Declaration
func SetDefaultUIStatus(target entity<Player>, type PlayerUISwitchType, status CommonUISwitchValue)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | Player | Target Player |
| Type | PlayerHudSwitchType | Player interface type. Player interface type is the UI element used to control players and player-related content. |
| Status | CommonHudSwitchValue | Switch value, determines the visibility of the player interface |