| Player.Spawn point |
(Deprecated, please do not use) |
| Level Object.Name |
(Deprecated, please do not use) |
| Level Object.Item ID |
Item ID of the entity |
| Level Object.Static NavMesh generation |
Only for static loading of objects, to determine if the NavMesh is statically generated. |
| Level Object.Is Dynamic Obstacle |
Whether it is dynamic blocking of NavMesh or not |
| Level Object. |
Asynchronous loading |
| Level Object. |
\ |
| Level Object. |
\ |
| Level Object. |
\ |
| Level Object Type |
An enumeration of the level’s object types, which is automatically generated by the system based on the type. |
| Weapon Skin Type |
Gun Skin Type |
| Vehicle Skin Type |
Vehicle Skin Types |
| Outfit Skin Type |
Skin |
| Backpack Skin Type |
Backpack Skin Types |
| Object Texture |
Texture Types |
| Effect Texture Type[Obsolete] |
(Deprecated, please do not use) |
| Turret |
Turret |
| Spawn Point |
The player’s birth point |
| Customize Trigger |
Triggers for triggering the player’s (or other object’s) entry and exit events |
| Death or Invincibility Trigger |
Death or invulnerability triggers that control whether the player is dead or invulnerable effects when entering based on properties |
| Dynamic Fence |
Fence around the birth point, close it to leave the birth point |
| Supply Box Trigger[Obsolete] |
(Deprecated, please do not use) |
| Monster Spawn |
Monster Spawn |
| Spawn Zone |
Player birth area (rectangle) |
| PresentEffectGenerator[Obsolete] |
(Deprecated, please do not use) |
| Effect Container |
Effect Container |
| Buff Type |
Buff Type |
| Sound Drum Type |
Drumbeat music component type |
| Sound Lead1 Type |
Lead1 music component type |
| Sound Lead2 Type |
Lead2 Music Component Type |
| Sound Lead3 Type |
Lead3 Music Component Type |
| Sound Piano Type |
Key Music Component Type |
| Mini Sentry Attack Range Type |
Claim Range |
| Common Level Object |
Common Level Object |
| Destructible Object |
Destructible Object |
| General Spawn Point |
General Spawn Point |
| Vehicle |
Vehicle |
| Car |
Vehicle component, which is an extension of the Carrier component. |
| Portal |
Players can be teleported to a specific location upon entry |
| Buff Generator |
Buffs can be generated on demand |
| Moving Platform |
Moving Platform |
| Loot Weapon |
Generates a weapon drop of the selected type. |
| Loot Ammo |
Generates ammo drops of the selected type |
| Loot Consumable |
Generates a consumable drop of the selected type. |
| Loot Throwable |
Generates a selected type of projectile drop |
| Loot Scope |
Spawns a scope drop of the selected type |
| Loot Armor |
Generates the selected type of armor drop. |
| Vending Machine |
Entering the trigger range opens the Bound Shop. |
| Dice |
Bouncy Dice |
| Bouncing Tire |
Players step on them and they will be bounced to a specific location. |
| Keyboard |
Players will make a sound when stepping on them |
| Basic Scalable |
Basic Scalable |
| Movable Platform Type |
How to move objects |
| Loot Ammo Type |
Loot Ammo Type |
| Loot Consumable Type |
Loot Consumable Type |
| Loot Armor Type |
Loot Armor Type |
| Loot Throwable Type |
Loot Throwable Type |
| Loot Scope Type |
Loot Scope Type |
| Loot Weapon Type |
Loot Weapon Type |
| Dynamic Create Level Object Type |
Dynamic Create Level Object Type |
| Coin Generator |
Coin Generator |
| Drum Music |
Drum Music |
| Lead1 Music |
Lead1 Music |
| Lead2 Music |
Lead2 Music |
| Lead3 Music |
Lead3 Music |
| Oil Drum |
Oil Drum |
| Low-Gravity Area |
Low-Gravity Area |
| Basic Sphere |
Basic Sphere |
| Basic Cylinder |
Basic Cylinder |
| Water Zone |
Areas where you can swim after entering |
| Zip Line |
Zipline |
| Pointlight |
A type of light source that emits light of equal intensity in all directions from the position of the light source. |
| Spotlight |
A type of light source that emits a cone of light in the negative Y-axis direction from the light source, defaulting to the ground. |
| Motorbike |
Motorcycle Carrier |
| Tuk Tuk |
Assault vehicle (tricycle) carrier |
| Amphibian |
Amphibious/Machine Gun Motorcycle Vehicle |
| Sports Car |
Four-wheeled vehicle |
| Mini Sentry |
Artificial Intelligence Turret made of high-tech materials that actively searches for and attacks enemies within a certain range. |
| Mini Sentry Created |
Turret generated by using turret consumable. |
|
Defense tower attack target type |
| Sphere Trigger |
Sphere Trigger |
| Capsule Trigger |
Capsule Trigger |
| Seat Type |
Seat Type |
| Timer |
Timer objects |
| AnimationTrigger |
AnimationTrigger |
| Collider Collection |
Components used to describe collision shapes |
| Window Climbing Logic Object |
Can be triggered to go over obstacles |
| Skyblaster |
Helicopter Carrier |
| Advanced NPC |
NPC |