Declaration
func GetCurrentNewCamera(target entity<Player>) entity<CustomCamera>
go
Parameters
Input
Name | Type | Description |
---|---|---|
Target | Player | Target Player |
Return
Type | Description |
---|---|
BasicCamera | \ |
Get the camera entity currently used by the target player
func GetCurrentNewCamera(target entity<Player>) entity<CustomCamera>
go
Name | Type | Description |
---|---|---|
Target | Player | Target Player |
Type | Description |
---|---|
BasicCamera | \ |