聲明
func HitFly(target entity<Player>, direction Vector3, duration float, velocityY float, velocityXZ float, changeRotation bool)
go
給予玩家擊飛效果,目標玩家會以固定的加速度下墜、並且空中發生撞擊後會強制停止擊飛
func HitFly(target entity<Player>, direction Vector3, duration float, velocityY float, velocityXZ float, changeRotation bool)
go