A custom camera is fully controlled by the developer and determines what the player sees during gameplay
| Name |
Type |
Description |
Script Name |
| Camera Projection Mode |
Camera Projection Mode |
How the camera renders the screen |
CameraProjectionMode |
| Field of View |
Float |
Field of view is the camera’s viewing angle |
FOV |
| Orthographic Size |
Float |
Control the size of the area visible to the camera |
OrthographicSize |
| CullingMask |
Int |
The camera’s rendering layer mask, which allows filtering the camera’s rendered objects by visibility level |
CullingMask |