Character skill
Enum
Value | Name | Script Name |
---|---|---|
706 | Gluttony | Gluttony |
206 | Dash | Dash |
1206 | Camouflage | Camouflage |
3806 | Time Turner | TimeTurner |
6306 | Split Blitz | SplitBlitz |
60001 | Sprint | Sprint |
Rigidbody Type
RigidbodyType
The enum of the rigid body type
Enum
Value | Name | Script Name |
---|---|---|
1 | Static | Static |
2 | Dynamic | Dynamic |
3 | Kinematic | Kinematic |
Rigidbody Constrain Type
RigidbodyConstrainType
Each constraint is defined by a bit marking and can be used as a combination
Enum
Value | Name | Script Name |
---|---|---|
0 | None | None |
2 | Freeze Position X | FreezePositionX |
4 | Freeze Position Y | FreezePositionY |
8 | Freeze Position Z | FreezePositionZ |
16 | Freeze Rotation X | FreezeRotationX |
32 | Freeze Rotation Y | FreezeRotationY |
64 | Freeze Rotation Z | FreezeRotationZ |
14 | Freeze Position | FreezePosition |
112 | Freeze Rotation | FreezeRotation |
126 | Freeze All | FreezeAll |
Force Type
ForceType
The different types of forces on the RigidBody. P.S. Only effective on dynamic RigidBody types.
Enum
Value | Name | Script Name |
---|---|---|
1 | Force | Force |
2 | Acceleration | Acceleration |
3 | Impulse | Impulse |
4 | Velocity | Velocity |
SkyboxType
SkyboxType
Basic sky types
Enum
Value | Name | Script Name |
---|---|---|
UGC_SKYENV_DAY | Daytime | Day |
UGC_SKYENV_NIGHT | Night | Night |
UGC_SKYENV_EVE | Dusk | Dusk |
UGC_SKYENV_CITY | City | City |
UGC_SKYENV_COLORFULSKY | Colorful Sky | Colorful |
UGC_SKYENV_SNOW | Frost Galaxy | FrostGalaxy |
Emote Type
EmoteType
Emote
Enum
Value | Name | Script Name |
---|---|---|
909034005 | Ridicule | Ridicule |
909034007 | RidiculeFunny | RidiculeFunny |
909034004 | GreatConductor | GreatConductor |
909000127 | Energetic | Energetic |
909000099 | Battle In Style | BattleInStyle |
Fog Mode Type
FogModeType
Fog mode type
Enum
Value | Name | Script Name |
---|---|---|
1 | Linear | Linear |
2 | Exponential | Exponential |
3 | Exponential Squared | ExponentialSquared |
Player State Type
PlayerStateType
The status of a player: alive, knocked down, or eliminated
Enum
Value | Name | Script Name |
---|---|---|
1 | Alive | Alive |
2 | Knocked Down | KnockedDown |
3 | Dead | Dead |
Player Pose Type
PlayerPoseType
Enum
Value | Name | Script Name |
---|---|---|
0 | Standing | Standing |
1 | Crouching | Crouching |
2 | Dashing | Sprint |
3 | Prone | Prone |
4 | Swimdash | |
5 | Skydiving | |
6 | Crossover | |
7 | Climbover | |
8 | Knockdown | |
9 | Swimsurfing | |
10 | Highfalling | |
11 | Lowfalling | Lowfalling |
12 | Jetflyrush | |
13 | Secondfalling | |
14 | Sitting | |
15 | Catapultfalling | |
16 | Catapultstanding | |
17 | Gliding | |
18 | Glidefalling | |
19 | Fountainfalling | |
20 | Humantirefalling | |
21 | Partydance | |
22 | Flightroamrush | |
23 | Cannonstanding | |
24 | Platform_Falling | |
25 | Jumppadfalling | |
26 | Stropfalling | |
27 | Count |
Gender Type
GenderType
The response to the knockdown state: maintain default logic, skip the knockdown state, or force into knockdown.
Enum
Value | Name | Script Name |
---|---|---|
0 | Default | Default |
1 | Skip Knockdown | SkipKnockDown |
2 | No Skip Knockdown | NoSkipKnockdown |
Built-In UI Type
BuiltInUIType
The type of damage currently set by the system
Enum
Value | Name | Script Name |
---|---|---|
1 | Melee | Melee |
2 | Gun | Gun |
3 | Grenade | Grenade |
-1 | ElectricZone | ElectricZone |
-2 | Vehicle | Vehicle |
-4 | Falling | Falling |
-14 | KillZone | KillZone |
-50 | Exit | Exit |
-51 | Disconnect | Disconnect |
-6 | Vehicle Explosion | VehicleExplode |
-8 | Airdrop, Zombie Suicide | Airdrop |
-10 | Burning Damage on Vehicle Explosion | Burning |
-16 | Oil Drum Explosion | OildrumExplode |
-17 | Missile-Type Weapon | MissileExplode |
-19 | Zombie | Monster |
-20 | Damage Zone | DamageZone |
-23 | Mini Sentry | MiniSentry |
-31 | Character Skill | CharacterSkill |
Score type [Obsolete]
ScoreType
The type of score players could get. Supports score customization.
Enum
Value | Name | Script Name |
---|---|---|
1 | Eliminations | KillCount |
2 | Damage | DamageSum |
3 | Assists | AssistCount |
4 | Order of goals achieved | FinishOrder |
5 | Time of goals achieved | FinishTimestamp |
6 | Amount of goals achieved | FinishCount |
7 | Checkpoint progress | CheckPointProgress |
8 | Rank score | RankScore |
9 | Survival time | SurvivalDuration |
10 | Target score | MainScore |
11 | No. of zombies eliminated | MonsterKillCount |
12 | Zombie elimination assist. | MonsterAssistCount |
13 | DMG to zombies | MonsterDamageSum |
0 | Unknown | Unknown |
VFX Type
VFXType
Visual effects
Enum
Value | Name | Script Name |
---|---|---|
UGC_T_34_LY_WS_VFX1 | Sphere | Sphere |
UGC_T_34_LY_WS_VFX2 | Light Beam | LightBeamPreDiscarded |
UGC_T_34_LY_WS_VFX3 | RingPreDiscarded | RingPreDiscarded |
UGC_T_34_LY_WS_VFX4 | Boom | Boom |
UGC_T_34_LY_WS_VFX5 | TelePort | TelePort |
UGC_T_34_LY_WS_VFX6 | Recover | Recover |
UGC_T_36_M_WS_VFX6 | Foot Beam | CircleofHeat |
UGC_T_37_WZY_WS_VFX1 | Ground Marker | Symbolic |
UGC_T_37_WZY_WS_VFX2 | Smoke | Smokey |
UGC_T_37_WZY_WS_VFX3 | Talisman Explosion | CurseExplosion |
UGC_T_37_WZY_WS_VFX4 | Freezing Grenade | FrozenGrenade |
UGC_T_37_WZY_WS_VFX5 | Freeze | Frozen |
UGC_T_37_WZY_WS_VFX6 | Light | Spotlight |
UGC_T_37_WZY_WS_VFX7 | Updraft | UpwardTurbulence |
UGC_T_37_WZY_WS_VFX8 | Gas Explosion | AtmosphereExplosion |
UGC_T_38_WZY_WS_VFX1 | Hider Eliminated | HiderKill |
UGC_T_38_WZY_WS_VFX2 | Rampage | Rampage |
UGC_T_38_WZY_WS_VFX3 | Clone Death | CloneKill |
UGC_T_38_WZY_WS_VFX4 | Shooting Feedback | HitFeedback |
UGC_T_38_WZY_WS_VFX5 | Look Changer | Clone |
UGC_T_38_WZY_WS_VFX6 | Clone | Disguise |
UGC_T_38_WZY_WS_VFX7 | Portal | Portal |
UGC_T_38_WZY_WS_VFX8 | Flashbang Smoke | FlashbangSparks |
UGC_T_38_WZY_WS_VFX9 | Fireball | FireCharge |
UGC_T_38_WZY_WS_VFX10 | Burning in a Loop | CyclicCombustion |
UGC_T_38_WZY_WS_VFX11 | Poison Gas | PoisonGasPreDiscarded |
UGC_T_38_WZY_WS_VFX12 | Heart | Heart |
UGC_T_38_WZY_WS_VFX13 | Soccer | Soccer |
UGC_T_38_WZY_WS_VFX14 | Motion Trail | MotionTrail |
UGC_T_38_WZY_WS_VFX15 | Door | Door |
UGC_T_38_WZY_WS_VFX16 | Fireworks | FireWork |
VFX_INGAME_WS_WATER_ROPSBUFF | Running Shoes VFX | Sneakers |
VFX_INGAME_WS_WATER_BOOM | Explosion VFX | Explosion |
WS_FF_VFX_SPAWNAREA | Spawn Point VFX | Spawnpoint |
WS_FF_VFX_LASER | Laser VFX | Laser |
VFX_INGAME_WS_WATER_RECHARGEMAX | Skill Cast VFX | ReleasingSkill |
VFX_INGAME_WS_WATER_BULLET | Bullet VFX | Ammo |
VFX_INGAME_WS_WATER_HIT | Bullet Hit VFX | HitEffect |
VFX_INGAME_WS_WATER_SHOT | Shooting VFX | FiringEffect |
WS_IPBAR_SPIDERWEB | Skill VFX | SpiderWeb |
UGC_T_36_M_WS_VFX6_01 | Halo | Halo |
UGC_T_36_M_WS_VFX6_02 | Bubble | Bubble |
VFX_UGC_BOOM_01 | Smoke and Dust | Dust |
VFX_UGC_BOOM_02 | Flying Debris | StoneSplash |
VFX_UGC_RECOVER_01 | Line | Line |
VFX_UGC_RECOVER_02 | Flicker | Flicker |
VFX_UGC_TELEPORT_01 | Ring Mechanism | Ring |
VFX_UGC_TELEPORT_02 | Rising Particles | RisingParticle |
WS_FF_VFX_Cobra_grenade_Explode_01 | Smoke | Smoke |
WS_FF_VFX_Cobra_grenade_Explode_02 | Talisman | Curse |
WS_FF_VFX_Default_Grenade_Attri_Debuff_01 | Frozen Area | FreezeZone |
WS_FF_VFX_Default_Grenade_Attri_Debuff_02 | Fog | ColdAir |
WS_FF_VFX_Default_Grenade_Attri_Dot_01 | Snowflake | Snowflake |
WS_FF_VFX_Emote_Female_Cos_Booyahday21_Gun_01 | Fire | Flame |
WS_FF_VFX_Emote_Female_Cos_Cup_01 | Light Beam | LightBeam |
WS_FF_VFX_Emote_Female_Cos_Dragon_01 | Diffusing Poison Gas | SpreadofPoisonGas |
WS_FF_VFX_Griza_Grenade_Explode_01 | Poison Gas | PoisonGas |
WS_FF_VFX_Griza_Grenade_Explode_02 | Explosion Flames | ExplosiveBlaze |
WS_FF_VFX_Griza_Grenade_Explode_03 | Light Effect | LightEffect |
WS_FF_VFX_Griza_Grenade_Explode_04 | Star | Star |
WS_VFX_FIRE | Blazing Bonfire | Bonfire |
WS_VFX_WATER | Water Splash | WaterRing |
WS_VFX_THUNDER | Electric Shock | Thunder |
WS_VFX_INK | Ink VFX | Ink |
WS_VFX_BLOODBALL | Blackhole VFX | BloodBall |
WS_VFX_BLACKHOLE | Blackhole Explosion VFX | BlackHole |
WS_VFX_BLACKHOLE_BOOM | Crystal Ball VFX | BlackHoleBoom |
WS_VFX_LIGHTING | Lighting VFX | Tracerlight |
WS_VFX_TRAILING | Trailing VFX | Trailing |
WS_VFX_FLOG | Fog VFX | Fog |
Weapon Skin Type
WeaponSkinType
Enum
Value | Name | Script Name |
---|---|---|
SceneEdit_Cube_Texture_Bricks | Brick A | BrickA |
SceneEdit_Cube_frame_Texture_01 | Tile A | TileA |
SceneEdit_Cube_frame_Texture_02 | Tile B | TileB |
SceneEdit_Cube_frame_Texture_03 | Tile C | TileC |
SceneEdit_Cube_Texture_Bamboo_01 | Bamboo A | BambooA |
SceneEdit_Cube_Texture_Cement_01 | Cement A | CementA |
SceneEdit_Cube_Texture_Container_01 | Container A | ContainerA |
SceneEdit_Cube_Texture_Grassland_01 | Lawn A | LawnA |
SceneEdit_Cube_Texture_Ice_01 | Ice A | IceA |
SceneEdit_Cube_Texture_Magma_01 | Magma A | MagmaA |
SceneEdit_Cube_Texture_Sand_01 | Sand A | SandA |
SceneEdit_Cube_Texture_Snow_01 | Snow A | SnowA |
SceneEdit_Cube_Texture_Wood_01 | Wood A | WoodA |
SceneEdit_Cube_Texture_Stone_01 | Stone A | StoneA |
SceneEdit_Cube_Texture_Grassland_02 | Lawn B | LawnB |
SceneEdit_Cube_Texture_Wall_01 | Brick B | BrickB |
SceneEdit_Cube_Texture_Wall_02 | Brick C | BrickC |
SceneEdit_Cube_Clear | Clear | Clear |
Icon Type
IconType
Icon
Enum
Value | Name | Script Name |
---|---|---|
T_34_M_WS_ICON_SQUARE | Square | Square |
T_34_M_WS_ICON_QUADRI | Quadrilateral | Quadrilateral |
T_34_M_WS_ICON_RIGHTTRAPEZOID | Right-Angled Trapezoid | RightTrapezoid |
T_34_M_WS_ICON_TRAPEZOID | Trapezoid | Trapezoid |
T_34_M_WS_ICON_HEXAGON | Hexagon | Hexagon |
T_34_M_WS_ICON_CIRCULAR | Circle | Circle |
T_34_M_WS_ICON_TRIANGLE | Triangle | Triangle |
T_34_M_WS_ICON_EXCLAMATIONMARK | Exclamation Mark | ExclamationMark |
T_34_M_WS_ICON_QUESTIONMARK | Question Mark | QuestionMark |
T_34_M_WS_ICON_SIGN | Mark | Mark |
T_34_M_WS_ICON_ARROW | Arrow | Arrow |
T_34_M_WS_ICON_TAGGING | Callout | Pin |
T_34_M_WS_ICON_STONE | Rock | Stone |
T_34_M_WS_ICON_SCISSORS | Scissors | Scissors |
T_34_M_WS_ICON_CLOTH | Paper | Palm |
T_34_M_WS_ICON_UP | Like | ThumbsUp |
T_34_M_WS_ICON_YES | Right | Right |
T_34_M_WS_ICON_WRONG | Wrong | Wrong |
T_34_M_WS_ICON_PLUS | Plus | Plus |
T_34_M_WS_ICON_LIGHTNING | Lightning | Lightning |
T_34_M_WS_ICON_HEART | Heart | Heart |
T_34_M_WS_ICON_STAR | Star | Star |
T_34_M_WS_ICON_MONTH | Moon | Moon |
T_34_M_WS_ICON_DAY | Sun | Sun |
T_34_M_WS_ICON_GLASSES | Glasses | Eye |
T_34_M_WS_ICON_KEY | Key | Key |
T_34_M_WS_ICON_TROPHY | Trophy | Trophy |
T_34_M_WS_ICON_FLAG | Flag | Flag |
T_34_M_WS_ICON_HOURGLASS | Hourglass | Hourglass |
T_34_M_WS_ICON_FOLDER | Folder | Folder |
T_34_M_WS_ICON_OPENFOLDER | Open Folder | OpenFolder |
T_34_M_WS_ICON_HOUSE | House | House |
T_34_M_WS_ICON_REST | Rest | Rest |
T_34_M_WS_ICON_REFRESH | Refresh | Refresh |
T_34_M_WS_ICON_LOOP | Loop | Loop |
T_34_M_WS_ICON_MAGNIFIER | Magnifier | MagnifyingGlass |
T_34_M_WS_ICON_TRASHCAN | Trash Can | TrashCan |
T_34_M_WS_ICON_RETURN | Return | Back |
T_34_M_WS_ICON_DIAMONDS | Diamond | Diamond |
T_34_M_WS_ICON_SWIMMINGCIRCLE | Swim Ring | SwimRing |
T_34_M_WS_ICON_MONEY | Money | Money |
T_34_M_WS_ICON_LOCK | Lock | Lock |
T_34_M_WS_ICON_SETUP | Settings | Setting |
T_34_M_WS_ICON_SIGNOUT | Exit | SignOut |
T_34_M_WS_ICON_DIALOGUE | Dialogue | Dialogue |
T_34_M_WS_ICON_COLLIMATION | Crosshairs | Crosshair |
T_34_M_WS_ICON_GUN | Gun | Gun |
T_34_M_WS_ICON_THESWORD | Sword | Sword |
T_34_M_WS_ICON_BLAST | Explosion | Blast |
T_34_M_WS_ICON_AIM | Aim | Aim |
T_34_M_WS_ICON_CROSS | Cross | Cross |
T_34_M_WS_ICON_DEFENSE | Defense | Shield |
T_34_M_WS_ICON_CORPSE | Zombie | Monster |
T_34_M_WS_ICON_RECYCLING | Recycle | Recycle |
FF_WS_7Days | Gift | Gift |
FF_WS_Clothes | Clothes | Clothes |
FF_WS_Debug_01 | Game | Game |
FF_WS_guest | Player | Player |
FF_WS_MinShop | Store | Store |
FF_WS_Quit | Exit | Exit |
FF_WS_Report_Room_icon | Warning | Warning |
FF_WS_Reservation | Text | Text |
FF_WS_timelimite | Countdown | CountDown |
FF_icon_Pet | Bell | Bell |
T_12_O_PET_TITLE | Pet | PetTabBG |
FF_UI_Bomb_BD | Boom | Boom |
FF_UI_Common_Debug | Repair | Repair |
Icon_Chat_Emoji | Smiling Face | Smiley |
Icon_Chat_Speaker | Speaker | LoudSpeaker |
Icon_PlayCard_unlimited | Loop | CircleBack |
UI_Customize_official_icon | Crown | Crown |
UI_Icon_battle | Battle | Duel |
UI_icon_Guild | Guild | Guild |
UI_icon_HP | Heartbeat | HeartBeat |
UI_Icon_Music | Music | Music |
UI_Icon_Vehicle | Vehicle | Vehicle |
Icon_HUD_Changuo | Melee Weapon | MeleeWeapons |
Icon_HUD_DE | Pistol | Pistol |
Icon_HUD_M4A1 | Rifle | Rifle |
Icon_HUD_M24 | Sniper Rifle | Sniper |
Icon_HUD_M1887 | Shotgun | Shotgun |
Icon_HUD_MP5 | SMG | MachineGun |
Icon_HUD_TREATMENTGUN | Healing Gun | HealPistol |
FF_UI_FirstBlood_icon_kill01 | Shatter Armor | ArmorPiercing |
FF_UI_FirstBlood_icon_kill02 | Headshot | Headshoot |
ui_icon_skill_Andrew_Awakening | Skill 1 | ArmorSpecialist |
ui_icon_skill_Crazygirl | Skill 2 | WallBrawl |
ui_icon_skill_Detective | Skill 3 | TracingSteps |
ui_icon_skill_Djmale | Skill 4 | DropBeat |
ui_icon_skill_MadeManA | Skill 5 | ThrillBattle |
ui_icon_skill_monkeygod | Skill 6 | Camouflage |
ui_icon_skill_Singersb_link | Skill 7 | NuttyMovement |
ui_icon_skill_SoccerStar | Skill 8 | HatTrick |
ui_icon_skill_Superstar | Skill 9 | RiptideRhythm |
ui_icon_skill_ | Skill 10 | SensesShockwave |
SoundEffect Type
SoundEffectType
Sound effects
Enum
Value | Name | Script Name |
---|---|---|
SOUND_UAV_EXPLODE | Explosion VFX | Explosion |
SOUND_MP5_FIRE | Gunfire | Gunfire |
SOUND_INGAME_WAITINGCOUNTDOWN | Countdown Beep | CountDownDiDi |
SOUND_UI_CLICK_COMMON_DEFAULT | UI Tap | UITap |
SOUND_FEMALE_INJURED_SERIOUS01 | Female Screaming on Hit | InjuredFemale |
SOUND_MALE_INJURED_SERIOUS01 | Male Screaming on Hit | InjuredMale |
SOUND_UI_TOKENPICKUP | Coin Generator | CoinGenerator |
SOUND_SFX_Rushingpets_UI_Checkpoint | Endpoint | FinishingPoint |
SOUND_TELEPORTDOOR_STARTUSE | Trigger | Triggers |
SOUND_PUMPKINSNATCH_RANKDOWN | Rank Down | RankDown |
SFX_REAPER_LIGHTATTACK | Hit | SuccessfulHit |
SOUND_PUMPKINSNATCH_RANKUP | Rank Up | LevelUpDiscarded |
SOUND_USE_MESSAGEBOX | Gentle Tap | GentleTap |
SOUND_VEHICLE_AIRSHIP_BOX_OPEN | Activate Mechanism | StepTrigger |
SOUND_USE_ARMORTOOL | Repair Equipment | RepairEquip |
SOUND_PACEMAKER_HEARTBEAT | Heartbeat | HeartBeat |
SOUND_SFX_Rushingpets_Pets_Drop | Mistake | Mistake |
SOUND_SHRINK_MESSAGEBOX | Reminder | Reminder |
SOUND_FOOTBALL_BOUNCE | Soccer | Football |
SFX_TORTOISE_CHEER | Cheer | Cheer |
SOUND_BOMB_TIME_start | Bomb Warning | BombIndication |
SOUND_BOMB_TIME_END | Before Bomb Explosion | PriorExplosion |
SOUND_INFECTION_HUNTERROAR | Prior to explosion | CharacterAppears |
SOUND_BGM_MODE_INFECTION_FINALPHASE | Prior to explosion | EndBGM |
SOUND_AIR_DROP_PLANE_NORMAL | Prior to explosion | SupplyBox |
SOUND_TELEPORTDOOR_EVENTSTART | Acceleration | Acceleration |
SOUND_TELEPORTDOOR_DISABLE | Disappearance Prompt | DisappearNotification |
SOUND_TELEPORTDOOR_LOOP | Visual Effects | VisualEffects |
SOUND_AMBIENCE_INSECTCRY | Insect Chirping | InsectChirping |
SOUND_ICEWALL_HIT | Dull Hit | HitBlunt |
SOUND_ING_CHAT_TACTICS | Respond | Reaction |
SOUND_GUNSHOW_AWM_Butterfly | Discover Surprise | SurpriseFind |
SOUND_HYPE_MAX_LEVEL | Apparition | Apparition |
SOUND_UI_SHOOTINGGAME_END | Phase Start | PhaseStart |
SOUND_ZOMBIE_FURY | Zombie | Monsters |
SOUND_EMOTE_GHOST_MOVE | Horror | Horror |
SOUND_UI_NOTICE_PEEKABOO_TRANSFORM | Look Changer | Transformation |
SOUND_UI_NOTICE_PEEKABOO_HEARTBEAT_FAST | Fast Heartbeat | PoundingHeart |
SOUND_UI_NOTICE_PEEKABOO_HEARTBEAT_MEDIUM | Medium Heartbeat | MediumHeartbeat |
SOUND_UI_NOTICE_PEEKABOO_HEARTBEAT_SLOW | Slow Heartbeat | SlowHeartbeat |
SOUND_UI_NOTICE_PEEKABOO_FEVERTIME | Rampage | RushTime |
SOUND_UI_CLICK_COMMON_TINY | Tap | Tap |
SOUND_ACTIVESKILLREADY | Skill Recovery | SkillRecover |
SOUND_PVE_JOIN | Join Game | JoinGame |
SOUND_UI_Generator | Mechanical Device Echo | MechanicalDeviceEcho |
SOUND_BUSH_CAMOUFLAGE_MOSQUITO | Mosquito | Mosquito |
SOUND_GAMEOPENING_TYPEWRITER | Rapid Clinking 1 | SharpMechanical |
SOUND_UI_MOTION_COMMON_PROGRESSLONG | Rapid Clinking 2 | Mechanical |
SOUND_CANNON_TURN | Mechanism Activated | GearSwitchedOn |
SOUND_CATAPULT_CHARGE | Charge 1 | Charge |
SOUND_ZombieTank_Walk01 | Footstep | Step |
SOUND_BOMB_SUCCESS | Mission Success 1 | MissionComplete |
SOUND_SFX_UI_EnterFail | Danger 1 | DangerVibrating |
SOUND_ALARM_SHRINK_NORMAL | Danger 2 | DangerAlarm |
SOUND_UI_WAITING_COUNT_DOWN | Countdown 3 | CountdownWithinGame |
SOUND_TIPS_ANNOUNCE | Show Tips | TipsSound |
SOUND_AMBIENCE_BIRD | Crow Caw | CrowCaw |
SOUND_ITEM_BEACONING_DISAPPER | Wrong Destination Beaconing | TeleportWrong |
SOUND_PREVIEW_M60_FOXMIKO | Correct Destination Beaconing | TeleportCorrect |
SOUND_FIST_METEORITE_WHOOSH | TelePort | Teleport |
SOUND_FIST_RAMPAGE4_WHOOSH | Electric Shock | ElectricShock |
SOUND_METEOR | Get Consumable | FallingStar |
SOUND_BGM_PET | Cute Electronic Fantasy BGM | ElectronicBGM |
SOUND_GAMEOVER | Leisure Game BGM | CasualGameBGM |
SOUND_MYSTERY_BOX_PURCHASE | Open Box | OpeningBox |
SOUND_UI_FS_LEVELUP_DEFAULT | Level Up | LevelUp |
SOUND_UI_FS_LEVELUP_FULL | Max. Level | LevelMaxed |
SOUND_PETSTAR_SKILL_BUTTONUI_01 | Tap Button | TappingButton |
SOUND_SFX_Rushingpets_UI_Countdown | Countdown | CountdownDengDeng |
SOUND_SFX_Rushingpets_UI_Defeat | Defeat Enemy | Whistle |
SOUND_SFX_Rushingpets_UI_Finish | End | UIFinish |
SOUND_SFX_Rushingpets_UI_Go | Forward | Forward |
SOUND_SFX_Rushingpets_UI_Victory | Victory | Booyah |
SOUND_TRAINING_RACER_CHECKPOINT | Checkpoint | Checkpoint |
SOUND_UI_TRAINING_COUNTDOWN | Countdown | CountdownMechanical |
SOUND_UI_SHOOTINGGAME_START | Game Start | GameStart |
SOUND_UI_NOTICE_COMMON_COINS_ADD_03 | Get Big Gold | ObtainedManyCoins |
SOUND_UI_NOTICE_COMMON_COINS_ADD_02 | Get Medium Gold | ObtainedCoins |
SOUND_UI_NOTICE_COMMON_COINS_ADD_01 | Get Small Gold | ObtainedSomeCoins |
SOUND_SFX_GUILDWAR_JOIN | Join the Fray | JoinedGameDull |
SOUND_SFX_UI_GUILDWELFARE_REDPOCKET | Guild Supply | OpeningGuildSupply |
SOUND_UI_HORN | Speaker | Horn |
SOUND_UI_KILLLEADER | Impeach Guild Leader | EliminatedBoss |
SOUND_UI_Warehouse_SAVE | Save Warehouse | OpeningWarChest |
SOUND_WEAPON_WS_FIRE | Special Gun Sound | SpecialFiringSound |
SOUND_WEAPON_WS_HIT | Bullet Hit | BulletHitting |
SOUND_WS_FOOTSTEP | Move | Movement |
SOUND_UI_SKILL_UNAVAILABLE | Tap Disable Button | TappingDisabledButton |
SOUND_ACTIVESKILLREADY | Skill Charge Complete | SkillChargingComplete |
SOUND_WS_SKILL_METEORITE | Laser Skill | LaserSkill |
SOUND_WS_ITEM_GET | Get Consumable 2 | GetItem |
SOUND_WS_COUNTDOWN | Countdown | Countdown |
SOUND_WS_RESULTBANNER | Game Over 2 | GameOver |
SOUND_WS_KILL | Elimination Prompt | EliminationNotification |
SOUND_WS_KILL_ENEMY | Boom | Boom |
SOUND_WS_SKILL_BOMB | Energy Orb Skill | ExplosivePaintSkill |
SOUND_WS_SKILL_BLOODPOOL | Crimson Pool Skill | PaintShieldSkill |
Sort Type
SortType
Sort types: non-zero ascending, descending, and ascending
Enum
Value | Name | Script Name |
---|---|---|
0 | Ascending Order Excludes Zeroes | AscIgnoreZero |
1 | Descending Order | Desc |
2 | Ascending Order | Asc |
Item ID Type
ItemIDType
The type of item
Enum
Value | Name | Script Name |
---|---|---|
1 | Fist | DefaultFist |
21 | Kar98K | Kar98K |
22 | Crossbow | CrossBow |
6402 | FootballShield | FootballShield |
6403 | FootballIce | FootballIce |
150 | Bizon | Bizon |
197 | VSK94 | VSK94 |
2 | M4A1 | M4A1 |
3 | USP | USP |
4 | AWM | AWM |
172 | AWM2 | AWM2 |
5 | M1014 | M1014 |
163 | M10142 | M10142 |
196 | FGL-24 | FGL24 |
6 | AK | AK |
154 | AK2 | AK2 |
7 | UMP | UMP |
169 | UMP2 | UMP2 |
8 | MP5 | MP5 |
9 | EAGLE | EAGLE |
10 | G18 | G18 |
11 | M14 | M14 |
12 | SCAR | SCAR |
156 | SCAR2 | SCAR2 |
178 | GOLD_SCAR_I | GOLD_SCAR_I |
179 | GOLD_SCAR_II | GOLD_SCAR_II |
180 | GOLD_SCAR_III | GOLD_SCAR_III |
184 | GOLD_M1014_I | GOLD_M1014_I |
185 | GOLD_M1014_II | GOLD_M1014_II |
186 | GOLD_M1014_III | GOLD_M1014_III |
39 | HeatGun | HeatGun |
66 | GOLD_HEATGUN_I | GOLD_HEATGUN_I |
132 | GOLD_HEATGUN_II | GOLD_HEATGUN_II |
133 | GOLD_HEATGUN_III | GOLD_HEATGUN_III |
199 | PLASMA_X | PLASMA_X |
21001 | HealingPistol_X | HealingPistol_X |
78 | Healinggun_Sniper | Healinggun_Sniper |
93 | Healing Gun | HealPistol |
13 | VSS | VSS |
14 | Groza | GROZA |
153 | GROZA2 | GROZA2 |
15 | MP40 | MP40 |
164 | MP402 | MP402 |
16 | Pot | Pot |
17 | Parang | Machete |
18 | SKS | SKS |
19 | M249 | M249 |
71 | M2492 | M2492 |
20 | M1873 | M1873 |
23 | M79 | M79 |
24 | FAMAS | FAMAS |
25 | M500 | M500 |
26 | SVD | SVD |
170 | SVD2 | SVD2 |
89 | AC80 | AC80 |
27 | BaseballPole | BaseballPole |
28 | XM8 | XM8 |
159 | XM82 | XM82 |
29 | SPAS12 | SPAS12 |
162 | SPAS122 | SPAS122 |
30 | M60 | M60 |
31 | MGL140 | MGL140 |
32 | P90 | P90 |
166 | P902 | P902 |
33 | AN94 | AN94 |
34 | Katana | Katana |
35 | CG15 | CG15 |
36 | RG550 | RG550 |
37 | Gatling | Gatling |
38 | Hook Gun | HookGun |
19001 | Super Hook Gun | NewHookGun |
40 | ThrowingKnife | ThrowingKnife |
41 | M1887 | M1887 |
119 | M1887X | M1887X |
161 | M18872 | M18872 |
43 | THOMPSON | THOMPSON |
168 | THOMPSON2 | THOMPSON2 |
45 | BLT | BLT |
173 | BLT2 | BLT2 |
46 | AUG | AUG |
47 | PARAFAL | PARAFAL |
158 | PARAFAL2 | PARAFAL2 |
48 | M21A5 | M21A5 |
49 | VECTOR | VECTOR |
50 | MAG7 | MAG7 |
160 | MAG72 | MAG72 |
51 | Scythe | Sickle |
52 | Fancy Hammer | BigHeadHammer |
53 | Knife | Knife |
54 | Kord | Kord |
55 | M1917 | M1917 |
56 | USP_2 | USP_2 |
57 | AR15 | AR15 |
58 | UZI | UZI |
60 | GoldMP5_I | GoldMP5_I |
61 | GoldM60_I | GoldM60_I |
62 | GoldVSS_I | GoldVSS_I |
63 | GoldM14_I | GoldM14_I |
64 | GoldKar98K_I | GoldKar98K_I |
65 | GoldAWM | GoldAWM |
67 | GoldFamas_I | GoldFamas_I |
70 | GoldGroza | GoldGroza |
72 | GoldSVD | GoldSVD |
73 | G36 | G36 |
75 | M24 | M24 |
80 | GoldM4A1_I | GoldM4A1_I |
81 | GoldM4A1_II | GoldM4A1_II |
82 | GoldM4A1_III | GoldM4A1_III |
155 | GoldM4A1_III_ForInfection | GoldM4A1_III_ForInfection |
86 | ChargeBuster | ChargeBuster |
88 | MAC10 | MAC10 |
95 | HandCannon | HandCannon |
97 | IceGun | IceGun |
99 | Shield Gun | ShieldGun |
120 | GoldMP5_II | GoldMP5_II |
121 | GoldMP5_III | GoldMP5_III |
165 | GoldMP5_III_ForInfection | GoldMP5_III_ForInfection |
122 | GoldM60_II | GoldM60_II |
123 | GoldM60_III | GoldM60_III |
167 | GoldM60_III_ForInfection | GoldM60_III_ForInfection |
124 | GoldVSS_II | GoldVSS_II |
125 | GoldVSS_III | GoldVSS_III |
126 | GoldM14_II | GoldM14_II |
127 | GoldM14_III | GoldM14_III |
157 | GoldM14_III_ForInfection | GoldM14_III_ForInfection |
128 | GoldKar98K_II | GoldKar98K_II |
129 | GoldKar98K_III | GoldKar98K_III |
175 | GoldKar98K_III_ForInfection | GoldKar98K_III_ForInfection |
130 | GoldFamas_II | GoldFamas_II |
131 | GoldFamas_III | GoldFamas_III |
21003 | Heavy Shuriken | SRK_HEAVY |
21004 | Light Shuriken | SRK_LIGHT |
601 | Grenade | Grenade |
602 | Flashbang | Flashbang |
603 | Smoke Grenade | SmokeGrenade |
608 | Flash Freeze | FlashFreeze |
301 | Vest1 | Vest1 |
302 | Vest2 | Vest2 |
303 | Lv.3 Vest | Vest3 |
304 | Helmet1 | Helmet1 |
305 | Helmet2 | Helmet2 |
306 | Helmet3 | Helmet3 |
309 | Lv.4 Vest | Vest4 |
401 | Bag1 | Bag1 |
402 | Bag2 | Bag2 |
403 | Bag3 | Bag3 |
501 | Muzzle1 | Muzzle1 |
502 | Muzzle2 | Muzzle2 |
503 | Muzzle3 | Muzzle3 |
504 | Silencer | Silencer |
505 | SMGMuzzle | SMGMuzzle |
506 | ShotgunMuzzle | ShotgunMuzzle |
511 | Magazine 1 | Magezine1 |
512 | Magezine2 | Magezine2 |
513 | Magezine3 | Magezine3 |
516 | DoubleMagezine | DoubleMagezine |
517 | ARMagazine | ARMagazine |
521 | Foregrip1 | Foregrip1 |
522 | Foregrip Lv.2 | Foregrip2 |
523 | Foregrip3 | Foregrip3 |
524 | Bipod | Bipod |
525 | FOREGRIP_MR | FOREGRIP_MR |
544 | STOCK_S | STOCK_S |
545 | STOCK_SR | STOCK_SR |
537 | Thermal Scope | ThermalScope |
541 | Stock1 | Stock1 |
542 | Stock2 | Stock2 |
543 | Stock3 | Stock3 |
5601 | Attachment1ForCompatibility | Attachment1ForCompatibility |
5604 | Attachment4ForCompatibility | Attachment4ForCompatibility |
5605 | Attachment5ForCompatibility | Attachment5ForCompatibility |
5606 | Attachment6ForCompatibility | Attachment6ForCompatibility |
5607 | Attachment8ForCompatibility | Attachment8ForCompatibility |
213 | Inhaler | Inhaler |
108 | Cardiotonic | Cardiotonic |
102 | MedKit | MedKit |
106 | Repair Kit | RepairKit |
2102 | MiniHandle | MiniHandle |
701 | Mushroom 1 | Mushroom1 |
702 | Mushroom2 | Mushroom2 |
703 | Mushroom3 | Mushroom3 |
707 | Mushroom4 | Mushroom4 |
1006 | UAVLite | UAVLite |
1201 | Gloo Wall | GlooWall |
1401 | Landmine | Landmine |
1601 | Flyshoe | Flyshoe |
1602 | DoubleJumpShoe | DoubleJumpShoe |
2003 | Foldwings | Foldwings |
2401 | Dummy | Dummy |
2501 | Electric Surfboard | ElectricSurfboard |
2801 | BombPliers | BombPliers |
3008 | Replacer | Replacer |
201 | AR Ammo | ARAmmo |
202 | HG Ammo | HGAmmo |
203 | SN Ammo | SNAmmo |
204 | SN Ammo | SGAmmo |
205 | SMG Ammo | SMGAmmo |
206 | Bow Ammo | BOWAmmo |
207 | LanuncherAMMO | LanuncherAMMO |
214 | FlameGun | FlameGun |
152 | ThowingKnife2ForCompatibility | ThowingKnife2ForCompatibility |
209 | Hook | HookGunAMMO |
177 | Football Gun | FootballGun |
17001 | Fist | Fist |
17002 | Hide-and-seek Flamethrower | HideAndSeekFlamethrower |
5611 | Skill: {0} | |
5612 | Skill: {0} | |
5613 | Skill: {0} | |
5614 | Skill: {0} | |
5615 | Skill: {0} | |
5616 | Skill: {0} | |
5617 | Skill: {0} | |
5618 | Skill: {0} | |
5619 | Skill: {0} | |
5620 | Skill: {0} | |
5621 | Skill: {0} | |
5622 | Skill: {0} | |
5623 | Skill: {0} | |
5624 | Skill: {0} | |
5625 | Skill: {0} | |
5626 | Skill: {0} | |
5629 | Rasengan | |
5630 | Chidori | |
5631 | Cherry Blossom Clash | |
5632 | Fireball Jutsu | |
5633 | Water Dragon Jutsu | |
5634 | Great Breach | |
5635 | Rasengan | |
5636 | Chidori | |
5637 | Cherry Blossom Clash | |
5638 | Fireball Jutsu | |
5639 | Water Dragon Jutsu | |
5640 | Great Breach | |
10050 | Fiery Kunai | |
10051 | Lightning Kunai | |
10052 | Wind Kunai |
Special Item ID Type
SpecialItemIDType
Device
Enum
Value | Name | Script Name |
---|---|---|
1299 | Gloo Maker | IceWallMaker |
Effect Texture Type [Obsolete]
PresentEffectTextureType_Deprecated
Particle Mapping
Enum
Value | Name | Script Name |
---|---|---|
VFX_2X2_Lightning003_BJ | Lightning | Lightning |
VFX_Air_A | Air | Air |
VFX_Bubble001 | Bubble | Bubble |
WS_VFX_Circle002_A | Circle | Circle |
VFX_Darkness_Trail001_BJ | Darkness | Darkness |
WS_VFX_Feather006_A | Feather | Feather |
WS_VFX_Fire001_A | Fire | Fire |
WS_VFX_Flower001_A | Flower | Flower |
VFX_Ghost001 | Ghost | Ghost |
VFX_Gunfire001 | Gunfire | Gunfire |
VFX_Line001 | Line | Line |
WS_VFX_Liquid011 | Liquid | Liquid |
Monster Type
MonsterType
Type
Enum
Value | Name | Script Name |
---|---|---|
18 | Normal | Regular |
4 | Axe Zombie | WoodCutZombie |
5 | Tossing Zombie | ThrowZombie |
6 | Self-Explode Zombie | ExplosiveZombie |
8 | Tyrant Zombie | TyrantZombie |
9 | Throw Red Zombie | ThrowRedZombie |
10 | MrV | MrV |
11 | Tank Zombie | TankZombie |
12 | Drill Zombie | DrillZombie |
13 | Samurai | Samurai |
21 | Fly Bomb Bee | FlyBombBee |
23 | Mechadrake | ZombieDragon |
Wave Count Type
WaveCountType
of waves
Enum
Value | Name | Script Name |
---|---|---|
1 | Wave1 | Wave1 |
2 | Wave2 | Wave2 |
3 | Wave3 | Wave3 |
255 | Continuous | Continuous |
Wave Interval Type
WaveIntervalType
Wave interval
Enum
Value | Name | Script Name |
---|---|---|
3 | 3s | Interval3Seconds |
5 | 5s | Interval5Seconds |
10 | 10s | Interval10Seconds |
15 | 15s | Interval15Seconds |
30 | 30s | Interval30Seconds |
9999 | 9999s | Interval9999Seconds |
Buff Type
BuffType
Buff Type
Enum
Value | Name | Script Name |
---|---|---|
0 | Random Buff | RandomBuff |
1 | HP Buff | HPBuff |
2 | Bullet Buff | BulletBuff |
3 | Armor Buff | ArmorBuff |
Sound Drum Type
SoundDrumType
Component type: drums
Enum
Value | Name | Script Name |
---|---|---|
1 | Claps | Claps |
2 | Hihats | Hihats |
3 | Kick | Kick |
4 | OpenHihats | OpenHihats |
5 | Rides | Rides |
6 | Snares | Snares |
Sound Lead1 Type
SoundLead1Type
Component type: piano (treble)
Enum
Value | Name | Script Name |
---|---|---|
7 | Lead1C2 | Lead1C2 |
8 | Lead1C2# | Lead1C2Sharp |
9 | Lead1D2 | Lead1D2 |
10 | Lead1D2# | Lead1D2Sharp |
11 | Lead1E2 | Lead1E2 |
12 | Lead1F2 | Lead1F2 |
13 | Lead1F2# | Lead1F2Sharp |
14 | Lead1G2 | Lead1G2 |
15 | Lead1G2# | Lead1G2Sharp |
16 | Lead1A2 | Lead1A2 |
17 | Lead1A2# | Lead1A2Sharp |
18 | Lead1B2 | Lead1B2 |
Sound Lead2 Type
SoundLead2Type
Component type: piano (alto)
Enum
Value | Name | Script Name |
---|---|---|
19 | Lead2C2 | Lead2C2 |
20 | Lead2C2# | Lead2C2Sharp |
21 | Lead2D2 | Lead2D2 |
22 | Lead2D2# | Lead2D2Sharp |
23 | Lead2E2 | Lead2E2 |
24 | Lead2F2 | Lead2F2 |
25 | Lead2F2# | Lead2F2Sharp |
26 | Lead2G2 | Lead2G2 |
27 | Lead2G2# | Lead2G2Sharp |
28 | Lead2A2 | Lead2A2 |
29 | Lead2A2# | Lead2A2Sharp |
30 | Lead2B2 | Lead2B2 |
Sound Lead3 Type
SoundLead3Type
Component type: piano (bass)
Enum
Value | Name | Script Name |
---|---|---|
31 | Lead3C2 | Lead3C2 |
32 | Lead3C2# | Lead3C2Sharp |
33 | Lead3D2 | Lead3D2 |
34 | Lead3D2# | Lead3D2Sharp |
35 | Lead3E2 | Lead3E2 |
36 | Lead3F2 | Lead3F2 |
37 | Lead3F2# | Lead3F2Sharp |
38 | Lead3G2 | Lead3G2 |
39 | Lead3G2# | Lead3G2Sharp |
40 | Lead3A2 | Lead3A2 |
41 | Lead3A2# | Lead3A2Sharp |
42 | Lead3B2 | Lead3B2 |
Sound Piano Type
SoundPianoType
Music Type
Enum
Value | Name | Script Name |
---|---|---|
43 | PianoC3 | PianoC3 |
44 | PianoC3# | PianoC3Sharp |
45 | PianoD3 | PianoD3 |
46 | PianoD3# | PianoD3Sharp |
47 | PianoE3 | PianoE3 |
48 | PianoF3 | PianoF3 |
49 | PianoF3# | PianoF3Sharp |
50 | PianoG3 | PianoG3 |
51 | PianoG3# | PianoG3Sharp |
52 | PianoA3 | PianoA3 |
53 | PianoA3# | PianoA3Sharp |
54 | PianoB3 | PianoB3 |
55 | PianoC4 | PianoC4 |
56 | PianoC4# | PianoC4Sharp |
57 | PianoD4 | PianoD4 |
58 | PianoD4# | PianoD4Sharp |
59 | PianoE4 | PianoE4 |
60 | PianoF4 | PianoF4 |
61 | PianoF4# | PianoF4Sharp |
62 | PianoG4 | PianoG4 |
63 | PianoG4# | PianoG4Sharp |
64 | PianoA4 | PianoA4 |
65 | PianoA4# | PianoA4Sharp |
66 | PianoB4 | PianoB4 |
Mini Sentry Attack Range Type
MiniSentryAttackRangeType
Enemy scan distance
Enum
Value | Name | Script Name |
---|---|---|
0 | Near | Near |
1 | Middle | Middle |
2 | Far | Far |
Inventory Type
InventoryType
Enum
Value | Name | Script Name |
---|---|---|
0 | Weapons | Weapon |
2 | Helmet | Helmet |
4 | Vest | Vest |
8 | Grenade | Grenade |
Patrol Type
PatrolType
Enum
Value | Name | Script Name |
---|---|---|
1 | One Way | OneWay |
2 | Back And Forth | BackAndForth |
3 | Cylic | Cyclic |
Patrol Style Type
PatrolStyleType
Enum
Value | Name | Script Name |
---|---|---|
1 | JustPatrol | JustPatrol |
2 | Patrol While Attack | PatrolWhileAttack |
Fire Type
FireType
The firing type
Enum
Value | Name | Script Name |
---|---|---|
-1 | None | None |
0 | Auto | Auto |
1 | Single | Single |
2 | 3-Round Bursts | Triple |
3 | Double | Double |
4 | Dump | Dump |
UI Request Purchase Type
UIRequestPurchaseType
Purchase request in the store
Enum
Value | Name | Script Name |
---|---|---|
1 | Disabled | Disabled |
2 | Team | Team |
3 | Faction | Faction |
Property Formula Factor type
PropertyFormulaFactorType
Enum
Value | Name | Script Name |
---|---|---|
1 | Min Value | MinValue |
2 | Max Value | MaxValue |
3 | Base Coefficient | BaseCoefficient |
4 | Pre-Accumulator | PreAccumulator |
5 | Multiplier | Multiplier |
6 | Multiply Accumulate | MultiplyAccumulate |
7 | Post-Accumulator | PostAccumulator |
Dual-Wield Weapon Type
DualWieldWeaponType
Supports Akimbo
Enum
Value | Name | Script Name |
---|---|---|
0 | No Akimbo | NoDualWielding |
1 | CombineSelf | CombineSelf |
2 | CombineAll | CombineAll |
Weapon Type
WeaponType
Weapon Type
Enum
Value | Name | Script Name |
---|---|---|
0 | Rifle | Rifle |
1 | Sniper Rifle | Sniper |
2 | Pistol | Pistol |
3 | Melee | Melee |
4 | Shotgun | Shotgun |
6 | SMG | SubMachineGun |
7 | Special Gun | SpecialGun |
8 | Crossbow | CrossBow |
12 | CG15 | CG15 |
15 | Hook Gun | GrapplingHookGun |
16 | HandCannon | HandCannon |
18 | ThrowingKnife | ThrowingKnife |
19 | IceGun | IceGun |
21 | Flamethrower | FlameThrower |
22 | Throwing Knife | Dagger |
Ammo Type
AmmoType
Ammo Type
Enum
Value | Name | Script Name |
---|---|---|
201 | Rifle Ammo | RifleAmmo |
202 | Pistol Ammo | PistolAmmo |
203 | Sniper Rifle Ammo | SniperAmmo |
204 | Shotgun Ammo | ShotgunAmmo |
205 | SMG Ammo | SubMachineGunAmmo |
206 | Bow Ammo | BowAmmo |
207 | M79 Grenade | M79Ammo |
209 | Hook | Hook |
219 | M79 Specialized Grenade | M79Ammo_Exclusive |
Movable Platform Type
MovePlatformType
Enum
Value | Name | Script Name |
---|---|---|
1014 | Random | Random |
1008 | AR Ammo | ARAmmo |
1009 | SMG Ammo | SMGAmmo |
1010 | SN Ammo | SNAmmo |
1011 | HG Ammo | HGAmmo |
1012 | SN Ammo | SGAmmo |
1013 | Bow Ammo | BOWAmmo |
Loot Consumable Type
LootConsumableType
Enum
Value | Name | Script Name |
---|---|---|
1024 | Random | Random |
1019 | MedKit | MedKit |
1020 | Repair Kit | RepairKit |
1021 | Horizaline | Horizaline |
1022 | Inhaler | Inhaler |
1023 | Gloo Wall | GlooWall |
Loot Armor Type
LootArmorType
Enum
Value | Name | Script Name |
---|---|---|
1018 | Random | Random |
1015 | Armor Lv1 | ArmorLv1 |
1016 | Armor Lv2 | ArmorLv2 |
1017 | Armor Lv3 | ArmorLv3 |
Loot Throwable Type
LootThrowableType
Enum
Value | Name | Script Name |
---|---|---|
1029 | Random | Random |
1025 | Grenade | Grenade |
1026 | Flashbang | FlashGrenade |
1027 | Smoke Grenade | SmokeGrenade |
1028 | Flash Freeze | FlashFreeze |
Loot Scope Type
LootScopeType
Enum
Value | Name | Script Name |
---|---|---|
1036 | Random | Random |
1032 | 2x Scope | Scope2x |
1033 | 4x Scope | Scope4x |
1035 | Thermal Scope | ThermalScope |
Loot Weapon Type
LootWeaponType
Enum
Value | Name | Script Name |
---|---|---|
1000 | Random Weapon Loot | LootWeaponRandom |
1001 | Rifle | AR |
1002 | SMG | SMG |
1003 | Sniper Rifle | SR |
1004 | Pistol | Pistol |
1005 | Shotgun | SG |
1006 | Melee | Melee |
1007 | Crossbow | CrossBow |
1041 | Football Shooter | FootballShooter |
Money Type
MoneyType
Enum
Value | Name | Script Name |
---|---|---|
1 | Basic | Basic |
Dynamic Create Level Object Type
DynamicCreateLevelObjectType
The object type that can be created using blocks
Enum
Value | Name | Script Name |
---|---|---|
1 | Square Wooden Crate | SquareBox |
2 | Long Wooden Crate | LongBox |
3 | Bush-Covered Long Wooden Crate | Shrub |
4 | Haystack | Haystack |
5 | Wrecked Car | WreckedCar |
6 | Wrecked Bus | WreckedBus |
7 | Container A | ContainerA |
8 | Shipping Container B | ContainerB |
9 | Shipping Container C | ContainerC |
10 | Cabin | Hut |
11 | Turret | GuardTower |
12 | Guardhouse | Outpost |
14 | Two-Story House | HouseB |
16 | Sand Sculpture | SandStructure |
17 | Fountain | Fountain |
18 | Cherry Blossom | CherryBlossom |
19 | One-Story House | HouseA |
20 | Three-Story House | HouseC |
21 | Banana Tree | BananaTree |
22 | Toilet | ToiletBowl |
23 | Fence | Fence |
24 | Destructible Container | BreakableContainer |
25 | Destructible Fence | BreakableFence |
28 | Tire | BounceTire |
32 | Bumper Car | Bumpercar |
33 | Amphibious Vehicle | AmphibianCar |
34 | Jeep | Jeep |
35 | Trash Can | Trashcan |
37 | Medical Tent | MedicalTent |
38 | Garage | Garage |
39 | Painted Wall | PaintedWalls |
40 | Torii | Torii |
41 | Iron Platform | IronPlatform |
42 | Container House | SiteHut |
43 | Trailer | Trailer |
44 | Wall A | WallA |
51 | Musical Notes - Piano | PianoKey1 |
52 | Musical Notes - Piano | PianoKey2 |
53 | Musical Notes - Drum | DrumKey1 |
54 | Musical Notes - Drum | DrumKey2 |
55 | Musical Notes - Synthesizer A | ComboKeyA1 |
56 | Musical Notes - Synthesizer A | ComboKeyA2 |
57 | Musical Notes - Synthesizer B | ComboKeyB1 |
58 | Musical Notes - Synthesizer B | ComboKeyB2 |
59 | Musical Notes - Synthesizer C | ComboKeyC1 |
60 | Musical Notes - Synthesizer C | ComboKeyC2 |
61 | Buff Generator | BuffGenerator |
62 | Propeller Mechanism | Fan |
63 | Frying Pan Mechanism | FlyPan |
64 | Block Mechanism | Cube |
65 | Ring Mechanism | Ring |
66 | Giant Hammer Mechanism | Hammer |
67 | Moving Platform | Board |
68 | Moving Target | ShootingTarget |
69 | Retractable Wall | FlexWall |
70 | Loot Weapon | LootItemBox |
71 | Loot Ammo | LootItemBoxAmmo |
72 | Loot Consumable | LootItemBoxConsumableItem |
73 | Loot Throwable | LootItemBoxProjectile |
74 | Loot Scope | LootItemBoxSight |
75 | Loot Armor | LootItemBoxArmor |
76 | I Pipe | IPipe |
77 | T Pipe | TPipe |
78 | Cross Pipe | PipeIntersection |
79 | Elbow Pipe | PipeCorner |
80 | Giant Mushroom Cluster | MushShade |
81 | Drying Rack | Hanger |
82 | Plank Bridge | WoodenPlank |
83 | Lattice Screen | LatticeScreen |
84 | Concrete Column | Pillar |
85 | Cactus | Cactus |
86 | Dead Wood | LeaflessTree |
87 | Stone Lantern | StoneLantern |
88 | Streetlight | Streetlamp |
89 | Solar Panel | SolarPanel |
90 | Air Conditioner | AirConditionerA |
91 | Square | Block |
92 | Slope | Slope |
95 | Food Truck | FoodTruck |
96 | Death or Invincibility Trigger | StatusTrigger |
97 | Checkpoint | CheckPoint |
98 | Endpoint | FinishingPoint |
99 | Dice | GiantDice |
100 | Bench | Bench |
101 | Bus Stop | BusStop |
102 | Dog House | DogHouse |
103 | Ad Board | AdBoard |
104 | Refinery Tank | RefineryTank |
105 | Graffiti Wall | GraffitiWall |
106 | Stable | Stable |
107 | Stone Arch Bridge | StoneBridge |
108 | Patio Set With Umbrella | SunShade |
109 | Finish Banner | FinishLineArch |
110 | Fortress | Tower |
111 | Monster Spawn Point | MonsterSpawn |
113 | Mark | Marker |
114 | Mini Sentry | MiniSentry |
117 | Custom Trigger | CustomTrigger |
118 | Double Door | DoubleDoor |
119 | Barricade | Roadblock |
120 | Stairs | Stairs |
121 | Stair Landing B | LandingB |
122 | Stair Landing A | LandingA |
123 | Phone Booth | PhoneBooth |
124 | BIS Themed Wall | BISGraffitiWall |
125 | BIS Themed Flower Bed | GraffitiFlowerbed |
126 | Vending Machine | VendingMachine |
127 | Zombie | Monster |
128 | Unit Generator | UnitGenerator |
129 | Sports Car | SuperCar |
130 | Tuk Tuk | TuTuCar |
131 | Destructible Wooden Crate | BreakableBox |
132 | SUV | PickUpTruck |
133 | Motobike | Motobike |
134 | Monster_Truck | MonsterTruck |
135 | Coin Generator | CoinGenerator |
136 | Stair Landing C | LandingC |
137 | Sign | DirectionSign |
138 | Fence | IronFence |
139 | Jersey Machine | JerseyMachine |
140 | Soccer | Football |
141 | Concrete Pillar | ConcretePillar |
184 | Loot Soccer | LootItemBoxSoccer |
187 | Oil Drum | JerryCan |
188 | Low-Gravity Area | AbnormalGravZone |
189 | Weapon | WeaponGenerator |
191 | Fence B | IronFenceB |
192 | Small House A | BrickHouseA |
193 | Damaged Truck | DamagedTruck |
209 | Basic Sphere | BasicSphere |
211 | Basic Cone | BasicCone |
212 | Basic Cylinder | BasicCylinder |
213 | Consumable Generator | Itementity |
215 | Custom Water Body | CustomWaterZone |
218 | Arrow | Arrow |
220 | Dyed Block | ColorBlock |
221 | Dyed Oil Drum | ColorOilBarrel |
222 | Text | TextObject |
223 | Icon | IconObject |
225 | Ice Doll | BlueDoll |
237 | Capsule Trigger | CapsuleTrigger |
238 | Sphere Collision Trigger | SphereTrigger |
239 | Reflective Solid Color Basic Block 1 | ReflectiveCube |
240 | Bumper Car Manufacturer | BumperCarFactory |
241 | Checkered Amusement Park Block | PlaidAmusementParkCube |
253 | Large Screen | Billboard |
254 | Podium | Podium |
255 | Giant Lollipop | GiantLollipop |
256 | Food Truck B | FoodTruckB |
Property Modify Type
PropertyModifyType
Enum
Value | Name | Script Name |
---|---|---|
0 | Default | Default |
1 | Loop | Loop |
2 | Once | Once |
Player Revival Source Type
PlayerReviveSourceType
Enum
Value | Name | Script Name |
---|---|---|
0 | Primary Weapon A | PrimaryWeaponA |
1 | Primary WeaponB | PrimaryWeaponB |
2 | Secondary Weapon | SecondaryWeapon |
3 | Grenade | Grenade |
4 | Melee | Melee |
5 | HeavyWeapon | HeavyWeapon |
6 | Helmet | Helmet |
8 | Vest | Vest |
16 | Flashbang | Flash |
23 | Smoke Grenade | SmokeGrenade |
30 | Flash Freeze | FlashFreeze |
13 | Gloo Wall | GlooWall |
14 | Landmine | Landmine |
17 | Mini Sentry | MiniSentry |
21 | Dummy | Dummy |
28 | Personal UAV | PersonalUAV |
12 | Functional Items | FunctionalItems |
Equipment Slot Type
EquipmentSlotType
Equipment Slot Enum
Enum
Value | Name | Script Name |
---|---|---|
0 | Primary Weapon A | PrimaryWeaponA |
1 | Primary WeaponB | PrimaryWeaponB |
2 | Secondary Weapon | SecondaryWeapon |
4 | Melee | Melee |
6 | Helmet | Helmet |
7 | Backpack | Bag |
8 | Vest | Vest |
12 | Functional Items | FunctionalItems |
Jersey Style
JerseyStyle
Enum
Value | Name | Script Name |
---|---|---|
1 | Style A | StyleA |
2 | Style B | StyleB |
3 | Style C | StyleC |
Aim Assist Type
AimAssistType
Enum
Value | Name | Script Name |
---|---|---|
0 | Default | Default |
1 | Enable | Enable |
2 | Disable | Disable |
Chat Channel Type
ChatChannelType
Enum
Value | Name | Script Name |
---|---|---|
0 | ChannelA | ChannelA |
1 | ChannelB | ChannelB |
2 | ChannelC | ChannelC |
3 | ChannelD | ChannelD |
4 | ChannelE | ChannelE |
5 | ChannelF | ChannelF |
Player Behavior Type
PlayerBehaviorType
Enum
Value | Name | Script Name |
---|---|---|
1 | Move | Move |
2 | Dashing | Sprint |
3 | Attack | Attack |
4 | Jump | Jump |
5 | Window Jump | VaultOver |
6 | Drive | Drive |
7 | Enter Vehicle | EnterVehicle |
8 | Exit Vehicle | ExitVehicle |
9 | Dirve Vehicle | DirveVehicle |
Player Behavior Status Type
PlayerBehaviorStatusType
Enum
Value | Name | Script Name |
---|---|---|
0 | Enable | Enable |
1 | Disable | Disable |
2 | Invisible | Invisible |
Attackable Type
AttackableType
Enum
Value | Name | Script Name |
---|---|---|
210 | Bushes | Bushes |
158 | Pumpkin | Pumpkin |
159 | Scarecrow | Scarecrow |
160 | Cabinet | Cabinet |
Loot Soccer Type
LootSoccerType
Enum
Value | Name | Script Name |
---|---|---|
1040 | Loot Soccer Random | LootSoccerRandom |
1038 | Loot Soccer Shield | LootSoccerShield |
1039 | Loot Soccer Ice | LootSoccerIce |
CameraType
CameraType
Multiple types of preset and custom camera are provided
Enum
Value | Name | Script Name |
---|---|---|
1 | Third-Person Classic | ThirdPersonClassic |
2 | Third-Person | ThirdPerson |
3 | First-Person Classic | FirstPersonClassic |
4 | Top-Down | TopDown |
5 | Side-Scrolling | SideScrolling |
6 | Custom | Custom |
7 | Third-Person Lock | ThirdPersonLock |
8 | Free | Free |
9 | First-Person | FirstPerson |
Camera Block Mode
CameraBlockMode
Camera’s motion when there’s an object between the camera and target
Enum
Value | Name | Script Name |
---|---|---|
0 | Stable | Stable |
1 | Zoom | Zoom |
2 | Transparent | Transparent |
Camera Projection Mode
CameraProjectionMode
Camera’s image formation when rendering
Enum
Value | Name | Script Name |
---|---|---|
0 | Perspective | Perspective |
1 | Orthogonal | Orthogonal |
Camera Transition Type
CameraTransitionType
Methods of Interpolation Motion
Enum
Value | Name | Script Name |
---|---|---|
1 | Once | Once |
2 | Loop | Loop |
3 | Ping Pong | PingPong |
Coordinate System Type
CoordinateSystemType
Enum
Value | Name | Script Name |
---|---|---|
1 | Local Position | LocalPosition |
2 | World Coordinates | WorldPosition |
Game Result Type
GameResultType
Result
Enum
Value | Name | Script Name |
---|---|---|
1 | Victory | Win |
2 | Defeat | Lose |
3 | Victory | Booyah |
4 | Draw | Draw |
Action Type
ActionType
Enum
Value | Name | Script Name |
---|---|---|
0 | Active | Active |
1 | Passive | Passive |
2 | No Attack | NoAttack |
Widget Type
WidgetType
Enum
Value | Name | Script Name |
---|---|---|
0 | Simple Widget | SimpleWidget |
1 | Image Widget | ImageWidget |
2 | Label Widget | LabelWidget |
3 | Button Widget | ButtonWidget |
4 | Input Label Widget | InputLabelWidget |
5 | Panel | Panel |
6 | Scroll Panel | ScrollPanel |
7 | Grid | Grid |
8 | Layout Widget | LayoutWidget |
9 | Container Widget | ContainerWidget |
10 | Texture Widget | TextureWidget |
11 | Profile Widget | ProfileWidget |
12 | Toggle Widget | ToggleWidget |
13 | Touch Pad Widget | TouchPadWidget |
14 | Joystick Widget | JoystickWidget |
15 | Social Button Widget | SocialButtonWidget |
Fill Type
FillType
Fill type enum
Enum
Value | Name | Script Name |
---|---|---|
0 | Simple | Simple |
1 | Sliced | Sliced |
2 | Tiled | Tiled |
3 | Filled | Filled |
5 | Fit | Fit |
Fill Direction Type
FillDirectionType
Fill direction enum
Enum
Value | Name | Script Name |
---|---|---|
0 | Horizontal | Horizontal |
1 | Vertical | Vertical |
2 | Radial 90° | Radial90 |
3 | Radial 180° | Radial180 |
4 | Radial 360° | Radial360 |
Layout Sort Type
LayoutSortType
Enum
Value | Name | Script Name |
---|---|---|
0 | By Hierarchy | ByHierarchy |
1 | By Priority High To Low | SortByPriorityHighToLow |
2 | By Priority Low To High | SortByPriorityLowToHigh |
Font Type
FontType
Font enum
Enum
Value | Name | Script Name |
---|---|---|
FONT_FF_CN_T | FZLanTingHei | FZLanTingHei |
FONT_SIMPBDO | SimplifiedArabic | SimplifiedArabic |
FONT_NOTOSANS | NotoNastaliqUrdu | NotoNastaliqUrdu |
UIFONT_LATIN_BOLD | GFFLatin | GFFLatin |
UIFONT_LATIN | AgencyFB | AgencyFB |
FONT_SUPERMARKET | Supermarket | Supermarket |
FONT_HINDSILIGURI | HindSiliguri | HindSiliguri |
Ray Cast Layer Type [Obsolete]
RaycastLayerType
Enum
Value | Name | Script Name |
---|---|---|
0 | Static | Static |
1 | Character | Charactor |
Skeleton [Obsolete]
PlayerBonesType_Deprecated
Outfit slot
Enum
Value | Name | Script Name |
---|---|---|
3 | Top Wear | Top |
4 | Bottom Wear | Bottom |
5 | Shoes | Shoes |
8 | Facepaint | Facepaint |
11 | Headwear | Head |
12 | Bodysuit | Set |
14 | Facepaint | Mask |
Spray Color
SprayColor
The color of the spray
Enum
Value | Name | Script Name |
---|---|---|
1 | Orange | Orange |
2 | Purple | Purple |
3 | Red | Red |
4 | Green | Green |
5 | Blue | Blue |
Player UI type
PlayerUISwitchType
The player’s HUD type
Enum
Value | Name | Script Name |
---|---|---|
1 | Moving Joystick | MovingJoystick |
2 | Dashing | Sprint |
3 | Attack | Attack |
4 | Jump | Jump |
5 | Killing Tips | KillingTips |
6 | Weapon Slot | WeaponSlot |
7 | Mini Map | MiniMap |
8 | Backpack | Bag |
9 | Medical Items | MedicalProps |
10 | Crouch | Crouch |
11 | Prone | Prone |
12 | Teammates Info | TeammatesInfo |
13 | Attack Grenade | AttackGrenade |
14 | Defence Grenade | DefenceGrenade |
15 | Emote | Emote |
16 | Quick Chat | QuickChat |
17 | Pickups | Pickups |
18 | Quick Chat Show | QuickChatShow |
19 | HP | HP |
20 | EP | EP |
21 | Armor | Armor |
22 | Reload | Reload |
23 | Sweap Weapon Quick | SweapWeaponQuick |
24 | Speaker | Speaker |
25 | Microphone | MicroPhone |
26 | Mark | Mark |
27 | Settings | Settings |
28 | Signal | Signal |
29 | Active Skill | ActiveSkill |
30 | Crosshair | Crosshairs |
31 | Passive Skill | PassiveSkill |
Switch Equip Slot
SwitchEquipSlot
Switch the item slot
Enum
Value | Name | Script Name |
---|---|---|
0 | Primary Weapon A | PrimaryWeaponA |
1 | Primary WeaponB | PrimaryWeaponB |
2 | Secondary Weapon | SecondaryWeapon |
3 | Grenade | Grenade |
4 | Melee | Melee |
5 | HeavyWeapon | HeavyWeapon |
16 | Flashbang | Flashbang |
23 | Smoke Grenade | SmokeGrenade |
30 | Flash Freeze | FlashFreeze |
21 | DummyGrenade | DummyGrenade |
28 | Personal UAV | PersonalUAV |
Timestamp Format Style Type
TimestampFormatStyleType
The display style of a localized string
Enum
Value | Name | Script Name |
---|---|---|
1 | Date Time | DateTime |
2 | Short Time | ShortTime |
3 | Short Date Time | ShortDateTime |
4 | Short Date | ShortDate |
3-Status Switch
CommonUISwitchValue
Enum
Value | Name | Script Name |
---|---|---|
-1 | Keep original logic | OriginalLogic |
0 | Close | Close |
1 | Show | Show |
Behavior Tree Node Type
BevTreeNodeType
Behavior Tree Pivot Type
Enum
Value | Name | Script Name |
---|---|---|
1 | Condition Node | ConditionNode |
2 | Action Node | ActionNode |
Monster Skill Type
MonsterSkillType
Zombie skill type
Enum
Value | Name | Script Name |
---|---|---|
1 | Throw Attack | ThrowAttack |
2 | Self-Destruct | Explode |
3 | Dash Attack | DashAttack |
4 | Shock Wave | ShockWave |
6 | Tornado Attack | WindAttack |
13 | Jump Attack | JumpAttack |
22 | Shield Up | ShieldUp |
23 | Shield Broken | ShieldBroken |
Behavior Tree Node Status
BevTreeNodeStatus
Behavior Tree Pivot Operating Status
Enum
Value | Name | Script Name |
---|---|---|
1 | Finish | Finish |
2 | Running | Running |
Damaged Body Part Type
DamagedBodyPartType
Enum
Value | Name | Script Name |
---|---|---|
0 | Driver | Driver |
1 | Passenger A | PassengerA |
2 | Passenger B | PassengerB |
3 | Passenger C | PassengerC |
Vehicle ID Type
VehicleIDType
Enum
Value | Name | Script Name |
---|---|---|
118 | Sports Car | SportsCar |
117 | Motorbike | Motorbike |
113 | Jeep | Jeep |
112 | SUV | SUV |
116 | Monster_Truck | MonsterTruck |
114 | Tuk Tuk | TukTuk |
Bot Difficulty Type
BotDifficultyType
Bot Difficulty
Enum
Value | Name | Script Name |
---|---|---|
0 | Easy | Easy |
1 | Simple | Simple |
2 | Normal | Normal |
3 | Moderate | Moderate |
4 | Hard | Hard |
5 | Hard | Hell |
Natural Constant Type
NaturalConstantType
Enum of natural constants to reduce redundant definitions
Enum
Value | Name | Script Name |
---|---|---|
3.14159265 | Π | Pi |
2.71828183 | Natural Constant | E |
Platform Type
PlatformType
The platform type
Enum
Value | Name | Script Name |
---|---|---|
0 | Local | Local |
1 | Client | Client |
2 | Server | Server |
3 | Both | Both |
Status Code
StatusCode
The error code enum
Enum
Value | Name | Script Name |
---|---|---|
0 | No Error | NoError |
1 | Data Storage Timeout | DataStorageTimeout |
2 | Data Storage Limit Exceeded | DataStorageLimitExceeded |
3 | Data Storage Parameter Error | DataStorageParameterError |
4 | Failed to create room: no valid Persona IDs | Failed_InvalidAllIDsOnCreate |
5 | Common Error | CommonError |
6 | Membership Closed | PremiumClosed |
7 | Change Team Failed_Not Supported | ChangeTeamFailed_NotSupported |
8 | Change Team Failed_Already In Team | ChangeTeamFailed_AlreadyInTeam |
9 | Change Team Failed_Invalid Target | ChangeTeamFailed_InvalidTarget |
10 | Change Team Failed_Invalid Team | ChangeTeamFailed_InvalidTeam |
11 | Change Team Failed_Eliminated | ChangeTeamFailed_Dead |
12 | Change Team Failed_In Vehicle | ChangeTeamFailed_InVehicle |
Camera Viewing Angle Restriction Type
CameraViewingAngleRestrictionType
Enum
Value | Name | Script Name |
---|---|---|
0 | Linear | Linear |
1 | Smooth | Smooth |
2 | Custom | Custom |
Language Type
LanguageType
Enum
Value | Name | Script Name |
---|---|---|
1 | English | English |
2 | Simplified Chinese | Chinese_Simplified |
3 | Traditional Chinese | Chinese_Traditional |
4 | Thai | Thai |
5 | Vietnamese | Vietnamese |
6 | Indonesian | Indonesian |
7 | Portuguese | Portuguese |
8 | Spanish | Spanish |
9 | Russian | Russian |
10 | Korean | Korean |
11 | French | French |
12 | German | German |
13 | Turkish | Turkish |
14 | Hindi | Hindi |
15 | Japanese | Japanese |
16 | Romanian | Romanian |
17 | Arabic | Arabic |
18 | Burmese | Burmese |
19 | Urdu | Urdu |
20 | Bengali | Bengali |