Declaration
func SetVehicleSkin(target entity<Player>, vehicleSkin VehicleSkinID)
go
Parameters
Input
Name | Type | Description |
---|---|---|
Target | Player | Target Player |
Vehicle Skin | VehicleSkinID | Vehicle Skin ID |
Set the target player's vehicle skin
func SetVehicleSkin(target entity<Player>, vehicleSkin VehicleSkinID)
go
Name | Type | Description |
---|---|---|
Target | Player | Target Player |
Vehicle Skin | VehicleSkinID | Vehicle Skin ID |