Start Parachute

Player
Server Side
Both Mobile and PC

Start parachuting

Declaration

func StartParachute(target entity<Player>, forcedParachuteHeight float, surfingMaxSpeed Vector2, divingMaxSpeed Vector2, parachutingMaxSpeed Vector2)
go

Parameters

Input

Name Type Description
Target Player Target Player
Forced Parachute Height Float If the altitude is lower than this, the parachute will be forcefully opened.
Surfing Max. Speed Vector2 The speed when gliding, the X component represents the horizontal speed, and the Y component represents the vertical speed; when the Y component is negative, the player falls downward
Diving Max. Speed Vector2 The speed when diving. The X component represents the horizontal speed and the Y component represents the vertical speed. If the Y component is negative, the player falls downward.
Parachuting Max. Speed Vector2 The speed when the parachute is opened. The X component represents the horizontal speed, and the Y component represents the vertical speed. When the Y component is negative, the player falls downward.