(Deprecated, please do not use)
Enum
Value | Name | Script Name |
---|---|---|
706 | Gluttony | Gluttony |
206 | Dash | Dash |
1206 | Camouflage | Camouflage |
3806 | Time Turner | TimeTurner |
6306 | Split Blitz | SplitBlitz |
60001 | Sprint | Sprint |
Rigidbody Type
RigidbodyType
Rigidbody Type
Enum
Value | Name | Script Name |
---|---|---|
1 | Static | Static |
2 | Dynamic | Dynamic |
3 | Kinematic | Kinematic |
Rigidbody Constrain Type
RigidbodyConstrainType
Rigid body motion constraints, each of which can be used in combination
Enum
Value | Name | Script Name |
---|---|---|
0 | None | None |
2 | Freeze Position X | FreezePositionX |
4 | Freeze Position Y | FreezePositionY |
8 | Freeze Position Z | FreezePositionZ |
16 | Freeze Rotation X | FreezeRotationX |
32 | Freeze Rotation Y | FreezeRotationY |
64 | Freeze Rotation Z | FreezeRotationZ |
14 | Freeze Position | FreezePosition |
112 | Freeze Rotation | FreezeRotation |
126 | Freeze All | FreezeAll |
Force Type
ForceType
Several different effects of rigid body forces. Note that this only works for Dynamic types.
Enum
Value | Name | Script Name |
---|---|---|
1 | Force | Force |
2 | Acceleration | Acceleration |
3 | Impulse | Impulse |
4 | Velocity | Velocity |
SkyboxType
SkyboxType
Enumeration of skybox base types
Enum
Value | Name | Script Name |
---|---|---|
UGC_SKYENV_DAY | Daytime | Day |
UGC_SKYENV_NIGHT | Night | Night |
UGC_SKYENV_EVE | Dusk | Dusk |
UGC_SKYENV_CITY | City | City |
UGC_SKYENV_COLORFULSKY | Colorful Sky | Colorful |
UGC_SKYENV_SNOW | Frost Galaxy | FrostGalaxy |
Emote Type
EmoteType
Emote
Enum
Value | Name | Script Name |
---|---|---|
909034005 | Ridicule | Ridicule |
909034007 | RidiculeFunny | RidiculeFunny |
909034004 | GreatConductor | GreatConductor |
909000127 | Energetic | Energetic |
909000099 | Battle In Style | BattleInStyle |
Fog Mode Type
FogModeType
Fog effect base type
Enum
Value | Name | Script Name |
---|---|---|
1 | Linear | Linear |
2 | Exponential | Exponential |
3 | Exponential Squared | ExponentialSquared |
Player State Type
PlayerStateType
Player state type
Enum
Value | Name | Script Name |
---|---|---|
1 | Alive | Alive |
2 | Knocked Down | KnockedDown |
3 | Dead | Dead |
Player Pose Type
PlayerPoseType
Player Stance Types
Enum
Value | Name | Script Name |
---|---|---|
0 | Standing | Standing |
1 | Crouching | Crouching |
2 | Dashing | Sprint |
3 | Prone | Prone |
4 | Swimdash | |
5 | Skydiving | |
6 | Crossover | |
7 | Climbover | |
8 | Knockdown | |
9 | Swimsurfing | |
10 | Highfalling | |
11 | Lowfalling | LowFalling |
12 | Jetflyrush | |
13 | Secondfalling | |
14 | Sitting | |
15 | Catapultfalling | |
16 | Catapultstanding | |
17 | Gliding | |
18 | Glidefalling | |
19 | Fountainfalling | |
20 | Humantirefalling | |
21 | Partydance | |
22 | Flightroamrush | |
23 | Cannonstanding | |
24 | Platform_Falling | |
25 | Jumppadfalling | |
26 | Stropfalling | |
27 | Count |
Gender Type
GenderType
Gender enumeration
Enum
Value | Name | Script Name |
---|---|---|
1 | Female | FeMale |
2 | Male | Male |
Knock-down Type
KnockDownType
How knockdown status is handled
Enum
Value | Name | Script Name |
---|---|---|
0 | Default | Default |
1 | Skip Knockdown | SkipKnockDown |
2 | No Skip Knockdown | NoSkipKnockdown |
Built-In UI Type
BuiltInUIType
A built-in enumeration of UI types, which is automatically generated by the type system.
Level Object Type
LevelObjectType
An enumeration of the level’s object types, which is automatically generated by the system based on the type.
Damage Type
DamageType
Current system-defined damage types
Enum
Value | Name | Script Name |
---|---|---|
1 | Melee | Melee |
2 | Gun | Gun |
3 | Grenade | Grenade |
-1 | ElectricZone | ElectricZone |
-2 | Vehicle | Vehicle |
-4 | Falling | Falling |
-14 | KillZone | KillZone |
-50 | Exit | Exit |
-51 | Disconnect | Disconnect |
-6 | Vehicle Explosion | VehicleExplode |
-8 | Airdrop, Zombie Suicide | Airdrop |
-10 | Burning Damage on Vehicle Explosion | Burning |
-16 | Oil Drum Explosion | OilDrumExplode |
-17 | Missile-Type Weapon | MissileExplode |
-19 | Zombie | Monster |
-20 | Damage Zone | DamageZone |
-23 | Mini Sentry | MiniSentry |
-31 | Character Skill | CharacterSkill |
Score type [Obsolete]
ScoreType
(Deprecated, please do not use)
Enum
Value | Name | Script Name |
---|---|---|
1 | Eliminations | KillCount |
2 | Damage | DamageSum |
3 | Assists | AssistCount |
4 | Order of goals achieved | FinishOrder |
5 | Time of goals achieved | FinishTimestamp |
6 | Amount of goals achieved | FinishCount |
7 | Checkpoint progress | CheckPointProgress |
8 | Rank score | RankScore |
9 | Survival time | SurvivalDuration |
10 | Target score | MainScore |
11 | No. of zombies eliminated | MonsterKillCount |
12 | Zombie elimination assist. | MonsterAssistCount |
13 | DMG to zombies | MonsterDamageSum |
0 | Unknown | Unknown |
VFX Type
VFXType
Special effects
Enum
Value | Name | Script Name |
---|---|---|
UGC_T_34_LY_WS_VFX1 | Sphere | Sphere |
UGC_T_34_LY_WS_VFX2 | Light Beam | LightBeamPreDiscarded |
UGC_T_34_LY_WS_VFX3 | RingPreDiscarded | RingPreDiscarded |
UGC_T_34_LY_WS_VFX4 | Boom | Boom |
UGC_T_34_LY_WS_VFX5 | TelePort | TelePort |
UGC_T_34_LY_WS_VFX6 | Recover | Recover |
UGC_T_36_M_WS_VFX6 | Foot Beam | CircleofHeat |
UGC_T_37_WZY_WS_VFX1 | Ground Marker | Symbolic |
UGC_T_37_WZY_WS_VFX2 | Smoke | Smokey |
UGC_T_37_WZY_WS_VFX3 | Talisman Explosion | CurseExplosion |
UGC_T_37_WZY_WS_VFX4 | Freezing Grenade | FrozenGrenade |
UGC_T_37_WZY_WS_VFX5 | Freeze | Frozen |
UGC_T_37_WZY_WS_VFX6 | Light | Spotlight |
UGC_T_37_WZY_WS_VFX7 | Updraft | UpwardTurbulence |
UGC_T_37_WZY_WS_VFX8 | Gas Explosion | AtmosphereExplosion |
UGC_T_38_WZY_WS_VFX1 | Hider Eliminated | HiderKill |
UGC_T_38_WZY_WS_VFX2 | Rampage | Rampage |
UGC_T_38_WZY_WS_VFX3 | Clone Death | CloneKill |
UGC_T_38_WZY_WS_VFX4 | Shooting Feedback | HitFeedback |
UGC_T_38_WZY_WS_VFX5 | Look Changer | Clone |
UGC_T_38_WZY_WS_VFX6 | Clone | Disguise |
UGC_T_38_WZY_WS_VFX7 | Portal | Portal |
UGC_T_38_WZY_WS_VFX8 | Flashbang Smoke | FlashbangSparks |
UGC_T_38_WZY_WS_VFX9 | Fireball | FireCharge |
UGC_T_38_WZY_WS_VFX10 | Burning in a Loop | CyclicCombustion |
UGC_T_38_WZY_WS_VFX11 | Poison Gas | PoisonGasPreDiscarded |
UGC_T_38_WZY_WS_VFX12 | Heart | Heart |
UGC_T_38_WZY_WS_VFX13 | Soccer | Soccer |
UGC_T_38_WZY_WS_VFX14 | Motion Trail | MotionTrail |
UGC_T_38_WZY_WS_VFX15 | Door | Door |
UGC_T_38_WZY_WS_VFX16 | Fireworks | FireWork |
VFX_INGAME_WS_WATER_ROPSBUFF | Running Shoes VFX | Sneakers |
VFX_INGAME_WS_WATER_BOOM | Explosion VFX | Explosion |
WS_FF_VFX_SPAWNAREA | Spawn Point VFX | Spawnpoint |
WS_FF_VFX_LASER | Laser VFX | Laser |
VFX_INGAME_WS_WATER_RECHARGEMAX | Skill Cast VFX | ReleasingSkill |
VFX_INGAME_WS_WATER_BULLET | Bullet VFX | Ammo |
VFX_INGAME_WS_WATER_HIT | Bullet Hit VFX | HitEffect |
VFX_INGAME_WS_WATER_SHOT | Shooting VFX | FiringEffect |
WS_IPBAR_SPIDERWEB | Skill VFX | SpiderWeb |
UGC_T_36_M_WS_VFX6_01 | Halo | Halo |
UGC_T_36_M_WS_VFX6_02 | Bubble | Bubble |
VFX_UGC_BOOM_01 | Smoke and Dust | Dust |
VFX_UGC_BOOM_02 | Flying Debris | StoneSplash |
VFX_UGC_RECOVER_01 | Line | Line |
VFX_UGC_RECOVER_02 | Flicker | Flicker |
VFX_UGC_TELEPORT_01 | Ring Mechanism | Ring |
VFX_UGC_TELEPORT_02 | Rising Particles | RisingParticle |
WS_FF_VFX_Cobra_grenade_Explode_01 | Smoke | Smoke |
WS_FF_VFX_Cobra_grenade_Explode_02 | Talisman | Curse |
WS_FF_VFX_Default_Grenade_Attri_Debuff_01 | Frozen Area | FreezeZone |
WS_FF_VFX_Default_Grenade_Attri_Debuff_02 | Fog | ColdAir |
WS_FF_VFX_Default_Grenade_Attri_Dot_01 | Snowflake | Snowflake |
WS_FF_VFX_Emote_Female_Cos_Booyahday21_Gun_01 | Fire | Flame |
WS_FF_VFX_Emote_Female_Cos_Cup_01 | Light Beam | LightBeam |
WS_FF_VFX_Emote_Female_Cos_Dragon_01 | Diffusing Poison Gas | SpreadofPoisonGas |
WS_FF_VFX_Griza_Grenade_Explode_01 | Poison Gas | PoisonGas |
WS_FF_VFX_Griza_Grenade_Explode_02 | Explosion Flames | ExplosiveBlaze |
WS_FF_VFX_Griza_Grenade_Explode_03 | Light Effect | LightEffect |
WS_FF_VFX_Griza_Grenade_Explode_04 | Star | Star |
WS_VFX_FIRE | Blazing Bonfire | Bonfire |
WS_VFX_WATER | Water Splash | WaterRing |
WS_VFX_THUNDER | Electric Shock | Thunder |
WS_VFX_INK | Ink VFX | Ink |
WS_VFX_BLOODBALL | Blackhole VFX | BloodBall |
WS_VFX_BLACKHOLE | Blackhole Explosion VFX | BlackHole |
WS_VFX_BLACKHOLE_BOOM | Crystal Ball VFX | BlackHoleBoom |
WS_VFX_LIGHTING | Lighting VFX | Tracerlight |
WS_VFX_TRAILING | Trailing VFX | Trailing |
WS_VFX_FLOG | Fog VFX | Fog |
Weapon Skin Type
WeaponSkinType
Texture Types
Enum
Value | Name | Script Name |
---|---|---|
SceneEdit_Cube_Texture_Bricks | Brick A | BrickA |
SceneEdit_Cube_frame_Texture_01 | Tile A | TileA |
SceneEdit_Cube_frame_Texture_02 | Tile B | TileB |
SceneEdit_Cube_frame_Texture_03 | Tile C | TileC |
SceneEdit_Cube_Texture_Bamboo_01 | Bamboo A | BambooA |
SceneEdit_Cube_Texture_Cement_01 | Cement A | CementA |
SceneEdit_Cube_Texture_Container_01 | Container A | ContainerA |
SceneEdit_Cube_Texture_Grassland_01 | Lawn A | LawnA |
SceneEdit_Cube_Texture_Ice_01 | Ice A | IceA |
SceneEdit_Cube_Texture_Magma_01 | Magma A | MagmaA |
SceneEdit_Cube_Texture_Sand_01 | Sand A | SandA |
SceneEdit_Cube_Texture_Snow_01 | Snow A | SnowA |
SceneEdit_Cube_Texture_Wood_01 | Wood A | WoodA |
SceneEdit_Cube_Texture_Stone_01 | Stone A | StoneA |
SceneEdit_Cube_Texture_Grassland_02 | Lawn B | LawnB |
SceneEdit_Cube_Texture_Wall_01 | Brick B | BrickB |
SceneEdit_Cube_Texture_Wall_02 | Brick C | BrickC |
SceneEdit_Cube_Clear | Clear | Clear |
Icon Type
IconType
Icon
Enum
Value | Name | Script Name |
---|---|---|
T_34_M_WS_ICON_SQUARE | Square | Square |
T_34_M_WS_ICON_QUADRI | Quadrilateral | Quadrilateral |
T_34_M_WS_ICON_RIGHTTRAPEZOID | Right-Angled Trapezoid | RightTrapezoid |
T_34_M_WS_ICON_TRAPEZOID | Trapezoid | Trapezoid |
T_34_M_WS_ICON_HEXAGON | Hexagon | Hexagon |
T_34_M_WS_ICON_CIRCULAR | Circle | Circle |
T_34_M_WS_ICON_TRIANGLE | Triangle | Triangle |
T_34_M_WS_ICON_EXCLAMATIONMARK | Exclamation Mark | ExclamationMark |
T_34_M_WS_ICON_QUESTIONMARK | Question Mark | QuestionMark |
T_34_M_WS_ICON_SIGN | Mark | Mark |
T_34_M_WS_ICON_ARROW | Arrow | Arrow |
T_34_M_WS_ICON_TAGGING | Callout | Pin |
T_34_M_WS_ICON_STONE | Rock | Stone |
T_34_M_WS_ICON_SCISSORS | Scissors | Scissors |
T_34_M_WS_ICON_CLOTH | Paper | Palm |
T_34_M_WS_ICON_UP | Like | ThumbsUp |
T_34_M_WS_ICON_YES | Right | Right |
T_34_M_WS_ICON_WRONG | Wrong | Wrong |
T_34_M_WS_ICON_PLUS | Plus | Plus |
T_34_M_WS_ICON_LIGHTNING | Lightning | Lightning |
T_34_M_WS_ICON_HEART | Heart | Heart |
T_34_M_WS_ICON_STAR | Star | Star |
T_34_M_WS_ICON_MONTH | Moon | Moon |
T_34_M_WS_ICON_DAY | Sun | Sun |
T_34_M_WS_ICON_GLASSES | Glasses | Eye |
T_34_M_WS_ICON_KEY | Key | Key |
T_34_M_WS_ICON_TROPHY | Trophy | Trophy |
T_34_M_WS_ICON_FLAG | Flag | Flag |
T_34_M_WS_ICON_HOURGLASS | Hourglass | Hourglass |
T_34_M_WS_ICON_FOLDER | Folder | Folder |
T_34_M_WS_ICON_OPENFOLDER | Open Folder | OpenFolder |
T_34_M_WS_ICON_HOUSE | House | House |
T_34_M_WS_ICON_REST | Rest | Rest |
T_34_M_WS_ICON_REFRESH | Refresh | Refresh |
T_34_M_WS_ICON_LOOP | Loop | Loop |
T_34_M_WS_ICON_MAGNIFIER | Magnifier | MagnifyingGlass |
T_34_M_WS_ICON_TRASHCAN | Trash Can | TrashCan |
T_34_M_WS_ICON_RETURN | Return | Back |
T_34_M_WS_ICON_DIAMONDS | Diamond | Diamond |
T_34_M_WS_ICON_SWIMMINGCIRCLE | Swim Ring | SwimRing |
T_34_M_WS_ICON_MONEY | Money | Money |
T_34_M_WS_ICON_LOCK | Lock | Lock |
T_34_M_WS_ICON_SETUP | Settings | Setting |
T_34_M_WS_ICON_SIGNOUT | Exit | SignOut |
T_34_M_WS_ICON_DIALOGUE | Dialogue | Dialogue |
T_34_M_WS_ICON_COLLIMATION | Crosshairs | Crosshair |
T_34_M_WS_ICON_GUN | Gun | Gun |
T_34_M_WS_ICON_THESWORD | Sword | Sword |
T_34_M_WS_ICON_BLAST | Explosion | Blast |
T_34_M_WS_ICON_AIM | Aim | Aim |
T_34_M_WS_ICON_CROSS | Cross | Cross |
T_34_M_WS_ICON_DEFENSE | Defense | Shield |
T_34_M_WS_ICON_CORPSE | Zombie | Monster |
T_34_M_WS_ICON_RECYCLING | Recycle | Recycle |
FF_WS_7Days | Gift | Gift |
FF_WS_Clothes | Clothes | Clothes |
FF_WS_Debug_01 | Game | Game |
FF_WS_guest | Player | Player |
FF_WS_MinShop | Store | Store |
FF_WS_Quit | Exit | Exit |
FF_WS_Report_Room_icon | Warning | Warning |
FF_WS_Reservation | Text | Text |
FF_WS_timelimite | Countdown | CountDown |
FF_icon_Pet | Bell | Bell |
T_12_O_PET_TITLE | Pet | PetTabBG |
FF_UI_Bomb_BD | Boom | Boom |
FF_UI_Common_Debug | Repair | Repair |
Icon_Chat_Emoji | Smiling Face | Smiley |
Icon_Chat_Speaker | Speaker | LoudSpeaker |
Icon_PlayCard_unlimited | Loop | CircleBack |
UI_Customize_official_icon | Crown | Crown |
UI_Icon_battle | Battle | Duel |
UI_icon_Guild | Guild | Guild |
UI_icon_HP | Heartbeat | HeartBeat |
UI_Icon_Music | Music | Music |
UI_Icon_Vehicle | Vehicle | Vehicle |
Icon_HUD_Changuo | Melee Weapon | MeleeWeapons |
Icon_HUD_DE | Pistol | Pistol |
Icon_HUD_M4A1 | Rifle | Rifle |
Icon_HUD_M24 | Sniper Rifle | Sniper |
Icon_HUD_M1887 | Shotgun | Shotgun |
Icon_HUD_MP5 | SMG | MachineGun |
Icon_HUD_TREATMENTGUN | Healing Gun | HealPistol |
FF_UI_FirstBlood_icon_kill01 | Shatter Armor | ArmorPiercing |
FF_UI_FirstBlood_icon_kill02 | Headshot | Headshoot |
ui_icon_skill_Andrew_Awakening | Skill 1 | ArmorSpecialist |
ui_icon_skill_Crazygirl | Skill 2 | WallBrawl |
ui_icon_skill_Detective | Skill 3 | TracingSteps |
ui_icon_skill_Djmale | Skill 4 | DropBeat |
ui_icon_skill_MadeManA | Skill 5 | ThrillBattle |
ui_icon_skill_monkeygod | Skill 6 | Camouflage |
ui_icon_skill_Singersb_link | Skill 7 | NuttyMovement |
ui_icon_skill_SoccerStar | Skill 8 | HatTrick |
ui_icon_skill_Superstar | Skill 9 | RiptideRhythm |
ui_icon_skill_ | Skill 10 | SensesShockwave |
SoundEffect Type
SoundEffectType
Sound Effects
Enum
Value | Name | Script Name |
---|---|---|
SOUND_UAV_EXPLODE | Explosion VFX | Explosion |
SOUND_MP5_FIRE | Gunfire | Gunfire |
SOUND_INGAME_WAITINGCOUNTDOWN | Countdown Beep | CountDownDiDi |
SOUND_UI_CLICK_COMMON_DEFAULT | UI Tap | UITap |
SOUND_FEMALE_INJURED_SERIOUS01 | Female Screaming on Hit | InjuredFemale |
SOUND_MALE_INJURED_SERIOUS01 | Male Screaming on Hit | InjuredMale |
SOUND_UI_TOKENPICKUP | Coin Generator | CoinGenerator |
SOUND_SFX_Rushingpets_UI_Checkpoint | Endpoint | FinishingPoint |
SOUND_TELEPORTDOOR_STARTUSE | Trigger | Triggers |
SOUND_PUMPKINSNATCH_RANKDOWN | Rank Down | RankDown |
SFX_REAPER_LIGHTATTACK | Hit | SuccessfulHit |
SOUND_PUMPKINSNATCH_RANKUP | Rank Up | LevelUpDiscarded |
SOUND_USE_MESSAGEBOX | Gentle Tap | GentleTap |
SOUND_VEHICLE_AIRSHIP_BOX_OPEN | Activate Mechanism | StepTrigger |
SOUND_USE_ARMORTOOL | Repair Equipment | RepairEquip |
SOUND_PACEMAKER_HEARTBEAT | Heartbeat | HeartBeat |
SOUND_SFX_Rushingpets_Pets_Drop | Mistake | Mistake |
SOUND_SHRINK_MESSAGEBOX | Reminder | Reminder |
SOUND_FOOTBALL_BOUNCE | Soccer | Football |
SFX_TORTOISE_CHEER | Cheer | Cheer |
SOUND_BOMB_TIME_start | Bomb Warning | BombIndication |
SOUND_BOMB_TIME_END | Before Bomb Explosion | PriorExplosion |
SOUND_INFECTION_HUNTERROAR | Prior to explosion | CharacterAppears |
SOUND_BGM_MODE_INFECTION_FINALPHASE | Prior to explosion | EndBGM |
SOUND_AIR_DROP_PLANE_NORMAL | Prior to explosion | SupplyBox |
SOUND_TELEPORTDOOR_EVENTSTART | Acceleration | Acceleration |
SOUND_TELEPORTDOOR_DISABLE | Disappearance Prompt | DisappearNotification |
SOUND_TELEPORTDOOR_LOOP | Visual Effects | VisualEffects |
SOUND_AMBIENCE_INSECTCRY | Insect Chirping | InsectChirping |
SOUND_ICEWALL_HIT | Dull Hit | HitBlunt |
SOUND_ING_CHAT_TACTICS | Respond | Reaction |
SOUND_GUNSHOW_AWM_Butterfly | Discover Surprise | SurpriseFind |
SOUND_HYPE_MAX_LEVEL | Apparition | Apparition |
SOUND_UI_SHOOTINGGAME_END | Phase Start | PhaseStart |
SOUND_ZOMBIE_FURY | Zombie | Monsters |
SOUND_EMOTE_GHOST_MOVE | Horror | Horror |
SOUND_UI_NOTICE_PEEKABOO_TRANSFORM | Look Changer | Transformation |
SOUND_UI_NOTICE_PEEKABOO_HEARTBEAT_FAST | Fast Heartbeat | PoundingHeart |
SOUND_UI_NOTICE_PEEKABOO_HEARTBEAT_MEDIUM | Medium Heartbeat | MediumHeartbeat |
SOUND_UI_NOTICE_PEEKABOO_HEARTBEAT_SLOW | Slow Heartbeat | SlowHeartbeat |
SOUND_UI_NOTICE_PEEKABOO_FEVERTIME | Rampage | RushTime |
SOUND_UI_CLICK_COMMON_TINY | Tap | Tap |
SOUND_ACTIVESKILLREADY | Skill Recovery | SkillRecover |
SOUND_PVE_JOIN | Join Game | JoinGame |
SOUND_UI_Generator | Mechanical Device Echo | MechanicalDeviceEcho |
SOUND_BUSH_CAMOUFLAGE_MOSQUITO | Mosquito | Mosquito |
SOUND_GAMEOPENING_TYPEWRITER | Rapid Clinking 1 | SharpMechanical |
SOUND_UI_MOTION_COMMON_PROGRESSLONG | Rapid Clinking 2 | Mechanical |
SOUND_CANNON_TURN | Mechanism Activated | GearSwitchedOn |
SOUND_CATAPULT_CHARGE | Charge 1 | Charge |
SOUND_ZombieTank_Walk01 | Footstep | Step |
SOUND_BOMB_SUCCESS | Mission Success 1 | MissionComplete |
SOUND_SFX_UI_EnterFail | Danger 1 | DangerVibrating |
SOUND_ALARM_SHRINK_NORMAL | Danger 2 | DangerAlarm |
SOUND_UI_WAITING_COUNT_DOWN | Countdown 3 | CountdownWithinGame |
SOUND_TIPS_ANNOUNCE | Show Tips | TipsSound |
SOUND_AMBIENCE_BIRD | Crow Caw | CrowCaw |
SOUND_ITEM_BEACONING_DISAPPER | Wrong Destination Beaconing | TeleportWrong |
SOUND_PREVIEW_M60_FOXMIKO | Correct Destination Beaconing | TeleportCorrect |
SOUND_FIST_METEORITE_WHOOSH | TelePort | Teleport |
SOUND_FIST_RAMPAGE4_WHOOSH | Electric Shock | ElectricShock |
SOUND_METEOR | Get Consumable | FallingStar |
SOUND_BGM_PET | Cute Electronic Fantasy BGM | ElectronicBGM |
SOUND_GAMEOVER | Leisure Game BGM | CasualGameBGM |
SOUND_MYSTERY_BOX_PURCHASE | Open Box | OpeningBox |
SOUND_UI_FS_LEVELUP_DEFAULT | Level Up | LevelUp |
SOUND_UI_FS_LEVELUP_FULL | Max. Level | LevelMaxed |
SOUND_PETSTAR_SKILL_BUTTONUI_01 | Tap Button | TappingButton |
SOUND_SFX_Rushingpets_UI_Countdown | Countdown | CountdownDengDeng |
SOUND_SFX_Rushingpets_UI_Defeat | Defeat Enemy | Whistle |
SOUND_SFX_Rushingpets_UI_Finish | End | UIFinish |
SOUND_SFX_Rushingpets_UI_Go | Forward | Forward |
SOUND_SFX_Rushingpets_UI_Victory | Victory | Booyah |
SOUND_TRAINING_RACER_CHECKPOINT | Checkpoint | Checkpoint |
SOUND_UI_TRAINING_COUNTDOWN | Countdown | CountdownMechanical |
SOUND_UI_SHOOTINGGAME_START | Game Start | GameStart |
SOUND_UI_NOTICE_COMMON_COINS_ADD_03 | Get Big Gold | ObtainedManyCoins |
SOUND_UI_NOTICE_COMMON_COINS_ADD_02 | Get Medium Gold | ObtainedCoins |
SOUND_UI_NOTICE_COMMON_COINS_ADD_01 | Get Small Gold | ObtainedSomeCoins |
SOUND_SFX_GUILDWAR_JOIN | Join the Fray | JoinedGameDull |
SOUND_SFX_UI_GUILDWELFARE_REDPOCKET | Guild Supply | OpeningGuildSupply |
SOUND_UI_HORN | Speaker | Horn |
SOUND_UI_KILLLEADER | Impeach Guild Leader | EliminatedBoss |
SOUND_UI_Warehouse_SAVE | Save Warehouse | OpeningWarChest |
SOUND_WEAPON_WS_FIRE | Special Gun Sound | SpecialFiringSound |
SOUND_WEAPON_WS_HIT | Bullet Hit | BulletHitting |
SOUND_WS_FOOTSTEP | Move | Movement |
SOUND_UI_SKILL_UNAVAILABLE | Tap Disable Button | TappingDisabledButton |
SOUND_ACTIVESKILLREADY | Skill Charge Complete | SkillChargingComplete |
SOUND_WS_SKILL_METEORITE | Laser Skill | LaserSkill |
SOUND_WS_ITEM_GET | Get Consumable 2 | GetItem |
SOUND_WS_COUNTDOWN | Countdown | Countdown |
SOUND_WS_RESULTBANNER | Game Over 2 | GameOver |
SOUND_WS_KILL | Elimination Prompt | EliminationNotification |
SOUND_WS_KILL_ENEMY | Boom | Boom |
SOUND_WS_SKILL_BOMB | Energy Orb Skill | ExplosivePaintSkill |
SOUND_WS_SKILL_BLOODPOOL | Crimson Pool Skill | PaintShieldSkill |
Sort Type
SortType
Sort by: ascending ignore zero value, descending, ascending
Enum
Value | Name | Script Name |
---|---|---|
0 | Ascending Order Excludes Zeroes | AscIgnoreZero |
1 | Descending Order | Desc |
2 | Ascending Order | Asc |
Item ID Type
ItemIDType
Item ID
Enum
Value | Name | Script Name |
---|---|---|
1 | Fist | DefaultFist |
21 | Kar98K | Kar98K |
22 | Crossbow | CrossBow |
6402 | FootballShield | FootballShield |
6403 | FootballIce | FootballIce |
150 | Bizon | Bizon |
197 | VSK94 | VSK94 |
2 | M4A1 | M4A1 |
3 | USP | USP |
4 | AWM | AWM |
172 | AWM2 | AWM2 |
5 | M1014 | M1014 |
163 | M10142 | M10142 |
196 | FGL-24 | FGL24 |
6 | AK | AK |
154 | AK2 | AK2 |
7 | UMP | UMP |
169 | UMP2 | UMP2 |
8 | MP5 | MP5 |
9 | EAGLE | EAGLE |
10 | G18 | G18 |
11 | M14 | M14 |
12 | SCAR | SCAR |
156 | SCAR2 | SCAR2 |
178 | GOLD_SCAR_I | GOLD_SCAR_I |
179 | GOLD_SCAR_II | GOLD_SCAR_II |
180 | GOLD_SCAR_III | GOLD_SCAR_III |
184 | GOLD_M1014_I | GOLD_M1014_I |
185 | GOLD_M1014_II | GOLD_M1014_II |
186 | GOLD_M1014_III | GOLD_M1014_III |
39 | HeatGun | HeatGun |
66 | GOLD_HEATGUN_I | GOLD_HEATGUN_I |
132 | GOLD_HEATGUN_II | GOLD_HEATGUN_II |
133 | GOLD_HEATGUN_III | GOLD_HEATGUN_III |
199 | PLASMA_X | PLASMA_X |
21001 | HealingPistol_X | HealingPistol_X |
78 | Healinggun_Sniper | Healinggun_Sniper |
93 | Healing Gun | HealPistol |
13 | VSS | VSS |
14 | Groza | GROZA |
153 | GROZA2 | GROZA2 |
15 | MP40 | MP40 |
164 | MP402 | MP402 |
16 | Pot | Pot |
17 | Parang | Machete |
18 | SKS | SKS |
19 | M249 | M249 |
71 | M2492 | M2492 |
20 | M1873 | M1873 |
23 | M79 | M79 |
24 | FAMAS | FAMAS |
25 | M500 | M500 |
26 | SVD | SVD |
170 | SVD2 | SVD2 |
89 | AC80 | AC80 |
27 | BaseballPole | BaseballPole |
28 | XM8 | XM8 |
159 | XM82 | XM82 |
29 | SPAS12 | SPAS12 |
162 | SPAS122 | SPAS122 |
30 | M60 | M60 |
31 | MGL140 | MGL140 |
32 | P90 | P90 |
166 | P902 | P902 |
33 | AN94 | AN94 |
34 | Katana | Katana |
35 | CG15 | CG15 |
36 | RG550 | RG550 |
37 | Gatling | Gatling |
38 | Hook Gun | HookGun |
19001 | Super Hook Gun | NewHookGun |
40 | ThrowingKnife | ThrowingKnife |
41 | M1887 | M1887 |
119 | M1887X | M1887X |
161 | M18872 | M18872 |
43 | THOMPSON | THOMPSON |
168 | THOMPSON2 | THOMPSON2 |
45 | BLT | BLT |
173 | BLT2 | BLT2 |
46 | AUG | AUG |
47 | PARAFAL | PARAFAL |
158 | PARAFAL2 | PARAFAL2 |
48 | M21A5 | M21A5 |
49 | VECTOR | VECTOR |
50 | MAG7 | MAG7 |
160 | MAG72 | MAG72 |
51 | Scythe | Sickle |
52 | Fancy Hammer | BigHeadHammer |
53 | Knife | Knife |
54 | Kord | Kord |
55 | M1917 | M1917 |
56 | USP_2 | USP_2 |
57 | AR15 | AR15 |
58 | UZI | UZI |
60 | GoldMP5_I | GoldMP5_I |
61 | GoldM60_I | GoldM60_I |
62 | GoldVSS_I | GoldVSS_I |
63 | GoldM14_I | GoldM14_I |
64 | GoldKar98K_I | GoldKar98K_I |
65 | GoldAWM | GoldAWM |
67 | GoldFamas_I | GoldFamas_I |
70 | GoldGroza | GoldGroza |
72 | GoldSVD | GoldSVD |
73 | G36 | G36 |
75 | M24 | M24 |
80 | GoldM4A1_I | GoldM4A1_I |
81 | GoldM4A1_II | GoldM4A1_II |
82 | GoldM4A1_III | GoldM4A1_III |
155 | GoldM4A1_III_ForInfection | GoldM4A1_III_ForInfection |
86 | ChargeBuster | ChargeBuster |
88 | MAC10 | MAC10 |
95 | HandCannon | HandCannon |
97 | IceGun | IceGun |
99 | Shield Gun | ShieldGun |
120 | GoldMP5_II | GoldMP5_II |
121 | GoldMP5_III | GoldMP5_III |
165 | GoldMP5_III_ForInfection | GoldMP5_III_ForInfection |
122 | GoldM60_II | GoldM60_II |
123 | GoldM60_III | GoldM60_III |
167 | GoldM60_III_ForInfection | GoldM60_III_ForInfection |
124 | GoldVSS_II | GoldVSS_II |
125 | GoldVSS_III | GoldVSS_III |
126 | GoldM14_II | GoldM14_II |
127 | GoldM14_III | GoldM14_III |
157 | GoldM14_III_ForInfection | GoldM14_III_ForInfection |
128 | GoldKar98K_II | GoldKar98K_II |
129 | GoldKar98K_III | GoldKar98K_III |
175 | GoldKar98K_III_ForInfection | GoldKar98K_III_ForInfection |
130 | GoldFamas_II | GoldFamas_II |
131 | GoldFamas_III | GoldFamas_III |
601 | Grenade | Grenade |
602 | Flashbang | Flashbang |
603 | Smoke Grenade | SmokeGrenade |
608 | Flash Freeze | FlashFreeze |
301 | Vest1 | Vest1 |
302 | Vest2 | Vest2 |
303 | Lv.3 Vest | Vest3 |
304 | Helmet1 | Helmet1 |
305 | Helmet2 | Helmet2 |
306 | Helmet3 | Helmet3 |
309 | Lv.4 Vest | Vest4 |
401 | Bag1 | Bag1 |
402 | Bag2 | Bag2 |
403 | Bag3 | Bag3 |
501 | Muzzle1 | Muzzle1 |
502 | Muzzle2 | Muzzle2 |
503 | Muzzle3 | Muzzle3 |
504 | Silencer | Silencer |
505 | SMGMuzzle | SMGMuzzle |
506 | ShotgunMuzzle | ShotgunMuzzle |
511 | Magazine 1 | Magazine1 |
512 | Magezine2 | Magazine2 |
513 | Magezine3 | Magazine3 |
516 | DoubleMagezine | DoubleMagazine |
517 | ARMagazine | ARMagazine |
521 | Foregrip1 | Foregrip1 |
522 | Foregrip Lv.2 | Foregrip2 |
523 | Foregrip3 | Foregrip3 |
524 | Bipod | Bipod |
525 | FOREGRIP_MR | FOREGRIP_MR |
544 | STOCK_S | STOCK_S |
545 | STOCK_SR | STOCK_SR |
537 | Thermal Scope | ThermalScope |
541 | Stock1 | Stock1 |
542 | Stock2 | Stock2 |
543 | Stock3 | Stock3 |
5601 | Attachment1ForCompatibility | Attachment1ForCompatibility |
5604 | Attachment4ForCompatibility | Attachment4ForCompatibility |
5605 | Attachment5ForCompatibility | Attachment5ForCompatibility |
5606 | Attachment6ForCompatibility | Attachment6ForCompatibility |
5607 | Attachment8ForCompatibility | Attachment8ForCompatibility |
213 | Inhaler | Inhaler |
108 | Cardiotonic | Cardiotonic |
102 | MedKit | MedKit |
106 | Repair Kit | RepairKit |
2102 | MiniHandle | MiniHandle |
701 | Mushroom 1 | Mushroom1 |
702 | Mushroom2 | Mushroom2 |
703 | Mushroom3 | Mushroom3 |
707 | Mushroom4 | Mushroom4 |
1006 | UAVLite | UAVLite |
1201 | Gloo Wall | GlooWall |
1401 | Landmine | Landmine |
1601 | Flyshoe | Flyshoe |
1602 | DoubleJumpShoe | DoubleJumpShoe |
2003 | Foldwings | Foldwings |
2401 | Dummy | Dummy |
2501 | Electric Surfboard | ElectricSurfboard |
2801 | BombPliers | BombPliers |
3008 | Replacer | Replacer |
201 | AR Ammo | ARAmmo |
202 | HG Ammo | HGAmmo |
203 | SN Ammo | SNAmmo |
204 | SN Ammo | SGAmmo |
205 | SMG Ammo | SMGAmmo |
206 | Bow Ammo | BOWAmmo |
207 | LanuncherAMMO | LauncherAMMO |
214 | FlameGun | FlameGun |
152 | ThowingKnife2ForCompatibility | ThowingKnife2ForCompatibility |
209 | Hook | HookGunAMMO |
177 | Football Gun | FootballGun |
17001 | Fist | Fist |
17002 | Hide-and-seek Flamethrower | HideAndSeekFlamethrower |
5611 | Skill: {0} | |
5612 | Skill: {0} | |
5613 | Skill: {0} | |
5614 | Skill: {0} | |
5615 | Skill: {0} | |
5616 | Skill: {0} | |
5617 | Skill: {0} | |
5618 | Skill: {0} | |
5619 | Skill: {0} | |
5620 | Skill: {0} | |
5621 | Skill: {0} | |
5622 | Skill: {0} | |
5623 | Skill: {0} | |
5624 | Skill: {0} | |
5625 | Skill: {0} | |
5626 | Skill: {0} |
Special Item ID Type
SpecialItemIDType
Special Item ID Type
Enum
Value | Name | Script Name |
---|---|---|
1299 | Gloo Maker | IceWallMaker |
Effect Texture Type [Obsolete]
PresentEffectTextureType_Deprecated
(Deprecated, please do not use)
Enum
Value | Name | Script Name |
---|---|---|
VFX_2X2_Lightning003_BJ | Lightning | Lightning |
VFX_Air_A | Air | Air |
VFX_Bubble001 | Bubble | Bubble |
WS_VFX_Circle002_A | Circle | Circle |
VFX_Darkness_Trail001_BJ | Darkness | Darkness |
WS_VFX_Feather006_A | Feather | Feather |
WS_VFX_Fire001_A | Fire | Fire |
WS_VFX_Flower001_A | Flower | Flower |
VFX_Ghost001 | Ghost | Ghost |
VFX_Gunfire001 | Gunfire | Gunfire |
VFX_Line001 | Line | Line |
WS_VFX_Liquid011 | Liquid | Liquid |
Monster Type
MonsterType
Zombie Types
Enum
Value | Name | Script Name |
---|---|---|
18 | Normal | Regular |
4 | Axe Zombie | WoodCutZombie |
5 | Tossing Zombie | ThrowZombie |
6 | Self-Explode Zombie | ExplosiveZombie |
8 | Tyrant Zombie | TyrantZombie |
9 | Throw Red Zombie | ThrowRedZombie |
10 | MrV | MrV |
11 | Tank Zombie | TankZombie |
12 | Drill Zombie | DrillZombie |
13 | Samurai | Samurai |
21 | Fly Bomb Bee | FlyBombBee |
23 | Mechadrake | ZombieDragon |
Wave Count Type
WaveCountType
Wave
Enum
Value | Name | Script Name |
---|---|---|
1 | Wave1 | Wave1 |
2 | Wave2 | Wave2 |
3 | Wave3 | Wave3 |
255 | Continuous | Continuous |
Wave Interval Type
WaveIntervalType
Interval between waves
Enum
Value | Name | Script Name |
---|---|---|
3 | 3s | Interval3Seconds |
5 | 5s | Interval5Seconds |
10 | 10s | Interval10Seconds |
15 | 15s | Interval15Seconds |
30 | 30s | Interval30Seconds |
9999 | 9999s | Interval9999Seconds |
Buff Type
BuffType
Buff Type
Enum
Value | Name | Script Name |
---|---|---|
0 | Random Buff | RandomBuff |
1 | HP Buff | HPBuff |
2 | Bullet Buff | BulletBuff |
3 | Armor Buff | ArmorBuff |
Sound Drum Type
SoundDrumType
Drumbeat music component type
Enum
Value | Name | Script Name |
---|---|---|
1 | Claps | Claps |
2 | Hihats | Hihats |
3 | Kick | Kick |
4 | OpenHihats | OpenHihats |
5 | Rides | Rides |
6 | Snares | Snares |
Sound Lead1 Type
SoundLead1Type
Lead1 music component type
Enum
Value | Name | Script Name |
---|---|---|
7 | Lead1C2 | Lead1C2 |
8 | Lead1C2# | Lead1C2Sharp |
9 | Lead1D2 | Lead1D2 |
10 | Lead1D2# | Lead1D2Sharp |
11 | Lead1E2 | Lead1E2 |
12 | Lead1F2 | Lead1F2 |
13 | Lead1F2# | Lead1F2Sharp |
14 | Lead1G2 | Lead1G2 |
15 | Lead1G2# | Lead1G2Sharp |
16 | Lead1A2 | Lead1A2 |
17 | Lead1A2# | Lead1A2Sharp |
18 | Lead1B2 | Lead1B2 |
Sound Lead2 Type
SoundLead2Type
Lead2 Music Component Type
Enum
Value | Name | Script Name |
---|---|---|
19 | Lead2C2 | Lead2C2 |
20 | Lead2C2# | Lead2C2Sharp |
21 | Lead2D2 | Lead2D2 |
22 | Lead2D2# | Lead2D2Sharp |
23 | Lead2E2 | Lead2E2 |
24 | Lead2F2 | Lead2F2 |
25 | Lead2F2# | Lead2F2Sharp |
26 | Lead2G2 | Lead2G2 |
27 | Lead2G2# | Lead2G2Sharp |
28 | Lead2A2 | Lead2A2 |
29 | Lead2A2# | Lead2A2Sharp |
30 | Lead2B2 | Lead2B2 |
Sound Lead3 Type
SoundLead3Type
Lead3 Music Component Type
Enum
Value | Name | Script Name |
---|---|---|
31 | Lead3C2 | Lead3C2 |
32 | Lead3C2# | Lead3C2Sharp |
33 | Lead3D2 | Lead3D2 |
34 | Lead3D2# | Lead3D2Sharp |
35 | Lead3E2 | Lead3E2 |
36 | Lead3F2 | Lead3F2 |
37 | Lead3F2# | Lead3F2Sharp |
38 | Lead3G2 | Lead3G2 |
39 | Lead3G2# | Lead3G2Sharp |
40 | Lead3A2 | Lead3A2 |
41 | Lead3A2# | Lead3A2Sharp |
42 | Lead3B2 | Lead3B2 |
Sound Piano Type
SoundPianoType
Key Music Component Type
Enum
Value | Name | Script Name |
---|---|---|
43 | PianoC3 | PianoC3 |
44 | PianoC3# | PianoC3Sharp |
45 | PianoD3 | PianoD3 |
46 | PianoD3# | PianoD3Sharp |
47 | PianoE3 | PianoE3 |
48 | PianoF3 | PianoF3 |
49 | PianoF3# | PianoF3Sharp |
50 | PianoG3 | PianoG3 |
51 | PianoG3# | PianoG3Sharp |
52 | PianoA3 | PianoA3 |
53 | PianoA3# | PianoA3Sharp |
54 | PianoB3 | PianoB3 |
55 | PianoC4 | PianoC4 |
56 | PianoC4# | PianoC4Sharp |
57 | PianoD4 | PianoD4 |
58 | PianoD4# | PianoD4Sharp |
59 | PianoE4 | PianoE4 |
60 | PianoF4 | PianoF4 |
61 | PianoF4# | PianoF4Sharp |
62 | PianoG4 | PianoG4 |
63 | PianoG4# | PianoG4Sharp |
64 | PianoA4 | PianoA4 |
65 | PianoA4# | PianoA4Sharp |
66 | PianoB4 | PianoB4 |
Mini Sentry Attack Range Type
MiniSentryAttackRangeType
Claim Range
Enum
Value | Name | Script Name |
---|---|---|
0 | Near | Near |
1 | Middle | Middle |
2 | Far | Far |
Inventory Type
InventoryType
Item ID
Enum
Value | Name | Script Name |
---|---|---|
0 | Weapons | Weapon |
2 | Helmet | Helmet |
4 | Vest | Vest |
8 | Grenade | Grenade |
Patrol Type
PatrolType
Come Back
Enum
Value | Name | Script Name |
---|---|---|
1 | One Way | OneWay |
2 | Back And Forth | BackAndForth |
3 | Cylic | Cyclic |
Patrol Style Type
PatrolStyleType
Patrol style
Enum
Value | Name | Script Name |
---|---|---|
1 | JustPatrol | JustPatrol |
2 | Patrol While Attack | PatrolWhileAttack |
Fire Type
FireType
Fire Type
Enum
Value | Name | Script Name |
---|---|---|
-1 | None | None |
0 | Auto | Auto |
1 | Single | Single |
2 | 3-Round Bursts | Triple |
3 | Double | Double |
4 | Dump | Dump |
UI Request Purchase Type
UIRequestPurchaseType
Shop request purchase
Enum
Value | Name | Script Name |
---|---|---|
1 | Disabled | Disabled |
2 | Team | Team |
3 | Faction | Faction |
Property Formula Factor type
PropertyFormulaFactorType
Property formula factor type
Enum
Value | Name | Script Name |
---|---|---|
1 | Min Value | MinValue |
2 | Max Value | MaxValue |
3 | Base Coefficient | BaseCoefficient |
4 | Pre-Accumulator | PreAccumulator |
5 | Multiplier | Multiplier |
6 | Multiply Accumulate | MultiplyAccumulate |
7 | Post-Accumulator | PostAccumulator |
Dual-Wield Weapon Type
DualWieldWeaponType
Dual-Wield Weapon Type
Enum
Value | Name | Script Name |
---|---|---|
0 | No Akimbo | NoDualWielding |
1 | CombineSelf | CombineSelf |
2 | CombineAll | CombineAll |
Weapon Type
WeaponType
Weapon Type
Enum
Value | Name | Script Name |
---|---|---|
0 | Rifle | Rifle |
1 | Sniper Rifle | Sniper |
2 | Pistol | Pistol |
3 | Melee | Melee |
4 | Shotgun | Shotgun |
6 | SMG | SubMachineGun |
7 | Special Gun | SpecialGun |
8 | Crossbow | CrossBow |
12 | CG15 | CG15 |
15 | Hook Gun | GrapplingHookGun |
16 | HandCannon | HandCannon |
18 | ThrowingKnife | ThrowingKnife |
19 | IceGun | IceGun |
21 | Flamethrower | FlameThrower |
22 | Throwing Knife | Dagger |
Ammo Type
AmmoType
Ammo Type
Enum
Value | Name | Script Name |
---|---|---|
201 | Rifle Ammo | RifleAmmo |
202 | Pistol Ammo | PistolAmmo |
203 | Sniper Rifle Ammo | SniperAmmo |
204 | Shotgun Ammo | ShotgunAmmo |
205 | SMG Ammo | SubMachineGunAmmo |
206 | Bow Ammo | BowAmmo |
207 | M79 Grenade | M79Ammo |
209 | Hook | Hook |
219 | M79 Specialized Grenade | M79Ammo_Exclusive |
Movable Platform Type
MovePlatformType
How to move objects
Enum
Value | Name | Script Name |
---|---|---|
0 | Move | Move |
1 | Rotation | Rotate |
2 | Scale | Scale |
Loot Ammo Type
LootAmmoType
Loot Ammo Type
Enum
Value | Name | Script Name |
---|---|---|
1014 | Random | Random |
1008 | AR Ammo | ARAmmo |
1009 | SMG Ammo | SMGAmmo |
1010 | SN Ammo | SNAmmo |
1011 | HG Ammo | HGAmmo |
1012 | SN Ammo | SGAmmo |
1013 | Bow Ammo | BOWAmmo |
Loot Consumable Type
LootConsumableType
Loot Consumable Type
Enum
Value | Name | Script Name |
---|---|---|
1024 | Random | Random |
1019 | MedKit | MedKit |
1020 | Repair Kit | RepairKit |
1021 | Horizaline | Horizaline |
1022 | Inhaler | Inhaler |
1023 | Gloo Wall | GlooWall |
Loot Armor Type
LootArmorType
Loot Armor Type
Enum
Value | Name | Script Name |
---|---|---|
1018 | Random | Random |
1015 | Armor Lv1 | ArmorLv1 |
1016 | Armor Lv2 | ArmorLv2 |
1017 | Armor Lv3 | ArmorLv3 |
Loot Throwable Type
LootThrowableType
Loot Throwable Type
Enum
Value | Name | Script Name |
---|---|---|
1029 | Random | Random |
1025 | Grenade | Grenade |
1026 | Flashbang | FlashGrenade |
1027 | Smoke Grenade | SmokeGrenade |
1028 | Flash Freeze | FlashFreeze |
Loot Scope Type
LootScopeType
Loot Scope Type
Enum
Value | Name | Script Name |
---|---|---|
1036 | Random | Random |
1032 | 2x Scope | Scope2x |
1033 | 4x Scope | Scope4x |
1035 | Thermal Scope | ThermalScope |
Loot Weapon Type
LootWeaponType
Loot Weapon Type
Enum
Value | Name | Script Name |
---|---|---|
1000 | Random Weapon Loot | LootWeaponRandom |
1001 | Rifle | AR |
1002 | SMG | SMG |
1003 | Sniper Rifle | SR |
1004 | Pistol | Pistol |
1005 | Shotgun | SG |
1006 | Melee | Melee |
1007 | Crossbow | CrossBow |
1041 | Football Shooter | FootballShooter |
Money Type
MoneyType
Currency type, currently only the base currency type
Enum
Value | Name | Script Name |
---|---|---|
1 | Basic | Basic |
Dynamic Create Level Object Type
DynamicCreateLevelObjectType
Dynamic Create Level Object Type
Enum
Value | Name | Script Name |
---|---|---|
1 | Square Wooden Crate | SquareBox |
2 | Long Wooden Crate | LongBox |
3 | Bush-Covered Long Wooden Crate | Shrub |
4 | Haystack | Haystack |
5 | Wrecked Car | WreckedCar |
6 | Wrecked Bus | WreckedBus |
7 | Container A | ContainerA |
8 | Shipping Container B | ContainerB |
9 | Shipping Container C | ContainerC |
10 | Cabin | Hut |
11 | Turret | GuardTower |
12 | Guardhouse | Outpost |
14 | Two-Story House | HouseB |
16 | Sand Sculpture | SandStructure |
17 | Fountain | Fountain |
18 | Cherry Blossom | CherryBlossom |
19 | One-Story House | HouseA |
20 | Three-Story House | HouseC |
21 | Banana Tree | BananaTree |
22 | Toilet | ToiletBowl |
23 | Fence | Fence |
24 | Destructible Container | BreakableContainer |
25 | Destructible Fence | BreakableFence |
28 | Tire | BounceTire |
32 | Bumper Car | Bumpercar |
33 | Amphibious Vehicle | AmphibianCar |
34 | Jeep | Jeep |
35 | Trash Can | Trashcan |
37 | Medical Tent | MedicalTent |
38 | Garage | Garage |
39 | Painted Wall | PaintedWalls |
40 | Torii | Torii |
41 | Iron Platform | IronPlatform |
42 | Container House | SiteHut |
43 | Trailer | Trailer |
44 | Wall A | WallA |
51 | Musical Notes - Piano | PianoKey1 |
52 | Musical Notes - Piano | PianoKey2 |
53 | Musical Notes - Drum | DrumKey1 |
54 | Musical Notes - Drum | DrumKey2 |
55 | Musical Notes - Synthesizer A | ComboKeyA1 |
56 | Musical Notes - Synthesizer A | ComboKeyA2 |
57 | Musical Notes - Synthesizer B | ComboKeyB1 |
58 | Musical Notes - Synthesizer B | ComboKeyB2 |
59 | Musical Notes - Synthesizer C | ComboKeyC1 |
60 | Musical Notes - Synthesizer C | ComboKeyC2 |
61 | Buff Generator | BuffGenerator |
62 | Propeller Mechanism | Fan |
63 | Frying Pan Mechanism | FlyPan |
64 | Block Mechanism | Cube |
65 | Ring Mechanism | Ring |
66 | Giant Hammer Mechanism | Hammer |
67 | Moving Platform | Board |
68 | Moving Target | ShootingTarget |
69 | Retractable Wall | FlexWall |
70 | Loot Weapon | LootItemBox |
71 | Loot Ammo | LootItemBoxAmmo |
72 | Loot Consumable | LootItemBoxConsumableItem |
73 | Loot Throwable | LootItemBoxProjectile |
74 | Loot Scope | LootItemBoxSight |
75 | Loot Armor | LootItemBoxArmor |
76 | I Pipe | IPipe |
77 | T Pipe | TPipe |
78 | Cross Pipe | PipeIntersection |
79 | Elbow Pipe | PipeCorner |
80 | Giant Mushroom Cluster | MushShade |
81 | Drying Rack | Hanger |
82 | Plank Bridge | WoodenPlank |
83 | Lattice Screen | LatticeScreen |
84 | Concrete Column | Pillar |
85 | Cactus | Cactus |
86 | Dead Wood | LeaflessTree |
87 | Stone Lantern | StoneLantern |
88 | Streetlight | Streetlamp |
89 | Solar Panel | SolarPanel |
90 | Air Conditioner | AirConditionerA |
91 | Square | Block |
92 | Slope | Slope |
95 | Food Truck | FoodTruck |
96 | Death or Invincibility Trigger | StatusTrigger |
97 | Checkpoint | CheckPoint |
98 | Endpoint | FinishingPoint |
99 | Dice | GiantDice |
100 | Bench | Bench |
101 | Bus Stop | BusStop |
102 | Dog House | DogHouse |
103 | Ad Board | AdBoard |
104 | Refinery Tank | RefineryTank |
105 | Graffiti Wall | GraffitiWall |
106 | Stable | Stable |
107 | Stone Arch Bridge | StoneBridge |
108 | Patio Set With Umbrella | SunShade |
109 | Finish Banner | FinishLineArch |
110 | Fortress | Tower |
111 | Monster Spawn Point | MonsterSpawn |
113 | Mark | Marker |
114 | Mini Sentry | MiniSentry |
117 | Custom Trigger | CustomTrigger |
118 | Double Door | DoubleDoor |
119 | Barricade | Roadblock |
120 | Stairs | Stairs |
121 | Stair Landing B | LandingB |
122 | Stair Landing A | LandingA |
123 | Phone Booth | PhoneBooth |
124 | BIS Themed Wall | BISGraffitiWall |
125 | BIS Themed Flower Bed | GraffitiFlowerbed |
126 | Vending Machine | VendingMachine |
127 | Zombie | Monster |
128 | Unit Generator | UnitGenerator |
129 | Sports Car | SuperCar |
130 | Tuk Tuk | TuTuCar |
131 | Destructible Wooden Crate | BreakableBox |
132 | SUV | PickUpTruck |
133 | Motobike | Motobike |
134 | Monster_Truck | MonsterTruck |
135 | Coin Generator | CoinGenerator |
136 | Stair Landing C | LandingC |
137 | Sign | DirectionSign |
138 | Fence | IronFence |
139 | Jersey Machine | JerseyMachine |
140 | Soccer | Football |
141 | Concrete Pillar | ConcretePillar |
184 | Loot Soccer | LootItemBoxSoccer |
187 | Oil Drum | JerryCan |
188 | Low-Gravity Area | AbnormalGravZone |
189 | Weapon | WeaponGenerator |
191 | Fence B | IronFenceB |
192 | Small House A | BrickHouseA |
193 | Damaged Truck | DamagedTruck |
209 | Basic Sphere | BasicSphere |
211 | Basic Cone | BasicCone |
212 | Basic Cylinder | BasicCylinder |
213 | Consumable Generator | Itementity |
215 | Custom Water Body | CustomWaterZone |
218 | Arrow | Arrow |
220 | Dyed Block | ColorBlock |
221 | Dyed Oil Drum | ColorOilBarrel |
222 | Text | TextObject |
223 | Icon | IconObject |
225 | Ice Doll | BlueDoll |
237 | Capsule Trigger | CapsuleTrigger |
238 | Sphere Collision Trigger | SphereTrigger |
239 | Reflective Solid Color Basic Block 1 | ReflectiveCube |
240 | Bumper Car Manufacturer | BumperCarFactory |
241 | Checkered Amusement Park Block | PlaidAmusementParkCube |
253 | Large Screen | Billboard |
254 | Podium | Podium |
255 | Giant Lollipop | GiantLollipop |
256 | Food Truck B | FoodTruckB |
Property Modify Type
PropertyModifyType
Loop Type
Enum
Value | Name | Script Name |
---|---|---|
0 | Default | Default |
1 | Loop | Loop |
2 | Once | Once |
Player Revival Source Type
PlayerReviveSourceType
Resurrection source type: death, fall down
Enum
Value | Name | Script Name |
---|---|---|
1 | Dead | Death |
2 | Knocked Down | KnockDown |
Equipment Type
EquipmentType
Enumeration of item slots
Enum
Value | Name | Script Name |
---|---|---|
0 | Primary Weapon A | PrimaryWeaponA |
1 | Primary WeaponB | PrimaryWeaponB |
2 | Secondary Weapon | SecondaryWeapon |
3 | Grenade | Grenade |
4 | Melee | Melee |
5 | HeavyWeapon | HeavyWeapon |
6 | Helmet | Helmet |
8 | Vest | Vest |
16 | Flashbang | Flash |
23 | Smoke Grenade | SmokeGrenade |
30 | Flash Freeze | FlashFreeze |
13 | Gloo Wall | GlooWall |
14 | Landmine | Landmine |
17 | Mini Sentry | MiniSentry |
21 | Dummy | Dummy |
28 | Personal UAV | PersonalUAV |
12 | Functional Items | FunctionalItems |
Equipment Slot Type
EquipmentSlotType
Enumeration of equipment slots.
Enum
Value | Name | Script Name |
---|---|---|
0 | Primary Weapon A | PrimaryWeaponA |
1 | Primary WeaponB | PrimaryWeaponB |
2 | Secondary Weapon | SecondaryWeapon |
4 | Melee | Melee |
6 | Helmet | Helmet |
7 | Backpack | Bag |
8 | Vest | Vest |
12 | Functional Items | FunctionalItems |
Jersey Style
JerseyStyle
Jersey Style
Enum
Value | Name | Script Name |
---|---|---|
1 | Style A | StyleA |
2 | Style B | StyleB |
3 | Style C | StyleC |
Aim Assist Type
AimAssistType
Aiming aid type
Enum
Value | Name | Script Name |
---|---|---|
0 | Default | Default |
1 | Enable | Enable |
2 | Disable | Disable |
Chat Channel Type
ChatChannelType
Idle chat channel
Enum
Value | Name | Script Name |
---|---|---|
0 | ChannelA | ChannelA |
1 | ChannelB | ChannelB |
2 | ChannelC | ChannelC |
3 | ChannelD | ChannelD |
4 | ChannelE | ChannelE |
5 | ChannelF | ChannelF |
Player Behavior Type
PlayerBehaviorType
Behavior types
Enum
Value | Name | Script Name |
---|---|---|
1 | Move | Move |
2 | Dashing | Sprint |
3 | Attack | Attack |
4 | Jump | Jump |
5 | Window Jump | VaultOver |
6 | Drive | Drive |
7 | Enter Vehicle | EnterVehicle |
8 | Exit Vehicle | ExitVehicle |
9 | Dirve Vehicle | DriveVehicle |
Player Behavior Status Type
PlayerBehaviorStatusType
Player Behavior Status Type
Enum
Value | Name | Script Name |
---|---|---|
0 | Enable | Enable |
1 | Disable | Disable |
2 | Invisible | Invisible |
Attackable Type
AttackableType
Attackable options
Enum
Value | Name | Script Name |
---|---|---|
1 | Yes | TRUE |
2 | No | FALSE |
3 | Default | Default |
Morphable Object
MorphableObject
Morphable Object
Enum
Value | Name | Script Name |
---|---|---|
210 | Bushes | Bushes |
158 | Pumpkin | Pumpkin |
159 | Scarecrow | Scarecrow |
160 | Cabinet | Cabinet |
Loot Soccer Type
LootSoccerType
Loot Soccer Type
Enum
Value | Name | Script Name |
---|---|---|
1040 | Loot Soccer Random | LootSoccerRandom |
1038 | Loot Soccer Shield | LootSoccerShield |
1039 | Loot Soccer Ice | LootSoccerIce |
CameraType
CameraType
Multiple preset camera types available, as well as custom camera types
Enum
Value | Name | Script Name |
---|---|---|
1 | Third-Person Classic | ThirdPersonClassic |
2 | Third-Person | ThirdPerson |
3 | First-Person Classic | FirstPersonClassic |
4 | Top-Down | TopDown |
5 | Side-Scrolling | SideScrolling |
6 | Custom | Custom |
7 | Third-Person Lock | ThirdPersonLock |
8 | Free | Free |
9 | First-Person | FirstPerson |
Camera Block Mode
CameraBlockMode
Motion mode of the camera when there is an obstruction between the camera and the object it is following
Enum
Value | Name | Script Name |
---|---|---|
0 | Stable | Stable |
1 | Zoom | Zoom |
2 | Transparent | Transparent |
Camera Projection Mode
CameraProjectionMode
Camera’s imaging style when rendering a screen
Enum
Value | Name | Script Name |
---|---|---|
0 | Perspective | Perspective |
1 | Orthogonal | Orthogonal |
Camera Transition Type
CameraTransitionType
Camera Transition Type
Enum
Value | Name | Script Name |
---|---|---|
0 | Default | Default |
1 | Smooth | Smooth |
Tween Style Type
TweenStyle
Tween Campaign Playing Style
Enum
Value | Name | Script Name |
---|---|---|
1 | Once | Once |
2 | Loop | Loop |
3 | Ping Pong | PingPong |
Coordinate System Type
CoordinateSystemType
Coordinate System
Enum
Value | Name | Script Name |
---|---|---|
1 | Local Position | LocalPosition |
2 | World Coordinates | WorldPosition |
Game Result Type
GameResultType
results of a competition
Enum
Value | Name | Script Name |
---|---|---|
1 | Victory | Win |
2 | Defeat | Lose |
3 | Victory | Booyah |
4 | Draw | Draw |
Action Type
ActionType
How to perform the attack behavior
Enum
Value | Name | Script Name |
---|---|---|
0 | Active | Active |
1 | Passive | Passive |
2 | No Attack | NoAttack |
Widget Type
WidgetType
Custom UI widgets type enumeration
Enum
Value | Name | Script Name |
---|---|---|
0 | Simple Widget | SimpleWidget |
1 | Image Widget | ImageWidget |
2 | Label Widget | LabelWidget |
3 | Button Widget | ButtonWidget |
4 | Input Label Widget | InputLabelWidget |
5 | Panel | Panel |
6 | Scroll Panel | ScrollPanel |
7 | Grid | Grid |
8 | Layout Widget | LayoutWidget |
9 | Container Widget | ContainerWidget |
10 | Texture Widget | TextureWidget |
11 | Profile Widget | ProfileWidget |
12 | Toggle Widget | ToggleWidget |
13 | Touch Pad Widget | TouchPadWidget |
14 | Joystick Widget | JoystickWidget |
15 | Social Button Widget | SocialButtonWidget |
Fill Type
FillType
Fill type enumeration
Enum
Value | Name | Script Name |
---|---|---|
0 | Simple | Simple |
1 | Sliced | Sliced |
2 | Tiled | Tiled |
3 | Filled | Filled |
5 | Fit | Fit |
Fill Direction Type
FillDirectionType
Fill direction
Enum
Value | Name | Script Name |
---|---|---|
0 | Horizontal | Horizontal |
1 | Vertical | Vertical |
2 | Radial 90° | Radial90 |
3 | Radial 180° | Radial180 |
4 | Radial 360° | Radial360 |
Layout Sort Type
LayoutSortType
Layout Sort Type
Enum
Value | Name | Script Name |
---|---|---|
0 | By Hierarchy | ByHierarchy |
1 | By Priority High To Low | SortByPriorityHighToLow |
2 | By Priority Low To High | SortByPriorityLowToHigh |
Font Type
FontType
Font Type
Enum
Value | Name | Script Name |
---|---|---|
FONT_FF_CN_T | FZLanTingHei | FZLanTingHei |
FONT_SIMPBDO | SimplifiedArabic | SimplifiedArabic |
FONT_NOTOSANS | NotoNastaliqUrdu | NotoNastaliqUrdu |
UIFONT_LATIN_BOLD | GFFLatin | GFFLatin |
UIFONT_LATIN | AgencyFB | AgencyFB |
FONT_SUPERMARKET | Supermarket | Supermarket |
FONT_HINDSILIGURI | HindSiliguri | HindSiliguri |
Ray Cast Layer Type [Obsolete]
RaycastLayerType
(Deprecated, please do not use)
Enum
Value | Name | Script Name |
---|---|---|
0 | Static | Static |
1 | Character | Charactor |
Skeleton [Obsolete]
PlayerBonesType_Deprecated
(Deprecated, please do not use)
Enum
Value | Name | Script Name |
---|---|---|
1 | Head | Head |
2 | Body | Body |
3 | Limbs | Limb |
Outfit Slot Type
OutfitSlotType
Clothing slots
Enum
Value | Name | Script Name |
---|---|---|
3 | Top Wear | Top |
4 | Bottom Wear | Bottom |
5 | Shoes | Shoes |
8 | Facepaint | Facepaint |
11 | Headwear | Head |
12 | Bodysuit | Set |
14 | Facepaint | Mask |
Spray Color
SprayColor
Spray Color
Enum
Value | Name | Script Name |
---|---|---|
1 | Orange | Orange |
2 | Purple | Purple |
3 | Red | Red |
4 | Green | Green |
5 | Blue | Blue |
Player UI type
PlayerUISwitchType
Player UI type
Enum
Value | Name | Script Name |
---|---|---|
1 | Moving Joystick | MovingJoystick |
2 | Dashing | Sprint |
3 | Attack | Attack |
4 | Jump | Jump |
5 | Killing Tips | KillingTips |
6 | Weapon Slot | WeaponSlot |
7 | Mini Map | MiniMap |
8 | Backpack | Bag |
9 | Medical Items | MedicalProps |
10 | Crouch | Crouch |
11 | Prone | Prone |
12 | Teammates Info | TeammatesInfo |
13 | Attack Grenade | AttackGrenade |
14 | Defence Grenade | DefenceGrenade |
15 | Emote | Emote |
16 | Quick Chat | QuickChat |
17 | Pickups | Pickups |
18 | Quick Chat Show | QuickChatShow |
19 | HP | HP |
20 | EP | EP |
21 | Armor | Armor |
22 | Reload | Reload |
23 | Sweap Weapon Quick | SweapWeaponQuick |
24 | Speaker | Speaker |
25 | Microphone | MicroPhone |
26 | Mark | Mark |
27 | Settings | Settings |
28 | Signal | Signal |
29 | Active Skill | ActiveSkill |
30 | Crosshair | Crosshairs |
31 | Passive Skill | PassiveSkill |
Switch Equip Slot
SwitchEquipSlot
Switch Equip Slot
Enum
Value | Name | Script Name |
---|---|---|
0 | Primary Weapon A | PrimaryWeaponA |
1 | Primary WeaponB | PrimaryWeaponB |
2 | Secondary Weapon | SecondaryWeapon |
3 | Grenade | Grenade |
4 | Melee | Melee |
5 | HeavyWeapon | HeavyWeapon |
16 | Flashbang | Flashbang |
23 | Smoke Grenade | SmokeGrenade |
30 | Flash Freeze | FlashFreeze |
21 | DummyGrenade | DummyGrenade |
28 | Personal UAV | PersonalUAV |
Timestamp Format Style Type
TimestampFormatStyleType
Timestamp Format Style Type
Enum
Value | Name | Script Name |
---|---|---|
1 | Date Time | DateTime |
2 | Short Time | ShortTime |
3 | Short Date Time | ShortDateTime |
4 | Short Date | ShortDate |
3-Status Switch
CommonUISwitchValue
A switch with three states, with the option to keep the original logic except for on and off.
Enum
Value | Name | Script Name |
---|---|---|
-1 | Keep original logic | OriginalLogic |
0 | Close | Close |
1 | Show | Show |
Behavior Tree Node Type
BevTreeNodeType
Behavior Tree Node Type
Enum
Value | Name | Script Name |
---|---|---|
1 | Condition Node | ConditionNode |
2 | Action Node | ActionNode |
Monster Skill Type
MonsterSkillType
AI Skill Type
Enum
Value | Name | Script Name |
---|---|---|
1 | Throw Attack | ThrowAttack |
2 | Self-Destruct | Explode |
3 | Dash Attack | DashAttack |
4 | Shock Wave | ShockWave |
6 | Tornado Attack | WindAttack |
13 | Jump Attack | JumpAttack |
22 | Shield Up | ShieldUp |
23 | Shield Broken | ShieldBroken |
Behavior Tree Node Status
BevTreeNodeStatus
Behavior Tree Node Status
Enum
Value | Name | Script Name |
---|---|---|
1 | Finish | Finish |
2 | Running | Running |
Damaged Body Part Type
DamagedBodyPartType
Damaged Body Part Type
Enum
Value | Name | Script Name |
---|---|---|
0 | None | None |
1 | Headwear | Head |
2 | Body | Body |
3 | Limb | Limb |
Seat Type
SeatType
Seat Type
Enum
Value | Name | Script Name |
---|---|---|
0 | Driver | Driver |
1 | Passenger A | PassengerA |
2 | Passenger B | PassengerB |
3 | Passenger C | PassengerC |
Vehicle ID Type
VehicleIDType
Vehicle enumeration
Enum
Value | Name | Script Name |
---|---|---|
118 | Sports Car | SportsCar |
117 | Motorbike | Motorbike |
113 | Jeep | Jeep |
112 | SUV | SUV |
116 | Monster_Truck | MonsterTruck |
114 | Tuk Tuk | TukTuk |
Bot Difficulty Type
BotDifficultyType
Bot Difficulty Type
Enum
Value | Name | Script Name |
---|---|---|
0 | Easy | Easy |
1 | Simple | Simple |
2 | Normal | Normal |
3 | Moderate | Moderate |
4 | Hard | Hard |
5 | Very Hard | Hell |
Natural Constant Type
NaturalConstantType
Mathematical constants
Enum
Value | Name | Script Name |
---|---|---|
3.14159265 | Π | Pi |
2.71828183 | Natural Constant | E |
Platform Type
PlatformType
Platform Type
Enum
Value | Name | Script Name |
---|---|---|
0 | Local | Local |
1 | Client | Client |
2 | Server | Server |
3 | Both | Both |
Status Code
StatusCode
Error code enumeration
Enum
Value | Name | Script Name |
---|---|---|
0 | No Error | NoError |
1 | Data Storage Timeout | DataStorageTimeout |
2 | Data Storage Limit Exceeded | DataStorageLimitExceeded |
3 | Data Storage Parameter Error | DataStorageParameterError |
4 | Failed to create room: no valid Persona IDs | Failed_InvalidAllIDsOnCreate |
5 | Common Error | CommonError |
6 | Membership Closed | PremiumClosed |
7 | Change Team Failed_Not Supported | ChangeTeamFailed_NotSupported |
8 | Change Team Failed_Already In Team | ChangeTeamFailed_AlreadyInTeam |
9 | Change Team Failed_Invalid Target | ChangeTeamFailed_InvalidTarget |
10 | Change Team Failed_Invalid Team | ChangeTeamFailed_InvalidTeam |
11 | Change Team Failed_Eliminated | ChangeTeamFailed_Dead |
12 | Change Team Failed_In Vehicle | ChangeTeamFailed_InVehicle |
101 | T_49_META_TYP_409_I13 | LLM_OK |
102 | LLM_Failed | LLM_FAILED |
103 | LLM_Timeout | LLM_TIMEOUT |
104 | LLM_Invalid_Persona | LLM_INVALID_PERSONA |
105 | T_49_META_TYP_409_I17 | LLM_TOKEN_LIMIT |
106 | LLM_Violation | LLM_VIOLATION |
107 | LLM_Frequent_Request | LLM_FREQUENT_REQUEST |
Camera Viewing Angle Restriction Type
CameraViewingAngleRestrictionType
Limits the range of camera rotation angles
Enum
Value | Name | Script Name |
---|---|---|
0 | Default | |
1 | Wide Range |
Random
Random
Custom curve path waypoint types
Enum
Value | Name | Script Name |
---|---|---|
0 | Linear | Linear |
1 | Smooth | Smooth |
2 | Custom | Custom |
Language Type
LanguageType
Language Type
Enum
Value | Name | Script Name |
---|---|---|
1 | English | English |
2 | Simplified Chinese | Chinese_Simplified |
3 | Traditional Chinese | Chinese_Traditional |
4 | Thai | Thai |
5 | Vietnamese | Vietnamese |
6 | Indonesian | Indonesian |
7 | Portuguese | Portuguese |
8 | Spanish | Spanish |
9 | Russian | Russian |
10 | Korean | Korean |
11 | French | French |
12 | German | German |
13 | Turkish | Turkish |
14 | Hindi | Hindi |
15 | Japanese | Japanese |
16 | Romanian | Romanian |
17 | Arabic | Arabic |
18 | Burmese | Burmese |
19 | Urdu | Urdu |
20 | Bengali | Bengali |