Declaración
func GetCurrentNewCamera(target entity<Player>) entity<CustomCamera>
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | Target Player |
Regresar
Tipo | Descripción |
---|---|
BasicCamera | \ |
Get the camera entity currently used by the target player
func GetCurrentNewCamera(target entity<Player>) entity<CustomCamera>
go
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | Target Player |
Tipo | Descripción |
---|---|
BasicCamera | \ |