Componentes y propiedades
Nombre | Descripción |
---|---|
Character skill[Obsoleto] | (Deprecated, please do not use) |
Skill ID | Character Skill ID |
Game entity.Enable Player Revive | Disable player resurrection if off |
Game entity.Enable Bot Revive | Disable Bot resurrection if off |
Game entity.Revival CD | Resurrection time in seconds |
Game entity.Revival type | Revival Type |
Game entity.Enable Move | Enable Move |
Player State Type | Player state type |
Player Pose Type | Player Stance Types |
Gender Type | Gender enumeration |
Player.Player Status | Player Status |
Player.Movement status | (Deprecated, please do not use) |
Player.Sprint status | (Deprecated, please do not use) |
Player.Attack status | (Deprecated, please do not use) |
Player.Jump status | (Deprecated, please do not use) |
Player.Gender | Gender |
Player.Skeleton | The node used to access the skinned rigs |
Player.Knockdown Status | Handling of knockdown status |
Player.Show Damage Number | Whether to enable damage skipping, the default is True, which means it’s enabled. |
Knock-down Type | How knockdown status is handled |
Player Revival Source Type | Resurrection source type: death, fall down |
Player Behavior Type | Behavior types |
Player Behavior Status Type | Player Behavior Status Type |
Skeleton[Obsoleto] | (Deprecated, please do not use) |
Player UI type | Player UI type |
Skeleton | Nodes used to access skinned rigs |
Equipment Accessory | Equipment Accessory |
Player or Vehicle | Alias to refer to player entity, vehicle entity type |
Event
Nombre | Descripción |
---|---|
On Player Quit | Triggered when a player quits |
On Player Join | Triggered when a player joins the game |
On Player Revived | Triggered when a player is respwaned |
On Revived | Triggered when the player respwans |
On Disconnect | Triggered when a player disconnects |
On Reconnect | Triggered when a player reconnects |
On Attack | Triggered when the player presses the fire button |
On Jump | Triggered when the player jumps |
On Jump Stop | Triggered when the player finishes jumping. |
On Fall | Triggered when the player falls |
On Fall Stop | Triggered when the player finishes falling. |
On Crouch | Triggered when the player crouches |
On Prone | Triggered when the player goes prone |
On Sprint | Triggered when the player sprints |
On Move | Triggered when the player moves |
On Idle | Triggered when the player is idle |
On Use Avatar Skill | Triggered when the player uses a skill |
On Stand Up | Triggered when the player stands up from any other posture |
On Surfing | Triggered when the player uses a wakeboard |
On Surfing Stop | Triggered when the player stops using the wakeboard |
On Sprint Stop | Triggered when the player ends a sprint |
API
Nombre | Descripción |
---|---|
Add HP | Restore health to the designated player without exceeding the health limit |
Teleport | Teleport the target to a specified location |
Get random spawn coordinates[Obsoleto] | Get the available coordinates of the random spawn point that is currently available but not fully occupied (deprecated, please use GetRandomSpawnPosition) |
Get Random Spawn Position | Get the coordinates of a random spawn point, which will only be randomly selected from available spawn points that are not fully occupied |
Revive | Resurrecting a Designated Player |
Set Behavior Status | Set the player’s behavior state |
Play Character Animation Clip | Play character animations, support custom animation resources |
Play Character Animation Clip Override | Play a character animation clip with the option to override the game’s default animation |
Set Character | Sets the character resource of the specified player |
Set Forward | Set the player’s direction |
Set Skills | Set the target player’s skill list |
Get Skills | Get the target player’s skill list |
Quit Game | Kick the target player out of the game |
Skeleton scale[Obsoleto] | (Obsolete, do not use, see the property |
Hit Fly | Give the player a knock-up effect. The target player will fall at a fixed acceleration, and will be forced to stop after a collision in the air. |
Set Default UI Status | Set the target player’s default interface visibility |
Request Match Making | The target player requests to match the specified map |
Set Falling Damage | Set the player’s fall damage, and set different damage according to the height segment |
Exit Vehicle | Force the targeted player to leave the vehicle |
Get Local Aim Direction | Get the player’s local aiming direction |
Start Parachute | Start parachuting |