Declaración
func GetEquipments(target entity<Player>, slot EquipmentSlotType, out var equipments entity<Entity>, out var attachments List<entity<Attachment>>)
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | Target Player |
Slot | EquipmentSlot | Equipment slot |
Afuera
Nombre | Tipo | Descripción |
---|---|---|
Equipments | Entity | The equipment in the specified slot. If there is no equipment, it will be null. |
Attachments | ListT_Attachment | All accessories for this equipment |