOI Proxy Observer | Toggle the player’s proxy observer |
Notify Start Plot | Start playing the specified plot for the triggering player |
Switch Custom Camera | Switching the target player’s camera to the target camera |
Get Current Custom Camera | Get the camera entity currently used by the target player |