Componentes y propiedades
Nombre | Descripción |
---|---|
Player Backpack | Player Backpack |
Game entity.Equipment reset each round | Whether or not to reset equipment every round |
Player.Main Weapon | Primary weapon currently in hand. |
Player.Is Drop on Eliminated | Is Drop on Eliminated |
Player.Disable Item Pickup | Switch pickup: trueCan’t pickup, falseCan pickup |
Player.Disable Item Drop | Toggle Discard Item: trueCan’t discard, falseCan discard |
Player.Helmet | Helmet |
Player.Vest | Vest |
Player.Backpack | Backpack |
Special Item ID Type | Special Item ID Type |
Inventory Type | Item ID |
Fire Type | Fire Type |
Weapon | Weapon |
Item Container | Container |
Dual-Wield Weapon Type | Dual-Wield Weapon Type |
Equipment Type | Enumeration of item slots |
Equipment Slot Type | Enumeration of equipment slots. |
Helmet | Helmet entity |
Vest | Body armor |
Mushroom | Mushroom |
Ammo | Ammo |
Backpack | Backpack |
Grenade | Grenade component |
Freezing Grenade | Freezing Grenade |
Flashbang | Tactical thrown weapon that blinds enemies within a certain range for a short period of time. |
Smoke Grenade | When used, it creates smoke that obscures events, which is a useful tool for interrupting enemy attacks. |
Landmine | Sensor mines that can be placed on the ground and will explode when an enemy approaches, be careful not to step on them yourself |
Jet Shoes | Auxiliary equipment for aerial combat, but you need to keep an eye on the energy consumption at all times |
Double Jump Shoes | Shoes fitted with technological power-ups that allow you to jump in the air in two stages |
Fold Wing | A glider that can fly in the sky, use it to land from a high place to move farther away |
Skateboard | Skateboard |
Repair Kit | Repair Kit |
Landmine Created | Landmine Created |
Gloo Wall | Gloo Wall |
Ice Wall Created | Ice Wall Created |
Hook Gun | Hook Gun |
Swing Gun | Power Hook Gun |
Switch Equip Slot | Switch Equip Slot |
Gloo Maker | Gloo Maker |
Grenade Base | Grenade Base |
Grenade Launcher | Thrown Object Props |
Grenade CrossBow | Crossbow |
Grenade HandCannon | Throwable props |
Grenade DeIce Wall | Grenade DeIce Wall |
Attachment | Attachment |
Dagger (ground loot) | Flying Daggers (pickable) |
Dagger | Throwing Knife |
MedKit | MedKit |
Inhaler | Inhaler |
Horizaline | Horizaline |
Launch Pad | Launch Pad |
Launch Pad Level Object | Folded cannon, when unfolded it can be used to launch people out, be careful not to launch yourself out of the safe zone! |
Social Island Snowball | Snowball fight! Punch it! |
Event
Nombre | Descripción |
---|---|
On Equip Armor | Triggered when equipping a helmet, body armor or backpack |
On Equip Weapon | Triggers when equipping a primary, secondary, or melee weapon, including when switching to fists |
On Access Equipment | Triggered when an item corresponding to a slot under the SwitchEquipSlot enumeration is obtained |
On Switch Handheld | Triggered when switching between held items, including switching to fists |
On Use Consumable | Triggered after item is used. Items that have use duration will trigger this event after they are used. |
On Access Item | Triggered when an item is obtained |
On Access Weapon | Triggered when a weapon entity is obtained |
On Drop Weapon | Triggered when the player drops a weapon |
On Drop Consumable | Triggered when the player drops an item other than a weapon |
On Aiming | Triggered when targeting a Aimable entity. |
On Aimed | Triggered when being aimed by a player |
On Bullet Hit | Triggered when the bullet hits the target |
On Weapon Be Equiped | Triggered when a weapon is equipped by the player |
On Reload | Triggered when the weapon changes bullets |
On Hit By Bullet | Triggered when hit by a weapon |
On Picked Up | Triggered when an item is picked up |
On Dropped | Triggered when an item is dropped |
On Equiped | Triggered when this equipment is equipped |
On Landmine Active | Triggered when the object is started after the mine is created |
On Landmine Trigger | Triggered when the object fires after the mine is created |
On Used | Triggered when this device is used |
On Hook Gun Fire | Triggered when the hook gun is fired |
On Throwable Explode | Triggered when a projectile explodes after being thrown. |
On Weapon Stop Firing | Triggered when the weapon stops firing |
On Fire | Triggered when the weapon is fired |
API
Nombre | Descripción |
---|---|
Add Item | Add items to the player and return the list of items issued |
Set Special Item Status | Set the special item status for the player. Special items can only have one |
Clear Residual Level Objects | Clean up the map object residues, including death boxes, created objects, placed objects, thrown objects residues, etc. |
Destroy Item | Delete a certain number of items from the player |
Get Item Count | Get the number of specified items held by the player |
Create Item In Scene | Creates an item or list of items at a specified location. |
Switch Weapon | Switch the player’s weapon to the weapon in the specified slot |
Destroy player item[Obsoleto] | Destroys player items (deprecated, use DeleteEquipment) |
Destroy Equipment | Destroys the weapon in the player’s specified slot |
Set Pickup Status | Sets whether the target player can pick up items |
Set Drop Status | Set whether the target player can drop items |
Clear Backpack | Clear all items in the target player’s backpack, including equipped items |
Get Consumables | Get the consumables in the target player’s backpack consumable column |
Add Attachments | Add an accessory to the weapon in the specified slot. Accessory that does not match the slot will fail to be added; matching but duplicate accessory will replace the original accessory, and the original accessory will be sent to the player’s backpack. If |
Get Equipments | Get the equipment in the backpack equipment column |
Drop Item | Make the target player drop an item |