A custom camera is fully controlled by the developer and determines what the player sees during gameplay
Nombre |
Tipo |
Descripción |
Nombre del script |
Camera Projection Mode |
Camera Projection Mode |
How the camera renders the screen |
CameraProjectionMode |
Field of View |
Float |
Field of view is the camera’s viewing angle |
FOV |
Orthographic Size |
Float |
Control the size of the area visible to the camera |
OrthographicSize |
CullingMask |
Int |
The camera’s rendering layer mask, which allows filtering the camera’s rendered objects by visibility level |
CullingMask |