Declaration
func SetBehaviorStatus(target entity<Player>, type PlayerBehaviorType, status PlayerBehaviorStatusType)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | Player | Target Player |
| Type | PlayerBehaviorType | Player behavior type |
| Status | PlayerBehaviorStatus | Enable: HUD button exists and it can be used normally |
| Disable: The HUD button is disabled and cannot be actively or passively entered into this behavior state | ||
| Block: The HUD button is hidden and cannot be actively entered into this behavior state, but c |