Declaration
func GetCurrentCamera(target entity<Player>) entity<Camera>
go
Parameters
Input
Name | Type | Description |
---|---|---|
Target | Player | Target Player |
Return
Type | Description |
---|---|
CameraConfig | The currently used camera entity |
Get the camera entity currently used by the target player
func GetCurrentCamera(target entity<Player>) entity<Camera>
go
Name | Type | Description |
---|---|---|
Target | Player | Target Player |
Type | Description |
---|---|
CameraConfig | The currently used camera entity |