Components & Properties
| Name | Description |
|---|---|
| Character skill[Obsolete] | (Deprecated, please do not use) |
| Skill ID | Character Skill ID |
| Game entity.Enable Player Revive | Disable player resurrection if off |
| Game entity.Enable Bot Revive | Disable Bot resurrection if off |
| Game entity.Revival CD | Resurrection time in seconds |
| Game entity.Revival type | Revival Type |
| Game entity.Enable Move | Enable Move |
| Player State Type | Player state type |
| Player Pose Type | Player Stance Types |
| Gender Type | Gender enumeration |
| Player.Player Status | Player Status |
| Player.Movement status | (Deprecated, please do not use) |
| Player.Sprint status | (Deprecated, please do not use) |
| Player.Attack status | (Deprecated, please do not use) |
| Player.Jump status | (Deprecated, please do not use) |
| Player.Gender | Gender |
| Player.Skeleton | The node used to access the skinned rigs |
| Player.Knockdown Status | Handling of knockdown status |
| Player.Show Damage Number | Whether to enable damage skipping, the default is True, which means it’s enabled. |
| Knock-down Type | How knockdown status is handled |
| Player Revival Source Type | Resurrection source type: death, fall down |
| Player Behavior Type | Behavior types |
| Player Behavior Status Type | Player Behavior Status Type |
| Skeleton[Obsolete] | (Deprecated, please do not use) |
| Player UI type | Player UI type |
| Skeleton | Nodes used to access skinned rigs |
| Equipment Accessory | Equipment Accessory |
| Player or Vehicle | Alias to refer to player entity, vehicle entity type |
Event
| Name | Description |
|---|---|
| On Player Quit Midway | Triggered when a player quits midway |
| On Player Join | Triggered when a player joins the game |
| On Player Revived | Triggered when a player is respwaned |
| On Revived | Triggered when the player respwans |
| On Disconnect | Triggered when a player disconnects |
| On Reconnect | Triggered when a player reconnects |
| On Attack | Triggered when the player presses the fire button |
| On Jump | Triggered when the player jumps |
| On Jump Stop | Triggered when the player finishes jumping. |
| On Fall | Triggered when the player falls |
| On Fall Stop | Triggered when the player finishes falling. |
| On Crouch | Triggered when the player crouches |
| On Prone | Triggered when the player goes prone |
| On Sprint | Triggered when the player sprints |
| On Move | Triggered when the player moves |
| On Idle | Triggered when the player is idle |
| On Use Avatar Skill | Triggered when the player uses a skill |
| On Stand Up | Triggered when the player stands up from any other posture |
| On Surfing | Triggered when the player uses a wakeboard |
| On Surfing Stop | Triggered when the player stops using the wakeboard |
| On Sprint Stop | Triggered when the player ends a sprint |
| On User Quit or User Match End | Trigger when the user quits the match or when the match ends |
API
| Name | Description |
|---|---|
| Add HP | Restore health to the designated player without exceeding the health limit |
| Teleport | Teleport the target to a specified location |
| Get random spawn coordinates[Obsolete] | Get the available coordinates of the random spawn point that is currently available but not fully occupied (deprecated, please use GetRandomSpawnPosition) |
| Get Random Spawn Position | Get the coordinates of a random spawn point, which will only be randomly selected from available spawn points that are not fully occupied |
| Revive[Obsolete] | Resurrecting a Designated Player |
| Set Behavior Status | Set the player’s behavior state |
| Play Character Animation Clip | Play character animations, support custom animation resources |
| Play Character Animation Clip Override | Play a character animation clip with the option to override the game’s default animation |
| Set Character | Sets the character resource of the specified player |
| Set Forward | Set the player’s direction |
| Set Skills | Set the target player’s skill list |
| Get Skills | Get the target player’s skill list |
| Quit Game[Obsolete] | Kick the target player out of the game |
| Skeleton scale[Obsolete] | (Obsolete, do not use, see the property |
| Hit Fly | Give the player a knock-up effect. The target player will fall at a fixed acceleration, and will be forced to stop after a collision in the air. |
| Set Default UI Status | Set the target player’s default interface visibility |
| Get Default UI Info | Get the default UI location of the player |
| Request Match Making | The target player requests to match the specified map |
| Set Falling Damage | Set the player’s fall damage, and set different damage according to the height segment |
| Exit Vehicle | Force the targeted player to leave the vehicle |
| Get Local Aim Direction | Get the player’s local aiming direction |
| Start Parachute | Start parachuting |
| Set Local Player Position | When the player is using classic game characters, this API can set the player’s position. |
| Set Local Player Forward | When the player is using classic game characters, this API can set the direction the player is facing. |
| Revive At Next Frame | Revive at the next frame |
| Quit Game at Next Frame | Exit the game at the next frame |