Get Current Camera |
Get the camera entity currently used by the target player |
Switch Camera |
Switching the target player’s camera to the target camera |
Create Camera |
Create a camera |
Set Camera Follow |
Set the position of the camera entity to always follow the target entity |
Set Camera Focus |
Set the camera entity to always face the target entity |
Screen Touch Ray |
Creates a ray from the current camera to the touch point on the screen |
World To Screen |
Convert world coordinate to screen coordinate |
Screen To World |
Convert screen coordinate to world coordinate |
Screen Single Raycast |
Perform ray detection through screen touch and return the first entity hit |
Screen Multi-Raycast |
Perform ray detection through screen touch and return all hit entities |
Set Culling Mask |
Set the target camera layer mask |
Get Culling Mask |
Get the target camera layer mask |
Set Culling Mask Layer |
Set whether the specified layer is visible to the target camera. |
Switch Custom Camera |
Switching the target player’s camera to the target camera |
Switch Custom Camera |
Switching the target player’s camera to the target camera |
Get Current Custom Camera |
Get the camera entity currently used by the target player |
Get Current Custom Camera |
Get the camera entity currently used by the target player |
Create Custom Camera |
Create a camera |
Set Custom Camera Culling Mask |
Set the culling mask of the target camera to control visibility across all layers |
Get Custom Camera Culling Mask |
T_49_META_API_10071_D |
Set Custom Camera Culling Mask Layer |
Set the visibility of the target camera for a specific layer |