Declaration
func GetCurrentNewCamera(target entity<Player>) entity<CustomCamera>
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | Player | Target Player |
Return
| Type | Description |
|---|---|
| BasicCamera | \ |
Get the camera entity currently used by the target player
func GetCurrentNewCamera(target entity<Player>) entity<CustomCamera>
go
| Name | Type | Description |
|---|---|---|
| Target | Player | Target Player |
| Type | Description |
|---|---|
| BasicCamera | \ |