Weapon Skin ID |
Weapon Skin ID |
Outfit ID |
Clothing ID |
Backpack Skin ID |
Backpack Skin ID |
Vehicle Skin ID |
Vehicle Skin ID |
Emote Type |
Emote |
Player Outfit |
The player’s equipment. |
Player Transform or NPC Outfit |
Clothing information to be retained when the player transforms into another character. |
Player.Outfit |
AVATAR the player is bound to |
Player.Weapon Skin IDs |
Weapon Skin IDs |
Player.Vehicle Skin ID |
Vehicle Skin ID |
Player.Backpack Skin ID |
Backpack Skin ID |
Player. |
Clothing information to be kept when the player transforms into another character |
Weapon.Skin ID |
Gunskin ID |
Weapon.Prioritize Player Configuration |
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself |
Backpack.Skin |
Skin ID of the backpack, Skin configuration of the backpack itself |
Grenade.Skin |
Skin |
Grenade.Prioritize Player Configuration |
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself |
Flashbang.Skin |
Skin |
Flashbang.Prioritize Player Configuration |
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself |
Smoke Grenade.Skin |
Skin |
Smoke Grenade.Prioritize Player Configuration |
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself |
NPC. |
Player (NPC) transformed costume |
Gloo Wall.Skin |
Skin |
Gloo Wall.Prioritize Player Configuration |
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself |
Outfit Slot Type |
Clothing slots |