Declaración
func HitFly(target entity<Player>, direction Vector3, duration float, velocityY float, velocityXZ float, changeRotation bool)
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | Target Player |
Direction | Vector3 | Knockback direction |
Duration (s) | Float | Knockback duration |
Velocity Y | Float | Initial velocity on the Y axis when knocked back |
Velocity XZ | Float | Initial velocity in the XZ plane when knocked back |
Change Rotation | Bool | Whether to change the player’s direction |