Declaration
func PlayCharacterAnimationClipOverride(target entity<Player>, resource AnimationClipID, isLoop bool, overrideGamePlayControl bool)
go
Parameters
Input
Name | Type | Description |
---|---|---|
Target | Player | Target Player |
Resource | AnimationClipID | Custom animation resource ID |
Is Loop | Bool | Whether to loop playback |
Override Gameplay Control | Bool | Whether to override the default animation of the game |