Declaración
func SetFallingDamage(target entity<Player>, heightSegments List<float>, damageSegments List<int>)
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | Target Player |
Height Segments | ListT_Float | Height Segment List |
Damage Segments | ListT_int | Damage Segment list |