Declaration
func PlayCharacterAnimationClipOverride(target entity<Player>, resource AnimationClipID, isLoop bool, overrideGamePlayControl bool)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | Player | Target Player |
| Resource | AnimationClipID | Custom animation resource ID |
| Is Loop | Bool | Whether to loop playback |
| Override Gameplay Control | Bool | Whether to override the default animation of the game |