Enum

STD Library
Type
Player
Obsolete
Int

Character skill

Enum

Value Name Script Name
706 Gluttony Gluttony
206 Dash Dash
1206 Camouflage Camouflage
3806 Time Turner TimeTurner
6306 Split Blitz SplitBlitz
60001 Sprint Sprint

Rigidbody Type

RigidbodyType

Physics
Int

The enum of the rigid body type

Enum

Value Name Script Name
1 Static Static
2 Dynamic Dynamic
3 Kinematic Kinematic

Rigidbody Constrain Type

RigidbodyConstrainType

Physics
Int

Each constraint is defined by a bit marking and can be used as a combination

Enum

Value Name Script Name
0 None None
2 Freeze Position X FreezePositionX
4 Freeze Position Y FreezePositionY
8 Freeze Position Z FreezePositionZ
16 Freeze Rotation X FreezeRotationX
32 Freeze Rotation Y FreezeRotationY
64 Freeze Rotation Z FreezeRotationZ
14 Freeze Position FreezePosition
112 Freeze Rotation FreezeRotation
126 Freeze All FreezeAll

Force Type

ForceType

Physics
Int

The different types of forces on the RigidBody. P.S. Only effective on dynamic RigidBody types.

Enum

Value Name Script Name
1 Force Force
2 Acceleration Acceleration
3 Impulse Impulse
4 Velocity Velocity

SkyboxType

SkyboxType

Scene
String

Basic sky types

Enum

Value Name Script Name
UGC_SKYENV_DAY Daytime Day
UGC_SKYENV_NIGHT Night Night
UGC_SKYENV_EVE Dusk Dusk
UGC_SKYENV_CITY City City
UGC_SKYENV_COLORFULSKY Colorful Sky Colorful
UGC_SKYENV_SNOW Frost Galaxy FrostGalaxy

Emote Type

EmoteType

Collection
Animation Clip ID

Emote

Enum

Value Name Script Name
909034005 Ridicule Ridicule
909034007 RidiculeFunny RidiculeFunny
909034004 GreatConductor GreatConductor
909000127 Energetic Energetic
909000099 Battle In Style BattleInStyle

Fog Mode Type

FogModeType

Scene
Int

Fog mode type

Enum

Value Name Script Name
1 Linear Linear
2 Exponential Exponential
3 Exponential Squared ExponentialSquared

Player State Type

PlayerStateType

Player
Int

The status of a player: alive, knocked down, or eliminated

Enum

Value Name Script Name
1 Alive Alive
2 Knocked Down KnockedDown
3 Dead Dead

Player Pose Type

PlayerPoseType

Player
Int

Enum

Value Name Script Name
0 Standing Standing
1 Crouching Crouching
2 Dashing Sprint
3 Prone Prone
4 Swimdash
5 Skydiving
6 Crossover
7 Climbover
8 Knockdown
9 Swimsurfing
10 Highfalling
11 Lowfalling Lowfalling
12 Jetflyrush
13 Secondfalling
14 Sitting
15 Catapultfalling
16 Catapultstanding
17 Gliding
18 Glidefalling
19 Fountainfalling
20 Humantirefalling
21 Partydance
22 Flightroamrush
23 Cannonstanding
24 Platform_Falling
25 Jumppadfalling
26 Stropfalling
27 Count

Gender Type

GenderType

Player
Int

Gender enum

Enum

Value Name Script Name
1 Female FeMale
2 Male Male

Knock-down Type

KnockDownType

Player
Int

The response to the knockdown state: maintain default logic, skip the knockdown state, or force into knockdown.

Enum

Value Name Script Name
0 Default Default
1 Skip Knockdown SkipKnockDown
2 No Skip Knockdown NoSkipKnockdown

Built-In UI Type

BuiltInUIType

HUD
Type
Level Object
Type
Combat
Int

The type of damage currently set by the system

Enum

Value Name Script Name
1 Melee Melee
2 Gun Gun
3 Grenade Grenade
-1 ElectricZone ElectricZone
-2 Vehicle Vehicle
-4 Falling Falling
-14 KillZone KillZone
-50 Exit Exit
-51 Disconnect Disconnect
-6 Vehicle Explosion VehicleExplode
-8 Airdrop, Zombie Suicide Airdrop
-10 Burning Damage on Vehicle Explosion Burning
-16 Oil Drum Explosion OildrumExplode
-17 Missile-Type Weapon MissileExplode
-19 Zombie Monster
-20 Damage Zone DamageZone
-23 Mini Sentry MiniSentry
-31 Character Skill CharacterSkill

Score type [Obsolete]

ScoreType

Game Results
Obsolete
Int

The type of score players could get. Supports score customization.

Enum

Value Name Script Name
1 Eliminations KillCount
2 Damage DamageSum
3 Assists AssistCount
4 Order of goals achieved FinishOrder
5 Time of goals achieved FinishTimestamp
6 Amount of goals achieved FinishCount
7 Checkpoint progress CheckPointProgress
8 Rank score RankScore
9 Survival time SurvivalDuration
10 Target score MainScore
11 No. of zombies eliminated MonsterKillCount
12 Zombie elimination assist. MonsterAssistCount
13 DMG to zombies MonsterDamageSum
0 Unknown Unknown

VFX Type

VFXType

STD Library
Effect ID

Visual effects

Enum

Value Name Script Name
UGC_T_34_LY_WS_VFX1 Sphere Sphere
UGC_T_34_LY_WS_VFX2 Light Beam LightBeamPreDiscarded
UGC_T_34_LY_WS_VFX3 RingPreDiscarded RingPreDiscarded
UGC_T_34_LY_WS_VFX4 Boom Boom
UGC_T_34_LY_WS_VFX5 TelePort TelePort
UGC_T_34_LY_WS_VFX6 Recover Recover
UGC_T_36_M_WS_VFX6 Foot Beam CircleofHeat
UGC_T_37_WZY_WS_VFX1 Ground Marker Symbolic
UGC_T_37_WZY_WS_VFX2 Smoke Smokey
UGC_T_37_WZY_WS_VFX3 Talisman Explosion CurseExplosion
UGC_T_37_WZY_WS_VFX4 Freezing Grenade FrozenGrenade
UGC_T_37_WZY_WS_VFX5 Freeze Frozen
UGC_T_37_WZY_WS_VFX6 Light Spotlight
UGC_T_37_WZY_WS_VFX7 Updraft UpwardTurbulence
UGC_T_37_WZY_WS_VFX8 Gas Explosion AtmosphereExplosion
UGC_T_38_WZY_WS_VFX1 Hider Eliminated HiderKill
UGC_T_38_WZY_WS_VFX2 Rampage Rampage
UGC_T_38_WZY_WS_VFX3 Clone Death CloneKill
UGC_T_38_WZY_WS_VFX4 Shooting Feedback HitFeedback
UGC_T_38_WZY_WS_VFX5 Look Changer Clone
UGC_T_38_WZY_WS_VFX6 Clone Disguise
UGC_T_38_WZY_WS_VFX7 Portal Portal
UGC_T_38_WZY_WS_VFX8 Flashbang Smoke FlashbangSparks
UGC_T_38_WZY_WS_VFX9 Fireball FireCharge
UGC_T_38_WZY_WS_VFX10 Burning in a Loop CyclicCombustion
UGC_T_38_WZY_WS_VFX11 Poison Gas PoisonGasPreDiscarded
UGC_T_38_WZY_WS_VFX12 Heart Heart
UGC_T_38_WZY_WS_VFX13 Soccer Soccer
UGC_T_38_WZY_WS_VFX14 Motion Trail MotionTrail
UGC_T_38_WZY_WS_VFX15 Door Door
UGC_T_38_WZY_WS_VFX16 Fireworks FireWork
VFX_INGAME_WS_WATER_ROPSBUFF Running Shoes VFX Sneakers
VFX_INGAME_WS_WATER_BOOM Explosion VFX Explosion
WS_FF_VFX_SPAWNAREA Spawn Point VFX Spawnpoint
WS_FF_VFX_LASER Laser VFX Laser
VFX_INGAME_WS_WATER_RECHARGEMAX Skill Cast VFX ReleasingSkill
VFX_INGAME_WS_WATER_BULLET Bullet VFX Ammo
VFX_INGAME_WS_WATER_HIT Bullet Hit VFX HitEffect
VFX_INGAME_WS_WATER_SHOT Shooting VFX FiringEffect
WS_IPBAR_SPIDERWEB Skill VFX SpiderWeb
UGC_T_36_M_WS_VFX6_01 Halo Halo
UGC_T_36_M_WS_VFX6_02 Bubble Bubble
VFX_UGC_BOOM_01 Smoke and Dust Dust
VFX_UGC_BOOM_02 Flying Debris StoneSplash
VFX_UGC_RECOVER_01 Line Line
VFX_UGC_RECOVER_02 Flicker Flicker
VFX_UGC_TELEPORT_01 Ring Mechanism Ring
VFX_UGC_TELEPORT_02 Rising Particles RisingParticle
WS_FF_VFX_Cobra_grenade_Explode_01 Smoke Smoke
WS_FF_VFX_Cobra_grenade_Explode_02 Talisman Curse
WS_FF_VFX_Default_Grenade_Attri_Debuff_01 Frozen Area FreezeZone
WS_FF_VFX_Default_Grenade_Attri_Debuff_02 Fog ColdAir
WS_FF_VFX_Default_Grenade_Attri_Dot_01 Snowflake Snowflake
WS_FF_VFX_Emote_Female_Cos_Booyahday21_Gun_01 Fire Flame
WS_FF_VFX_Emote_Female_Cos_Cup_01 Light Beam LightBeam
WS_FF_VFX_Emote_Female_Cos_Dragon_01 Diffusing Poison Gas SpreadofPoisonGas
WS_FF_VFX_Griza_Grenade_Explode_01 Poison Gas PoisonGas
WS_FF_VFX_Griza_Grenade_Explode_02 Explosion Flames ExplosiveBlaze
WS_FF_VFX_Griza_Grenade_Explode_03 Light Effect LightEffect
WS_FF_VFX_Griza_Grenade_Explode_04 Star Star
WS_VFX_FIRE Blazing Bonfire Bonfire
WS_VFX_WATER Water Splash WaterRing
WS_VFX_THUNDER Electric Shock Thunder
WS_VFX_INK Ink VFX Ink
WS_VFX_BLOODBALL Blackhole VFX BloodBall
WS_VFX_BLACKHOLE Blackhole Explosion VFX BlackHole
WS_VFX_BLACKHOLE_BOOM Crystal Ball VFX BlackHoleBoom
WS_VFX_LIGHTING Lighting VFX Tracerlight
WS_VFX_TRAILING Trailing VFX Trailing
WS_VFX_FLOG Fog VFX Fog

Weapon Skin Type

WeaponSkinType

Level Object
Weapon Skin ID
Level Object
Vehicle Skin ID

Vehicle skin type

Outfit Skin Type

ClothType

Level Object
Outfit ID

Skin types for outfits

Backpack Skin Type

BagSkinType

Level Object
Backpack Skin ID

Backpack skin type

Object Texture

TextureType

Level Object
Texture ID

Enum

Value Name Script Name
SceneEdit_Cube_Texture_Bricks Brick A BrickA
SceneEdit_Cube_frame_Texture_01 Tile A TileA
SceneEdit_Cube_frame_Texture_02 Tile B TileB
SceneEdit_Cube_frame_Texture_03 Tile C TileC
SceneEdit_Cube_Texture_Bamboo_01 Bamboo A BambooA
SceneEdit_Cube_Texture_Cement_01 Cement A CementA
SceneEdit_Cube_Texture_Container_01 Container A ContainerA
SceneEdit_Cube_Texture_Grassland_01 Lawn A LawnA
SceneEdit_Cube_Texture_Ice_01 Ice A IceA
SceneEdit_Cube_Texture_Magma_01 Magma A MagmaA
SceneEdit_Cube_Texture_Sand_01 Sand A SandA
SceneEdit_Cube_Texture_Snow_01 Snow A SnowA
SceneEdit_Cube_Texture_Wood_01 Wood A WoodA
SceneEdit_Cube_Texture_Stone_01 Stone A StoneA
SceneEdit_Cube_Texture_Grassland_02 Lawn B LawnB
SceneEdit_Cube_Texture_Wall_01 Brick B BrickB
SceneEdit_Cube_Texture_Wall_02 Brick C BrickC
SceneEdit_Cube_Clear Clear Clear

Icon Type

IconType

STD Library
Sprite ID

Icon

Enum

Value Name Script Name
T_34_M_WS_ICON_SQUARE Square Square
T_34_M_WS_ICON_QUADRI Quadrilateral Quadrilateral
T_34_M_WS_ICON_RIGHTTRAPEZOID Right-Angled Trapezoid RightTrapezoid
T_34_M_WS_ICON_TRAPEZOID Trapezoid Trapezoid
T_34_M_WS_ICON_HEXAGON Hexagon Hexagon
T_34_M_WS_ICON_CIRCULAR Circle Circle
T_34_M_WS_ICON_TRIANGLE Triangle Triangle
T_34_M_WS_ICON_EXCLAMATIONMARK Exclamation Mark ExclamationMark
T_34_M_WS_ICON_QUESTIONMARK Question Mark QuestionMark
T_34_M_WS_ICON_SIGN Mark Mark
T_34_M_WS_ICON_ARROW Arrow Arrow
T_34_M_WS_ICON_TAGGING Callout Pin
T_34_M_WS_ICON_STONE Rock Stone
T_34_M_WS_ICON_SCISSORS Scissors Scissors
T_34_M_WS_ICON_CLOTH Paper Palm
T_34_M_WS_ICON_UP Like ThumbsUp
T_34_M_WS_ICON_YES Right Right
T_34_M_WS_ICON_WRONG Wrong Wrong
T_34_M_WS_ICON_PLUS Plus Plus
T_34_M_WS_ICON_LIGHTNING Lightning Lightning
T_34_M_WS_ICON_HEART Heart Heart
T_34_M_WS_ICON_STAR Star Star
T_34_M_WS_ICON_MONTH Moon Moon
T_34_M_WS_ICON_DAY Sun Sun
T_34_M_WS_ICON_GLASSES Glasses Eye
T_34_M_WS_ICON_KEY Key Key
T_34_M_WS_ICON_TROPHY Trophy Trophy
T_34_M_WS_ICON_FLAG Flag Flag
T_34_M_WS_ICON_HOURGLASS Hourglass Hourglass
T_34_M_WS_ICON_FOLDER Folder Folder
T_34_M_WS_ICON_OPENFOLDER Open Folder OpenFolder
T_34_M_WS_ICON_HOUSE House House
T_34_M_WS_ICON_REST Rest Rest
T_34_M_WS_ICON_REFRESH Refresh Refresh
T_34_M_WS_ICON_LOOP Loop Loop
T_34_M_WS_ICON_MAGNIFIER Magnifier MagnifyingGlass
T_34_M_WS_ICON_TRASHCAN Trash Can TrashCan
T_34_M_WS_ICON_RETURN Return Back
T_34_M_WS_ICON_DIAMONDS Diamond Diamond
T_34_M_WS_ICON_SWIMMINGCIRCLE Swim Ring SwimRing
T_34_M_WS_ICON_MONEY Money Money
T_34_M_WS_ICON_LOCK Lock Lock
T_34_M_WS_ICON_SETUP Settings Setting
T_34_M_WS_ICON_SIGNOUT Exit SignOut
T_34_M_WS_ICON_DIALOGUE Dialogue Dialogue
T_34_M_WS_ICON_COLLIMATION Crosshairs Crosshair
T_34_M_WS_ICON_GUN Gun Gun
T_34_M_WS_ICON_THESWORD Sword Sword
T_34_M_WS_ICON_BLAST Explosion Blast
T_34_M_WS_ICON_AIM Aim Aim
T_34_M_WS_ICON_CROSS Cross Cross
T_34_M_WS_ICON_DEFENSE Defense Shield
T_34_M_WS_ICON_CORPSE Zombie Monster
T_34_M_WS_ICON_RECYCLING Recycle Recycle
FF_WS_7Days Gift Gift
FF_WS_Clothes Clothes Clothes
FF_WS_Debug_01 Game Game
FF_WS_guest Player Player
FF_WS_MinShop Store Store
FF_WS_Quit Exit Exit
FF_WS_Report_Room_icon Warning Warning
FF_WS_Reservation Text Text
FF_WS_timelimite Countdown CountDown
FF_icon_Pet Bell Bell
T_12_O_PET_TITLE Pet PetTabBG
FF_UI_Bomb_BD Boom Boom
FF_UI_Common_Debug Repair Repair
Icon_Chat_Emoji Smiling Face Smiley
Icon_Chat_Speaker Speaker LoudSpeaker
Icon_PlayCard_unlimited Loop CircleBack
UI_Customize_official_icon Crown Crown
UI_Icon_battle Battle Duel
UI_icon_Guild Guild Guild
UI_icon_HP Heartbeat HeartBeat
UI_Icon_Music Music Music
UI_Icon_Vehicle Vehicle Vehicle
Icon_HUD_Changuo Melee Weapon MeleeWeapons
Icon_HUD_DE Pistol Pistol
Icon_HUD_M4A1 Rifle Rifle
Icon_HUD_M24 Sniper Rifle Sniper
Icon_HUD_M1887 Shotgun Shotgun
Icon_HUD_MP5 SMG MachineGun
Icon_HUD_TREATMENTGUN Healing Gun HealPistol
FF_UI_FirstBlood_icon_kill01 Shatter Armor ArmorPiercing
FF_UI_FirstBlood_icon_kill02 Headshot Headshoot
ui_icon_skill_Andrew_Awakening Skill 1 ArmorSpecialist
ui_icon_skill_Crazygirl Skill 2 WallBrawl
ui_icon_skill_Detective Skill 3 TracingSteps
ui_icon_skill_Djmale Skill 4 DropBeat
ui_icon_skill_MadeManA Skill 5 ThrillBattle
ui_icon_skill_monkeygod Skill 6 Camouflage
ui_icon_skill_Singersb_link Skill 7 NuttyMovement
ui_icon_skill_SoccerStar Skill 8 HatTrick
ui_icon_skill_Superstar Skill 9 RiptideRhythm
ui_icon_skill_ Skill 10 SensesShockwave

SoundEffect Type

SoundEffectType

STD Library
Audio ID

Sound effects

Enum

Value Name Script Name
SOUND_UAV_EXPLODE Explosion VFX Explosion
SOUND_MP5_FIRE Gunfire Gunfire
SOUND_INGAME_WAITINGCOUNTDOWN Countdown Beep CountDownDiDi
SOUND_UI_CLICK_COMMON_DEFAULT UI Tap UITap
SOUND_FEMALE_INJURED_SERIOUS01 Female Screaming on Hit InjuredFemale
SOUND_MALE_INJURED_SERIOUS01 Male Screaming on Hit InjuredMale
SOUND_UI_TOKENPICKUP Coin Generator CoinGenerator
SOUND_SFX_Rushingpets_UI_Checkpoint Endpoint FinishingPoint
SOUND_TELEPORTDOOR_STARTUSE Trigger Triggers
SOUND_PUMPKINSNATCH_RANKDOWN Rank Down RankDown
SFX_REAPER_LIGHTATTACK Hit SuccessfulHit
SOUND_PUMPKINSNATCH_RANKUP Rank Up LevelUpDiscarded
SOUND_USE_MESSAGEBOX Gentle Tap GentleTap
SOUND_VEHICLE_AIRSHIP_BOX_OPEN Activate Mechanism StepTrigger
SOUND_USE_ARMORTOOL Repair Equipment RepairEquip
SOUND_PACEMAKER_HEARTBEAT Heartbeat HeartBeat
SOUND_SFX_Rushingpets_Pets_Drop Mistake Mistake
SOUND_SHRINK_MESSAGEBOX Reminder Reminder
SOUND_FOOTBALL_BOUNCE Soccer Football
SFX_TORTOISE_CHEER Cheer Cheer
SOUND_BOMB_TIME_start Bomb Warning BombIndication
SOUND_BOMB_TIME_END Before Bomb Explosion PriorExplosion
SOUND_INFECTION_HUNTERROAR Prior to explosion CharacterAppears
SOUND_BGM_MODE_INFECTION_FINALPHASE Prior to explosion EndBGM
SOUND_AIR_DROP_PLANE_NORMAL Prior to explosion SupplyBox
SOUND_TELEPORTDOOR_EVENTSTART Acceleration Acceleration
SOUND_TELEPORTDOOR_DISABLE Disappearance Prompt DisappearNotification
SOUND_TELEPORTDOOR_LOOP Visual Effects VisualEffects
SOUND_AMBIENCE_INSECTCRY Insect Chirping InsectChirping
SOUND_ICEWALL_HIT Dull Hit HitBlunt
SOUND_ING_CHAT_TACTICS Respond Reaction
SOUND_GUNSHOW_AWM_Butterfly Discover Surprise SurpriseFind
SOUND_HYPE_MAX_LEVEL Apparition Apparition
SOUND_UI_SHOOTINGGAME_END Phase Start PhaseStart
SOUND_ZOMBIE_FURY Zombie Monsters
SOUND_EMOTE_GHOST_MOVE Horror Horror
SOUND_UI_NOTICE_PEEKABOO_TRANSFORM Look Changer Transformation
SOUND_UI_NOTICE_PEEKABOO_HEARTBEAT_FAST Fast Heartbeat PoundingHeart
SOUND_UI_NOTICE_PEEKABOO_HEARTBEAT_MEDIUM Medium Heartbeat MediumHeartbeat
SOUND_UI_NOTICE_PEEKABOO_HEARTBEAT_SLOW Slow Heartbeat SlowHeartbeat
SOUND_UI_NOTICE_PEEKABOO_FEVERTIME Rampage RushTime
SOUND_UI_CLICK_COMMON_TINY Tap Tap
SOUND_ACTIVESKILLREADY Skill Recovery SkillRecover
SOUND_PVE_JOIN Join Game JoinGame
SOUND_UI_Generator Mechanical Device Echo MechanicalDeviceEcho
SOUND_BUSH_CAMOUFLAGE_MOSQUITO Mosquito Mosquito
SOUND_GAMEOPENING_TYPEWRITER Rapid Clinking 1 SharpMechanical
SOUND_UI_MOTION_COMMON_PROGRESSLONG Rapid Clinking 2 Mechanical
SOUND_CANNON_TURN Mechanism Activated GearSwitchedOn
SOUND_CATAPULT_CHARGE Charge 1 Charge
SOUND_ZombieTank_Walk01 Footstep Step
SOUND_BOMB_SUCCESS Mission Success 1 MissionComplete
SOUND_SFX_UI_EnterFail Danger 1 DangerVibrating
SOUND_ALARM_SHRINK_NORMAL Danger 2 DangerAlarm
SOUND_UI_WAITING_COUNT_DOWN Countdown 3 CountdownWithinGame
SOUND_TIPS_ANNOUNCE Show Tips TipsSound
SOUND_AMBIENCE_BIRD Crow Caw CrowCaw
SOUND_ITEM_BEACONING_DISAPPER Wrong Destination Beaconing TeleportWrong
SOUND_PREVIEW_M60_FOXMIKO Correct Destination Beaconing TeleportCorrect
SOUND_FIST_METEORITE_WHOOSH TelePort Teleport
SOUND_FIST_RAMPAGE4_WHOOSH Electric Shock ElectricShock
SOUND_METEOR Get Consumable FallingStar
SOUND_BGM_PET Cute Electronic Fantasy BGM ElectronicBGM
SOUND_GAMEOVER Leisure Game BGM CasualGameBGM
SOUND_MYSTERY_BOX_PURCHASE Open Box OpeningBox
SOUND_UI_FS_LEVELUP_DEFAULT Level Up LevelUp
SOUND_UI_FS_LEVELUP_FULL Max. Level LevelMaxed
SOUND_PETSTAR_SKILL_BUTTONUI_01 Tap Button TappingButton
SOUND_SFX_Rushingpets_UI_Countdown Countdown CountdownDengDeng
SOUND_SFX_Rushingpets_UI_Defeat Defeat Enemy Whistle
SOUND_SFX_Rushingpets_UI_Finish End UIFinish
SOUND_SFX_Rushingpets_UI_Go Forward Forward
SOUND_SFX_Rushingpets_UI_Victory Victory Booyah
SOUND_TRAINING_RACER_CHECKPOINT Checkpoint Checkpoint
SOUND_UI_TRAINING_COUNTDOWN Countdown CountdownMechanical
SOUND_UI_SHOOTINGGAME_START Game Start GameStart
SOUND_UI_NOTICE_COMMON_COINS_ADD_03 Get Big Gold ObtainedManyCoins
SOUND_UI_NOTICE_COMMON_COINS_ADD_02 Get Medium Gold ObtainedCoins
SOUND_UI_NOTICE_COMMON_COINS_ADD_01 Get Small Gold ObtainedSomeCoins
SOUND_SFX_GUILDWAR_JOIN Join the Fray JoinedGameDull
SOUND_SFX_UI_GUILDWELFARE_REDPOCKET Guild Supply OpeningGuildSupply
SOUND_UI_HORN Speaker Horn
SOUND_UI_KILLLEADER Impeach Guild Leader EliminatedBoss
SOUND_UI_Warehouse_SAVE Save Warehouse OpeningWarChest
SOUND_WEAPON_WS_FIRE Special Gun Sound SpecialFiringSound
SOUND_WEAPON_WS_HIT Bullet Hit BulletHitting
SOUND_WS_FOOTSTEP Move Movement
SOUND_UI_SKILL_UNAVAILABLE Tap Disable Button TappingDisabledButton
SOUND_ACTIVESKILLREADY Skill Charge Complete SkillChargingComplete
SOUND_WS_SKILL_METEORITE Laser Skill LaserSkill
SOUND_WS_ITEM_GET Get Consumable 2 GetItem
SOUND_WS_COUNTDOWN Countdown Countdown
SOUND_WS_RESULTBANNER Game Over 2 GameOver
SOUND_WS_KILL Elimination Prompt EliminationNotification
SOUND_WS_KILL_ENEMY Boom Boom
SOUND_WS_SKILL_BOMB Energy Orb Skill ExplosivePaintSkill
SOUND_WS_SKILL_BLOODPOOL Crimson Pool Skill PaintShieldSkill

Sort Type

SortType

STD Library
Int

Sort types: non-zero ascending, descending, and ascending

Enum

Value Name Script Name
0 Ascending Order Excludes Zeroes AscIgnoreZero
1 Descending Order Desc
2 Ascending Order Asc

Item ID Type

ItemIDType

STD Library
Item ID

The type of item

Enum

Value Name Script Name
1 Fist DefaultFist
21 Kar98K Kar98K
22 Crossbow CrossBow
6402 FootballShield FootballShield
6403 FootballIce FootballIce
150 Bizon Bizon
197 VSK94 VSK94
2 M4A1 M4A1
3 USP USP
4 AWM AWM
172 AWM2 AWM2
5 M1014 M1014
163 M10142 M10142
196 FGL-24 FGL24
6 AK AK
154 AK2 AK2
7 UMP UMP
169 UMP2 UMP2
8 MP5 MP5
9 EAGLE EAGLE
10 G18 G18
11 M14 M14
12 SCAR SCAR
156 SCAR2 SCAR2
178 GOLD_SCAR_I GOLD_SCAR_I
179 GOLD_SCAR_II GOLD_SCAR_II
180 GOLD_SCAR_III GOLD_SCAR_III
184 GOLD_M1014_I GOLD_M1014_I
185 GOLD_M1014_II GOLD_M1014_II
186 GOLD_M1014_III GOLD_M1014_III
39 HeatGun HeatGun
66 GOLD_HEATGUN_I GOLD_HEATGUN_I
132 GOLD_HEATGUN_II GOLD_HEATGUN_II
133 GOLD_HEATGUN_III GOLD_HEATGUN_III
199 PLASMA_X PLASMA_X
21001 HealingPistol_X HealingPistol_X
78 Healinggun_Sniper Healinggun_Sniper
93 Healing Gun HealPistol
13 VSS VSS
14 Groza GROZA
153 GROZA2 GROZA2
15 MP40 MP40
164 MP402 MP402
16 Pot Pot
17 Parang Machete
18 SKS SKS
19 M249 M249
71 M2492 M2492
20 M1873 M1873
23 M79 M79
24 FAMAS FAMAS
25 M500 M500
26 SVD SVD
170 SVD2 SVD2
89 AC80 AC80
27 BaseballPole BaseballPole
28 XM8 XM8
159 XM82 XM82
29 SPAS12 SPAS12
162 SPAS122 SPAS122
30 M60 M60
31 MGL140 MGL140
32 P90 P90
166 P902 P902
33 AN94 AN94
34 Katana Katana
35 CG15 CG15
36 RG550 RG550
37 Gatling Gatling
38 Hook Gun HookGun
19001 Super Hook Gun NewHookGun
40 ThrowingKnife ThrowingKnife
41 M1887 M1887
119 M1887X M1887X
161 M18872 M18872
43 THOMPSON THOMPSON
168 THOMPSON2 THOMPSON2
45 BLT BLT
173 BLT2 BLT2
46 AUG AUG
47 PARAFAL PARAFAL
158 PARAFAL2 PARAFAL2
48 M21A5 M21A5
49 VECTOR VECTOR
50 MAG7 MAG7
160 MAG72 MAG72
51 Scythe Sickle
52 Fancy Hammer BigHeadHammer
53 Knife Knife
54 Kord Kord
55 M1917 M1917
56 USP_2 USP_2
57 AR15 AR15
58 UZI UZI
60 GoldMP5_I GoldMP5_I
61 GoldM60_I GoldM60_I
62 GoldVSS_I GoldVSS_I
63 GoldM14_I GoldM14_I
64 GoldKar98K_I GoldKar98K_I
65 GoldAWM GoldAWM
67 GoldFamas_I GoldFamas_I
70 GoldGroza GoldGroza
72 GoldSVD GoldSVD
73 G36 G36
75 M24 M24
80 GoldM4A1_I GoldM4A1_I
81 GoldM4A1_II GoldM4A1_II
82 GoldM4A1_III GoldM4A1_III
155 GoldM4A1_III_ForInfection GoldM4A1_III_ForInfection
86 ChargeBuster ChargeBuster
88 MAC10 MAC10
95 HandCannon HandCannon
97 IceGun IceGun
99 Shield Gun ShieldGun
120 GoldMP5_II GoldMP5_II
121 GoldMP5_III GoldMP5_III
165 GoldMP5_III_ForInfection GoldMP5_III_ForInfection
122 GoldM60_II GoldM60_II
123 GoldM60_III GoldM60_III
167 GoldM60_III_ForInfection GoldM60_III_ForInfection
124 GoldVSS_II GoldVSS_II
125 GoldVSS_III GoldVSS_III
126 GoldM14_II GoldM14_II
127 GoldM14_III GoldM14_III
157 GoldM14_III_ForInfection GoldM14_III_ForInfection
128 GoldKar98K_II GoldKar98K_II
129 GoldKar98K_III GoldKar98K_III
175 GoldKar98K_III_ForInfection GoldKar98K_III_ForInfection
130 GoldFamas_II GoldFamas_II
131 GoldFamas_III GoldFamas_III
21003 Heavy Shuriken SRK_HEAVY
21004 Light Shuriken SRK_LIGHT
601 Grenade Grenade
602 Flashbang Flashbang
603 Smoke Grenade SmokeGrenade
608 Flash Freeze FlashFreeze
301 Vest1 Vest1
302 Vest2 Vest2
303 Lv.3 Vest Vest3
304 Helmet1 Helmet1
305 Helmet2 Helmet2
306 Helmet3 Helmet3
309 Lv.4 Vest Vest4
401 Bag1 Bag1
402 Bag2 Bag2
403 Bag3 Bag3
501 Muzzle1 Muzzle1
502 Muzzle2 Muzzle2
503 Muzzle3 Muzzle3
504 Silencer Silencer
505 SMGMuzzle SMGMuzzle
506 ShotgunMuzzle ShotgunMuzzle
511 Magazine 1 Magezine1
512 Magezine2 Magezine2
513 Magezine3 Magezine3
516 DoubleMagezine DoubleMagezine
517 ARMagazine ARMagazine
521 Foregrip1 Foregrip1
522 Foregrip Lv.2 Foregrip2
523 Foregrip3 Foregrip3
524 Bipod Bipod
525 FOREGRIP_MR FOREGRIP_MR
544 STOCK_S STOCK_S
545 STOCK_SR STOCK_SR
537 Thermal Scope ThermalScope
541 Stock1 Stock1
542 Stock2 Stock2
543 Stock3 Stock3
5601 Attachment1ForCompatibility Attachment1ForCompatibility
5604 Attachment4ForCompatibility Attachment4ForCompatibility
5605 Attachment5ForCompatibility Attachment5ForCompatibility
5606 Attachment6ForCompatibility Attachment6ForCompatibility
5607 Attachment8ForCompatibility Attachment8ForCompatibility
213 Inhaler Inhaler
108 Cardiotonic Cardiotonic
102 MedKit MedKit
106 Repair Kit RepairKit
2102 MiniHandle MiniHandle
701 Mushroom 1 Mushroom1
702 Mushroom2 Mushroom2
703 Mushroom3 Mushroom3
707 Mushroom4 Mushroom4
1006 UAVLite UAVLite
1201 Gloo Wall GlooWall
1401 Landmine Landmine
1601 Flyshoe Flyshoe
1602 DoubleJumpShoe DoubleJumpShoe
2003 Foldwings Foldwings
2401 Dummy Dummy
2501 Electric Surfboard ElectricSurfboard
2801 BombPliers BombPliers
3008 Replacer Replacer
201 AR Ammo ARAmmo
202 HG Ammo HGAmmo
203 SN Ammo SNAmmo
204 SN Ammo SGAmmo
205 SMG Ammo SMGAmmo
206 Bow Ammo BOWAmmo
207 LanuncherAMMO LanuncherAMMO
214 FlameGun FlameGun
152 ThowingKnife2ForCompatibility ThowingKnife2ForCompatibility
209 Hook HookGunAMMO
177 Football Gun FootballGun
17001 Fist Fist
17002 Hide-and-seek Flamethrower HideAndSeekFlamethrower
5611 Skill: {0}
5612 Skill: {0}
5613 Skill: {0}
5614 Skill: {0}
5615 Skill: {0}
5616 Skill: {0}
5617 Skill: {0}
5618 Skill: {0}
5619 Skill: {0}
5620 Skill: {0}
5621 Skill: {0}
5622 Skill: {0}
5623 Skill: {0}
5624 Skill: {0}
5625 Skill: {0}
5626 Skill: {0}
5629 Rasengan
5630 Chidori
5631 Cherry Blossom Clash
5632 Fireball Jutsu
5633 Water Dragon Jutsu
5634 Great Breach
5635 Rasengan
5636 Chidori
5637 Cherry Blossom Clash
5638 Fireball Jutsu
5639 Water Dragon Jutsu
5640 Great Breach
10050 Fiery Kunai
10051 Lightning Kunai
10052 Wind Kunai

Special Item ID Type

SpecialItemIDType

Items
Item ID

Device

Enum

Value Name Script Name
1299 Gloo Maker IceWallMaker

Effect Texture Type [Obsolete]

PresentEffectTextureType_Deprecated

Level Object
Obsolete
Texture ID

Particle Mapping

Enum

Value Name Script Name
VFX_2X2_Lightning003_BJ Lightning Lightning
VFX_Air_A Air Air
VFX_Bubble001 Bubble Bubble
WS_VFX_Circle002_A Circle Circle
VFX_Darkness_Trail001_BJ Darkness Darkness
WS_VFX_Feather006_A Feather Feather
WS_VFX_Fire001_A Fire Fire
WS_VFX_Flower001_A Flower Flower
VFX_Ghost001 Ghost Ghost
VFX_Gunfire001 Gunfire Gunfire
VFX_Line001 Line Line
WS_VFX_Liquid011 Liquid Liquid

Monster Type

MonsterType

AI
Int

Type

Enum

Value Name Script Name
18 Normal Regular
4 Axe Zombie WoodCutZombie
5 Tossing Zombie ThrowZombie
6 Self-Explode Zombie ExplosiveZombie
8 Tyrant Zombie TyrantZombie
9 Throw Red Zombie ThrowRedZombie
10 MrV MrV
11 Tank Zombie TankZombie
12 Drill Zombie DrillZombie
13 Samurai Samurai
21 Fly Bomb Bee FlyBombBee
23 Mechadrake ZombieDragon

Wave Count Type

WaveCountType

STD Library
Int

of waves

Enum

Value Name Script Name
1 Wave1 Wave1
2 Wave2 Wave2
3 Wave3 Wave3
255 Continuous Continuous

Wave Interval Type

WaveIntervalType

STD Library
Int

Wave interval

Enum

Value Name Script Name
3 3s Interval3Seconds
5 5s Interval5Seconds
10 10s Interval10Seconds
15 15s Interval15Seconds
30 30s Interval30Seconds
9999 9999s Interval9999Seconds

Buff Type

BuffType

Level Object
Int

Buff Type

Enum

Value Name Script Name
0 Random Buff RandomBuff
1 HP Buff HPBuff
2 Bullet Buff BulletBuff
3 Armor Buff ArmorBuff

Sound Drum Type

SoundDrumType

Level Object
Int

Component type: drums

Enum

Value Name Script Name
1 Claps Claps
2 Hihats Hihats
3 Kick Kick
4 OpenHihats OpenHihats
5 Rides Rides
6 Snares Snares

Sound Lead1 Type

SoundLead1Type

Level Object
Int

Component type: piano (treble)

Enum

Value Name Script Name
7 Lead1C2 Lead1C2
8 Lead1C2# Lead1C2Sharp
9 Lead1D2 Lead1D2
10 Lead1D2# Lead1D2Sharp
11 Lead1E2 Lead1E2
12 Lead1F2 Lead1F2
13 Lead1F2# Lead1F2Sharp
14 Lead1G2 Lead1G2
15 Lead1G2# Lead1G2Sharp
16 Lead1A2 Lead1A2
17 Lead1A2# Lead1A2Sharp
18 Lead1B2 Lead1B2

Sound Lead2 Type

SoundLead2Type

Level Object
Int

Component type: piano (alto)

Enum

Value Name Script Name
19 Lead2C2 Lead2C2
20 Lead2C2# Lead2C2Sharp
21 Lead2D2 Lead2D2
22 Lead2D2# Lead2D2Sharp
23 Lead2E2 Lead2E2
24 Lead2F2 Lead2F2
25 Lead2F2# Lead2F2Sharp
26 Lead2G2 Lead2G2
27 Lead2G2# Lead2G2Sharp
28 Lead2A2 Lead2A2
29 Lead2A2# Lead2A2Sharp
30 Lead2B2 Lead2B2

Sound Lead3 Type

SoundLead3Type

Level Object
Int

Component type: piano (bass)

Enum

Value Name Script Name
31 Lead3C2 Lead3C2
32 Lead3C2# Lead3C2Sharp
33 Lead3D2 Lead3D2
34 Lead3D2# Lead3D2Sharp
35 Lead3E2 Lead3E2
36 Lead3F2 Lead3F2
37 Lead3F2# Lead3F2Sharp
38 Lead3G2 Lead3G2
39 Lead3G2# Lead3G2Sharp
40 Lead3A2 Lead3A2
41 Lead3A2# Lead3A2Sharp
42 Lead3B2 Lead3B2

Sound Piano Type

SoundPianoType

Level Object
Int

Music Type

Enum

Value Name Script Name
43 PianoC3 PianoC3
44 PianoC3# PianoC3Sharp
45 PianoD3 PianoD3
46 PianoD3# PianoD3Sharp
47 PianoE3 PianoE3
48 PianoF3 PianoF3
49 PianoF3# PianoF3Sharp
50 PianoG3 PianoG3
51 PianoG3# PianoG3Sharp
52 PianoA3 PianoA3
53 PianoA3# PianoA3Sharp
54 PianoB3 PianoB3
55 PianoC4 PianoC4
56 PianoC4# PianoC4Sharp
57 PianoD4 PianoD4
58 PianoD4# PianoD4Sharp
59 PianoE4 PianoE4
60 PianoF4 PianoF4
61 PianoF4# PianoF4Sharp
62 PianoG4 PianoG4
63 PianoG4# PianoG4Sharp
64 PianoA4 PianoA4
65 PianoA4# PianoA4Sharp
66 PianoB4 PianoB4

Mini Sentry Attack Range Type

MiniSentryAttackRangeType

Level Object
Int

Enemy scan distance

Enum

Value Name Script Name
0 Near Near
1 Middle Middle
2 Far Far

Inventory Type

InventoryType

Items
Int

Enum

Value Name Script Name
0 Weapons Weapon
2 Helmet Helmet
4 Vest Vest
8 Grenade Grenade

Patrol Type

PatrolType

AI
Int

Enum

Value Name Script Name
1 One Way OneWay
2 Back And Forth BackAndForth
3 Cylic Cyclic

Patrol Style Type

PatrolStyleType

AI
Int

Enum

Value Name Script Name
1 JustPatrol JustPatrol
2 Patrol While Attack PatrolWhileAttack

Fire Type

FireType

Items
Int

The firing type

Enum

Value Name Script Name
-1 None None
0 Auto Auto
1 Single Single
2 3-Round Bursts Triple
3 Double Double
4 Dump Dump

UI Request Purchase Type

UIRequestPurchaseType

Economy
Int

Purchase request in the store

Enum

Value Name Script Name
1 Disabled Disabled
2 Team Team
3 Faction Faction

Property Formula Factor type

PropertyFormulaFactorType

Property Formula
Int

Enum

Value Name Script Name
1 Min Value MinValue
2 Max Value MaxValue
3 Base Coefficient BaseCoefficient
4 Pre-Accumulator PreAccumulator
5 Multiplier Multiplier
6 Multiply Accumulate MultiplyAccumulate
7 Post-Accumulator PostAccumulator

Dual-Wield Weapon Type

DualWieldWeaponType

Items
Int

Supports Akimbo

Enum

Value Name Script Name
0 No Akimbo NoDualWielding
1 CombineSelf CombineSelf
2 CombineAll CombineAll

Weapon Type

WeaponType

STD Library
Int

Weapon Type

Enum

Value Name Script Name
0 Rifle Rifle
1 Sniper Rifle Sniper
2 Pistol Pistol
3 Melee Melee
4 Shotgun Shotgun
6 SMG SubMachineGun
7 Special Gun SpecialGun
8 Crossbow CrossBow
12 CG15 CG15
15 Hook Gun GrapplingHookGun
16 HandCannon HandCannon
18 ThrowingKnife ThrowingKnife
19 IceGun IceGun
21 Flamethrower FlameThrower
22 Throwing Knife Dagger

Ammo Type

AmmoType

STD Library
Int

Ammo Type

Enum

Value Name Script Name
201 Rifle Ammo RifleAmmo
202 Pistol Ammo PistolAmmo
203 Sniper Rifle Ammo SniperAmmo
204 Shotgun Ammo ShotgunAmmo
205 SMG Ammo SubMachineGunAmmo
206 Bow Ammo BowAmmo
207 M79 Grenade M79Ammo
209 Hook Hook
219 M79 Specialized Grenade M79Ammo_Exclusive

Movable Platform Type

MovePlatformType

Level Object
Int

Enum

Value Name Script Name
0 Move Move
1 Rotation Rotate
2 Scale Scale

Loot Ammo Type

LootAmmoType

Level Object
Int

Enum

Value Name Script Name
1014 Random Random
1008 AR Ammo ARAmmo
1009 SMG Ammo SMGAmmo
1010 SN Ammo SNAmmo
1011 HG Ammo HGAmmo
1012 SN Ammo SGAmmo
1013 Bow Ammo BOWAmmo

Loot Consumable Type

LootConsumableType

Level Object
Int

Enum

Value Name Script Name
1024 Random Random
1019 MedKit MedKit
1020 Repair Kit RepairKit
1021 Horizaline Horizaline
1022 Inhaler Inhaler
1023 Gloo Wall GlooWall

Loot Armor Type

LootArmorType

Level Object
Int

Enum

Value Name Script Name
1018 Random Random
1015 Armor Lv1 ArmorLv1
1016 Armor Lv2 ArmorLv2
1017 Armor Lv3 ArmorLv3

Loot Throwable Type

LootThrowableType

Level Object
Int

Enum

Value Name Script Name
1029 Random Random
1025 Grenade Grenade
1026 Flashbang FlashGrenade
1027 Smoke Grenade SmokeGrenade
1028 Flash Freeze FlashFreeze

Loot Scope Type

LootScopeType

Level Object
Int

Enum

Value Name Script Name
1036 Random Random
1032 2x Scope Scope2x
1033 4x Scope Scope4x
1035 Thermal Scope ThermalScope

Loot Weapon Type

LootWeaponType

Level Object
Int

Enum

Value Name Script Name
1000 Random Weapon Loot LootWeaponRandom
1001 Rifle AR
1002 SMG SMG
1003 Sniper Rifle SR
1004 Pistol Pistol
1005 Shotgun SG
1006 Melee Melee
1007 Crossbow CrossBow
1041 Football Shooter FootballShooter

Money Type

MoneyType

Economy
Int
Level Object
Level Object ID

The object type that can be created using blocks

Enum

Value Name Script Name
1 Square Wooden Crate SquareBox
2 Long Wooden Crate LongBox
3 Bush-Covered Long Wooden Crate Shrub
4 Haystack Haystack
5 Wrecked Car WreckedCar
6 Wrecked Bus WreckedBus
7 Container A ContainerA
8 Shipping Container B ContainerB
9 Shipping Container C ContainerC
10 Cabin Hut
11 Turret GuardTower
12 Guardhouse Outpost
14 Two-Story House HouseB
16 Sand Sculpture SandStructure
17 Fountain Fountain
18 Cherry Blossom CherryBlossom
19 One-Story House HouseA
20 Three-Story House HouseC
21 Banana Tree BananaTree
22 Toilet ToiletBowl
23 Fence Fence
24 Destructible Container BreakableContainer
25 Destructible Fence BreakableFence
28 Tire BounceTire
32 Bumper Car Bumpercar
33 Amphibious Vehicle AmphibianCar
34 Jeep Jeep
35 Trash Can Trashcan
37 Medical Tent MedicalTent
38 Garage Garage
39 Painted Wall PaintedWalls
40 Torii Torii
41 Iron Platform IronPlatform
42 Container House SiteHut
43 Trailer Trailer
44 Wall A WallA
51 Musical Notes - Piano PianoKey1
52 Musical Notes - Piano PianoKey2
53 Musical Notes - Drum DrumKey1
54 Musical Notes - Drum DrumKey2
55 Musical Notes - Synthesizer A ComboKeyA1
56 Musical Notes - Synthesizer A ComboKeyA2
57 Musical Notes - Synthesizer B ComboKeyB1
58 Musical Notes - Synthesizer B ComboKeyB2
59 Musical Notes - Synthesizer C ComboKeyC1
60 Musical Notes - Synthesizer C ComboKeyC2
61 Buff Generator BuffGenerator
62 Propeller Mechanism Fan
63 Frying Pan Mechanism FlyPan
64 Block Mechanism Cube
65 Ring Mechanism Ring
66 Giant Hammer Mechanism Hammer
67 Moving Platform Board
68 Moving Target ShootingTarget
69 Retractable Wall FlexWall
70 Loot Weapon LootItemBox
71 Loot Ammo LootItemBoxAmmo
72 Loot Consumable LootItemBoxConsumableItem
73 Loot Throwable LootItemBoxProjectile
74 Loot Scope LootItemBoxSight
75 Loot Armor LootItemBoxArmor
76 I Pipe IPipe
77 T Pipe TPipe
78 Cross Pipe PipeIntersection
79 Elbow Pipe PipeCorner
80 Giant Mushroom Cluster MushShade
81 Drying Rack Hanger
82 Plank Bridge WoodenPlank
83 Lattice Screen LatticeScreen
84 Concrete Column Pillar
85 Cactus Cactus
86 Dead Wood LeaflessTree
87 Stone Lantern StoneLantern
88 Streetlight Streetlamp
89 Solar Panel SolarPanel
90 Air Conditioner AirConditionerA
91 Square Block
92 Slope Slope
95 Food Truck FoodTruck
96 Death or Invincibility Trigger StatusTrigger
97 Checkpoint CheckPoint
98 Endpoint FinishingPoint
99 Dice GiantDice
100 Bench Bench
101 Bus Stop BusStop
102 Dog House DogHouse
103 Ad Board AdBoard
104 Refinery Tank RefineryTank
105 Graffiti Wall GraffitiWall
106 Stable Stable
107 Stone Arch Bridge StoneBridge
108 Patio Set With Umbrella SunShade
109 Finish Banner FinishLineArch
110 Fortress Tower
111 Monster Spawn Point MonsterSpawn
113 Mark Marker
114 Mini Sentry MiniSentry
117 Custom Trigger CustomTrigger
118 Double Door DoubleDoor
119 Barricade Roadblock
120 Stairs Stairs
121 Stair Landing B LandingB
122 Stair Landing A LandingA
123 Phone Booth PhoneBooth
124 BIS Themed Wall BISGraffitiWall
125 BIS Themed Flower Bed GraffitiFlowerbed
126 Vending Machine VendingMachine
127 Zombie Monster
128 Unit Generator UnitGenerator
129 Sports Car SuperCar
130 Tuk Tuk TuTuCar
131 Destructible Wooden Crate BreakableBox
132 SUV PickUpTruck
133 Motobike Motobike
134 Monster_Truck MonsterTruck
135 Coin Generator CoinGenerator
136 Stair Landing C LandingC
137 Sign DirectionSign
138 Fence IronFence
139 Jersey Machine JerseyMachine
140 Soccer Football
141 Concrete Pillar ConcretePillar
184 Loot Soccer LootItemBoxSoccer
187 Oil Drum JerryCan
188 Low-Gravity Area AbnormalGravZone
189 Weapon WeaponGenerator
191 Fence B IronFenceB
192 Small House A BrickHouseA
193 Damaged Truck DamagedTruck
209 Basic Sphere BasicSphere
211 Basic Cone BasicCone
212 Basic Cylinder BasicCylinder
213 Consumable Generator Itementity
215 Custom Water Body CustomWaterZone
218 Arrow Arrow
220 Dyed Block ColorBlock
221 Dyed Oil Drum ColorOilBarrel
222 Text TextObject
223 Icon IconObject
225 Ice Doll BlueDoll
237 Capsule Trigger CapsuleTrigger
238 Sphere Collision Trigger SphereTrigger
239 Reflective Solid Color Basic Block 1 ReflectiveCube
240 Bumper Car Manufacturer BumperCarFactory
241 Checkered Amusement Park Block PlaidAmusementParkCube
253 Large Screen Billboard
254 Podium Podium
255 Giant Lollipop GiantLollipop
256 Food Truck B FoodTruckB

Property Modify Type

PropertyModifyType

Property Formula
Int

Enum

Value Name Script Name
1 Add Add
2 Multiply Multiply

LoopType

LoopType

Animation
Int

Enum

Value Name Script Name
0 Default Default
1 Loop Loop
2 Once Once

Player Revival Source Type

PlayerReviveSourceType

Player
Int

Enum

Value Name Script Name
1 Dead Death
2 Knocked Down KnockDown

Equipment Type

EquipmentType

Items
Int

Enum

Value Name Script Name
0 Primary Weapon A PrimaryWeaponA
1 Primary WeaponB PrimaryWeaponB
2 Secondary Weapon SecondaryWeapon
3 Grenade Grenade
4 Melee Melee
5 HeavyWeapon HeavyWeapon
6 Helmet Helmet
8 Vest Vest
16 Flashbang Flash
23 Smoke Grenade SmokeGrenade
30 Flash Freeze FlashFreeze
13 Gloo Wall GlooWall
14 Landmine Landmine
17 Mini Sentry MiniSentry
21 Dummy Dummy
28 Personal UAV PersonalUAV
12 Functional Items FunctionalItems

Equipment Slot Type

EquipmentSlotType

Items
Int

Equipment Slot Enum

Enum

Value Name Script Name
0 Primary Weapon A PrimaryWeaponA
1 Primary WeaponB PrimaryWeaponB
2 Secondary Weapon SecondaryWeapon
4 Melee Melee
6 Helmet Helmet
7 Backpack Bag
8 Vest Vest
12 Functional Items FunctionalItems

Jersey Style

JerseyStyle

Football
Int

Enum

Value Name Script Name
1 Style A StyleA
2 Style B StyleB
3 Style C StyleC

Aim Assist Type

AimAssistType

Combat
Int

Enum

Value Name Script Name
0 Default Default
1 Enable Enable
2 Disable Disable

Chat Channel Type

ChatChannelType

Chat Channel
Int

Enum

Value Name Script Name
0 ChannelA ChannelA
1 ChannelB ChannelB
2 ChannelC ChannelC
3 ChannelD ChannelD
4 ChannelE ChannelE
5 ChannelF ChannelF

Player Behavior Type

PlayerBehaviorType

Player
Int

Enum

Value Name Script Name
1 Move Move
2 Dashing Sprint
3 Attack Attack
4 Jump Jump
5 Window Jump VaultOver
6 Drive Drive
7 Enter Vehicle EnterVehicle
8 Exit Vehicle ExitVehicle
9 Dirve Vehicle DirveVehicle

Player Behavior Status Type

PlayerBehaviorStatusType

Player
Int

Enum

Value Name Script Name
0 Enable Enable
1 Disable Disable
2 Invisible Invisible

Attackable Type

AttackableType

Team
Int

Enum

Value Name Script Name
1 1 TRUE
2 0 FALSE
3 Default Default

Morphable Object

MorphableObject

Morph
Int

Enum

Value Name Script Name
210 Bushes Bushes
158 Pumpkin Pumpkin
159 Scarecrow Scarecrow
160 Cabinet Cabinet

Loot Soccer Type

LootSoccerType

Football
Int

Enum

Value Name Script Name
1040 Loot Soccer Random LootSoccerRandom
1038 Loot Soccer Shield LootSoccerShield
1039 Loot Soccer Ice LootSoccerIce

CameraType

CameraType

Camera
Int

Multiple types of preset and custom camera are provided

Enum

Value Name Script Name
1 Third-Person Classic ThirdPersonClassic
2 Third-Person ThirdPerson
3 First-Person Classic FirstPersonClassic
4 Top-Down TopDown
5 Side-Scrolling SideScrolling
6 Custom Custom
7 Third-Person Lock ThirdPersonLock
8 Free Free
9 First-Person FirstPerson

Camera Block Mode

CameraBlockMode

Camera
Int

Camera’s motion when there’s an object between the camera and target

Enum

Value Name Script Name
0 Stable Stable
1 Zoom Zoom
2 Transparent Transparent

Camera Projection Mode

CameraProjectionMode

Camera
Int

Camera’s image formation when rendering

Enum

Value Name Script Name
0 Perspective Perspective
1 Orthogonal Orthogonal

Camera Transition Type

CameraTransitionType

Camera
Int

Enum

Value Name Script Name
0 Default Default
1 Smooth Smooth

Tween Style Type

TweenStyle

Playable
Int

Methods of Interpolation Motion

Enum

Value Name Script Name
1 Once Once
2 Loop Loop
3 Ping Pong PingPong

Coordinate System Type

CoordinateSystemType

STD Library
Int

Enum

Value Name Script Name
1 Local Position LocalPosition
2 World Coordinates WorldPosition

Game Result Type

GameResultType

STD Library
Int

Result

Enum

Value Name Script Name
1 Victory Win
2 Defeat Lose
3 Victory Booyah
4 Draw Draw

Action Type

ActionType

AI
Int

Enum

Value Name Script Name
0 Active Active
1 Passive Passive
2 No Attack NoAttack

Widget Type

WidgetType

HUD
Int

Enum

Value Name Script Name
0 Simple Widget SimpleWidget
1 Image Widget ImageWidget
2 Label Widget LabelWidget
3 Button Widget ButtonWidget
4 Input Label Widget InputLabelWidget
5 Panel Panel
6 Scroll Panel ScrollPanel
7 Grid Grid
8 Layout Widget LayoutWidget
9 Container Widget ContainerWidget
10 Texture Widget TextureWidget
11 Profile Widget ProfileWidget
12 Toggle Widget ToggleWidget
13 Touch Pad Widget TouchPadWidget
14 Joystick Widget JoystickWidget
15 Social Button Widget SocialButtonWidget

Fill Type

FillType

HUD
Int

Fill type enum

Enum

Value Name Script Name
0 Simple Simple
1 Sliced Sliced
2 Tiled Tiled
3 Filled Filled
5 Fit Fit

Fill Direction Type

FillDirectionType

HUD
Int

Fill direction enum

Enum

Value Name Script Name
0 Horizontal Horizontal
1 Vertical Vertical
2 Radial 90° Radial90
3 Radial 180° Radial180
4 Radial 360° Radial360

Layout Sort Type

LayoutSortType

HUD
Int

Enum

Value Name Script Name
0 By Hierarchy ByHierarchy
1 By Priority High To Low SortByPriorityHighToLow
2 By Priority Low To High SortByPriorityLowToHigh

Font Type

FontType

STD Library
String

Font enum

Enum

Value Name Script Name
FONT_FF_CN_T FZLanTingHei FZLanTingHei
FONT_SIMPBDO SimplifiedArabic SimplifiedArabic
FONT_NOTOSANS NotoNastaliqUrdu NotoNastaliqUrdu
UIFONT_LATIN_BOLD GFFLatin GFFLatin
UIFONT_LATIN AgencyFB AgencyFB
FONT_SUPERMARKET Supermarket Supermarket
FONT_HINDSILIGURI HindSiliguri HindSiliguri

Ray Cast Layer Type [Obsolete]

RaycastLayerType

Physics
Obsolete
Int

Enum

Value Name Script Name
0 Static Static
1 Character Charactor

Skeleton [Obsolete]

PlayerBonesType_Deprecated

Player
Obsolete
Int

Enum

Value Name Script Name
1 Head Head
2 Body Body
3 Limbs Limb

Outfit Slot Type

OutfitSlotType

Collection
Int

Outfit slot

Enum

Value Name Script Name
3 Top Wear Top
4 Bottom Wear Bottom
5 Shoes Shoes
8 Facepaint Facepaint
11 Headwear Head
12 Bodysuit Set
14 Facepaint Mask

Spray Color

SprayColor

Dyeing
Int

The color of the spray

Enum

Value Name Script Name
1 Orange Orange
2 Purple Purple
3 Red Red
4 Green Green
5 Blue Blue

Player UI type

PlayerUISwitchType

Player
Int

The player’s HUD type

Enum

Value Name Script Name
1 Moving Joystick MovingJoystick
2 Dashing Sprint
3 Attack Attack
4 Jump Jump
5 Killing Tips KillingTips
6 Weapon Slot WeaponSlot
7 Mini Map MiniMap
8 Backpack Bag
9 Medical Items MedicalProps
10 Crouch Crouch
11 Prone Prone
12 Teammates Info TeammatesInfo
13 Attack Grenade AttackGrenade
14 Defence Grenade DefenceGrenade
15 Emote Emote
16 Quick Chat QuickChat
17 Pickups Pickups
18 Quick Chat Show QuickChatShow
19 HP HP
20 EP EP
21 Armor Armor
22 Reload Reload
23 Sweap Weapon Quick SweapWeaponQuick
24 Speaker Speaker
25 Microphone MicroPhone
26 Mark Mark
27 Settings Settings
28 Signal Signal
29 Active Skill ActiveSkill
30 Crosshair Crosshairs
31 Passive Skill PassiveSkill

Switch Equip Slot

SwitchEquipSlot

Items
Int

Switch the item slot

Enum

Value Name Script Name
0 Primary Weapon A PrimaryWeaponA
1 Primary WeaponB PrimaryWeaponB
2 Secondary Weapon SecondaryWeapon
3 Grenade Grenade
4 Melee Melee
5 HeavyWeapon HeavyWeapon
16 Flashbang Flashbang
23 Smoke Grenade SmokeGrenade
30 Flash Freeze FlashFreeze
21 DummyGrenade DummyGrenade
28 Personal UAV PersonalUAV

Timestamp Format Style Type

TimestampFormatStyleType

STD Library
Int

The display style of a localized string

Enum

Value Name Script Name
1 Date Time DateTime
2 Short Time ShortTime
3 Short Date Time ShortDateTime
4 Short Date ShortDate

3-Status Switch

CommonUISwitchValue

STD Library
Int

Enum

Value Name Script Name
-1 Keep original logic OriginalLogic
0 Close Close
1 Show Show

Behavior Tree Node Type

BevTreeNodeType

Behavior Tree
Int

Behavior Tree Pivot Type

Enum

Value Name Script Name
1 Condition Node ConditionNode
2 Action Node ActionNode

Monster Skill Type

MonsterSkillType

AI
Int

Zombie skill type

Enum

Value Name Script Name
1 Throw Attack ThrowAttack
2 Self-Destruct Explode
3 Dash Attack DashAttack
4 Shock Wave ShockWave
6 Tornado Attack WindAttack
13 Jump Attack JumpAttack
22 Shield Up ShieldUp
23 Shield Broken ShieldBroken

Behavior Tree Node Status

BevTreeNodeStatus

Behavior Tree
Int

Behavior Tree Pivot Operating Status

Enum

Value Name Script Name
1 Finish Finish
2 Running Running

Damaged Body Part Type

DamagedBodyPartType

Combat
Int

Enum

Value Name Script Name
0 None None
1 Headwear Head
2 Body Body
3 Limb Limb

Seat Type

SeatType

Level Object
Int

Enum

Value Name Script Name
0 Driver Driver
1 Passenger A PassengerA
2 Passenger B PassengerB
3 Passenger C PassengerC

Vehicle ID Type

VehicleIDType

STD Library
Int

Enum

Value Name Script Name
118 Sports Car SportsCar
117 Motorbike Motorbike
113 Jeep Jeep
112 SUV SUV
116 Monster_Truck MonsterTruck
114 Tuk Tuk TukTuk

Bot Difficulty Type

BotDifficultyType

STD Library
Int

Bot Difficulty

Enum

Value Name Script Name
0 Easy Easy
1 Simple Simple
2 Normal Normal
3 Moderate Moderate
4 Hard Hard
5 Hard Hell

Natural Constant Type

NaturalConstantType

Math
Float

Enum of natural constants to reduce redundant definitions

Enum

Value Name Script Name
3.14159265 Π Pi
2.71828183 Natural Constant E

Platform Type

PlatformType

STD Library
Int

The platform type

Enum

Value Name Script Name
0 Local Local
1 Client Client
2 Server Server
3 Both Both

Status Code

StatusCode

STD Library
Int

The error code enum

Enum

Value Name Script Name
0 No Error NoError
1 Data Storage Timeout DataStorageTimeout
2 Data Storage Limit Exceeded DataStorageLimitExceeded
3 Data Storage Parameter Error DataStorageParameterError
4 Failed to create room: no valid Persona IDs Failed_InvalidAllIDsOnCreate
5 Common Error CommonError
6 Membership Closed PremiumClosed
7 Change Team Failed_Not Supported ChangeTeamFailed_NotSupported
8 Change Team Failed_Already In Team ChangeTeamFailed_AlreadyInTeam
9 Change Team Failed_Invalid Target ChangeTeamFailed_InvalidTarget
10 Change Team Failed_Invalid Team ChangeTeamFailed_InvalidTeam
11 Change Team Failed_Eliminated ChangeTeamFailed_Dead
12 Change Team Failed_In Vehicle ChangeTeamFailed_InVehicle

Camera Viewing Angle Restriction Type

CameraViewingAngleRestrictionType

Camera
Int

Enum

Value Name Script Name
0 Default
1 Wide Range

Random

Random

Math
Object
STD Library
Int

Enum

Value Name Script Name
0 Linear Linear
1 Smooth Smooth
2 Custom Custom

Language Type

LanguageType

STD Library
Int

Enum

Value Name Script Name
1 English English
2 Simplified Chinese Chinese_Simplified
3 Traditional Chinese Chinese_Traditional
4 Thai Thai
5 Vietnamese Vietnamese
6 Indonesian Indonesian
7 Portuguese Portuguese
8 Spanish Spanish
9 Russian Russian
10 Korean Korean
11 French French
12 German German
13 Turkish Turkish
14 Hindi Hindi
15 Japanese Japanese
16 Romanian Romanian
17 Arabic Arabic
18 Burmese Burmese
19 Urdu Urdu
20 Bengali Bengali