| Weapon Skin ID |
Weapon Skin ID |
| Outfit ID |
Clothing ID |
| Backpack Skin ID |
Backpack Skin ID |
| Vehicle Skin ID |
Vehicle Skin ID |
| Emote Type |
Emote |
| Player Outfit |
The player’s equipment. |
| Player Transform or NPC Outfit |
Clothing information to be retained when the player transforms into another character. |
| Player.Outfit |
AVATAR the player is bound to |
| Player.Weapon Skin IDs |
Weapon Skin IDs |
| Player.Vehicle Skin ID |
Vehicle Skin ID |
| Player.Backpack Skin ID |
Backpack Skin ID |
| Player. |
Clothing information to be kept when the player transforms into another character |
| Weapon.Skin ID |
Gunskin ID |
| Weapon.Prioritize Player Configuration |
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself |
| Backpack.Skin |
Skin ID of the backpack, Skin configuration of the backpack itself |
| Grenade.Skin |
Skin |
| Grenade.Prioritize Player Configuration |
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself |
| Flashbang.Skin |
Skin |
| Flashbang.Prioritize Player Configuration |
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself |
| Smoke Grenade.Skin |
Skin |
| Smoke Grenade.Prioritize Player Configuration |
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself |
| NPC. |
Player (NPC) transformed costume |
| Gloo Wall.Skin |
Skin |
| Gloo Wall.Prioritize Player Configuration |
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself |
| Outfit Slot Type |
Clothing slots |