Declaration
func SetVehicleSkin(target entity<Player>, vehicleSkin VehicleSkinID)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | Player | Target Player |
| Vehicle Skin | VehicleSkinID | Vehicle Skin ID |
Set the target player's vehicle skin
func SetVehicleSkin(target entity<Player>, vehicleSkin VehicleSkinID)
go
| Name | Type | Description |
|---|---|---|
| Target | Player | Target Player |
| Vehicle Skin | VehicleSkinID | Vehicle Skin ID |