| Get Current Camera |
Get the camera entity currently used by the target player |
| Switch Camera |
Switching the target player’s camera to the target camera |
| Create Camera |
Create a camera |
| Set Camera Follow |
Set the position of the camera entity to always follow the target entity |
| Set Camera Focus |
Set the camera entity to always face the target entity |
| Screen Touch Ray |
Creates a ray from the current camera to the touch point on the screen |
| World To Screen |
Convert world coordinate to screen coordinate |
| Screen To World |
Convert screen coordinate to world coordinate |
| Screen Single Raycast |
Perform ray detection through screen touch and return the first entity hit |
| Screen Multi-Raycast |
Perform ray detection through screen touch and return all hit entities |
| Set Culling Mask |
Set the target camera layer mask |
| Get Culling Mask |
Get the target camera layer mask |
| Set Culling Mask Layer |
Set whether the specified layer is visible to the target camera. |
| Switch Custom Camera |
Switching the target player’s camera to the target camera |
| Switch Custom Camera |
Switching the target player’s camera to the target camera |
| Get Current Custom Camera |
Get the camera entity currently used by the target player |
| Get Current Custom Camera |
Get the camera entity currently used by the target player |
| Create Custom Camera |
Create a camera |
| Set Custom Camera Culling Mask |
Set the culling mask of the target camera to control visibility across all layers |
| Get Custom Camera Culling Mask |
Get the culling mask of the target camera |
| Set Custom Camera Culling Mask Layer |
Set the visibility of the target camera for a specific layer |