Weapon

Weapon

Items
Componente
Combinar:
Formulable
Buffable

Weapon

Propiedades

Nombre Tipo Descripción Nombre del script
Damage Int Weapon Attack Power Damage
Attack Range Float Attack Range AttackRange
Rate of Fire Float The length of time to wait between bullets, in seconds. AttackInterval
Ammo Mag Size Int Ammo Mag Size AmmoMagSize
Initial Mag Count Int Initial Mag Count InitialMagCount
Armor Penetration Float Armor Penetration ArmorPenetration
Full Damage Distance Float Full Damage Distance FullDamageDistance
Min. Damage Distance Float Min. Damage Distance MinDamageDistance
Min. Damage Int Min. Damage MinDamage
Scatter Threshold Float The number of bullets that can be fired before the scattering begins ScatterThreshold
Max Scatter Ratio Float Bullet Spread Start Count MaxScatterRatio
Weapon ID Item ID Type Solo lectura
Weapon ID
ItemID
Burst Float Minimum wait time in seconds between shots, multiple bullets may be fired per shot depending on shot type FiringInterval
Owner Player Solo lectura
The player who owns the weapon
Owner
Is Consume Ammo Bool Is Consume Ammo IsConsumeAmmo
Akimbo Type Dual-Wield Weapon Type Dual wielding type (0 not dual wielding 1 and self 2 and any weapon) DoubleGunType
Armor Penetration Factor Float Armor damage factor ArmorPenetrationFactor
Player Speed Factor Float Player movement speed effects PlayerSpeedFactor
Body Damage Factor Float Damage percentage for hitting the torso BodyDamageFactor
Head Damage Factor Float Percentage of damage that hits the head HeadDamageFactor
Limb Damage Factor Float Damage percentage for hitting limbs LimbDamageFactor
Other Damage Factor Float Extra Damage Ratio (Vehicle, Oil Drum, Ice Wall) OtherDamageFactor
Visible On Back Bool Visible On Back VisibleOnBack
Knockdown Damage Bonus Int Extra damage for hitting the ground KnockdownDamageBonus
Ammo per Shot Int Ammo per Shot AmmoPerShot
Reload Speed Factor Float Bullet change speed (base speed * factor) ReloadSpeedFactor
Current Ammo Int Current Ammo Count CurrentAmmo
Skin ID Weapon Skin ID Collection
Gunskin ID
SkinID
Prioritize Player Configuration Bool Collection
When player configuration is prioritized, the gun skin configuration on the player overrides the gun skin property of the weapon itself
OverloadByPlayerConfiguration
Enable Skin Attributes Bool When writing in the gun skin’s properties for a weapon, the weapon’s base value is affected by the gun skin EnableSkinAttributes
Scatter Increase Speed Float Diffusion Increase Speed (0.1 = 10% expansion for each additional burst of collision) ScatterIncreaseSpeed
Scatter Recover Speed Float Diffusion recovery speed ScatterRecoverSpeed
Player Speed Factor While Firing Float Player speed effect when firing PlayerSpeedFactorWhileFiring
Scatter Multiplier While Moving Float Diffusion size in case of movement (1.5 = 1.5 * basic collimator size) ScatterMultiplierWhileMoving
Weapon Type Weapon Type Solo lectura
Weapon Type
WeaponType
Ammo Type Ammo Type Solo lectura
Ammo Type
AmmoType
Fire Type Fire Type Fire Type FireType
Is Single Shot Bool Is Single Shot IsSingleShot
Is Silenced Bool Is Silenced IsSilence
ADS Sensitivity Multiplier Float ADS Sensitivity Multiplier SpeedWhileAiming

Event

Nombre Descripción
On Bullet Hit Triggered when the bullet hits the target
On Weapon Be Equiped Triggered when a weapon is equipped by the player
On Weapon Eliminate Triggered when a unit is killed using this weapon
On Weapon Deal Damage Triggered when this weapon deals damage to a unit.
On Reload Triggered when the weapon changes bullets
On Weapon Stop Firing Triggered when the weapon stops firing
On Fire Triggered when the weapon is fired