Declaración
func GetCurrentCamera(target entity<Player>) entity<Camera>
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | Target Player |
Regresar
Tipo | Descripción |
---|---|
CameraConfig | The currently used camera entity |
Get the camera entity currently used by the target player
func GetCurrentCamera(target entity<Player>) entity<Camera>
go
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | Target Player |
Tipo | Descripción |
---|---|
CameraConfig | The currently used camera entity |