Components & Properties
Name | Description |
---|---|
Player.Spawn point | \ |
Level Object.Name | The name of the skill button. Used for parameter sending during OnClick incidents, so uniqueness must be guaranteed. |
Level Object.Item ID | The entity’s corresponding item ID |
Level Object.Static NavMesh generation | Only used to check for static NavMesh generation when static loading objects |
Level Object.Is Dynamic Obstacle | Is a dynamic obstacle for NavMesh |
Level Object. | \ |
Level Object Type | \ |
Weapon Skin Type | Weapon Skin Type |
Vehicle Skin Type | Vehicle skin type |
Outfit Skin Type | Skin types for outfits |
Backpack Skin Type | Backpack skin type |
Object Texture | \ |
Effect Texture Type[Obsolete] | Particle Mapping |
Turret | \ |
Spawn Point | \ |
Customize Trigger | \ |
Death or Invincibility Trigger | \ |
Dynamic Fence | \ |
Supply Box Trigger[Obsolete] | \ |
Monster Spawn | \ |
Spawn Box | \ |
PresentEffectGenerator[Obsolete] | \ |
Effect Container | The special effects object |
Buff Type | Buff Type |
Sound Drum Type | Component type: drums |
Sound Lead1 Type | Component type: piano (treble) |
Sound Lead2 Type | Component type: piano (alto) |
Sound Lead3 Type | Component type: piano (bass) |
Sound Piano Type | Music Type |
Mini Sentry Attack Range Type | Enemy scan distance |
Common Level Object | \ |
Destructible Object | \ |
General Spawn Point | \ |
Vehicle | \ |
Car | \ |
Portal | \ |
Buff Generator | \ |
Moving Platform | \ |
Loot Weapon | \ |
Loot Ammo | \ |
Loot Consumable | \ |
Loot Throwable | \ |
Loot Scope | \ |
Loot Armor | \ |
Vending Machine | \ |
Dice | \ |
Bouncing Tire | \ |
Keyboard | \ |
Basic Scalable | \ |
Movable Platform Type | \ |
Loot Ammo Type | \ |
Loot Consumable Type | \ |
Loot Armor Type | \ |
Loot Throwable Type | \ |
Loot Scope Type | \ |
Loot Weapon Type | \ |
Dynamic Create Level Object Type | The object type that can be created using blocks |
Coin Generator | Coin Generator |
Drum Music | \ |
Lead1 Music | \ |
Lead2 Music | \ |
Lead3 Music | \ |
Oil Drum | \ |
Low-Gravity Area | \ |
Basic Sphere | \ |
Basic Cylinder | \ |
Water Zone | \ |
Zip Line | \ |
Pointlight | \ |
Spotlight | T_47_XXJ_WS_SPOTLIGHT_D |
Motorbike | \ |
Tuk Tuk | \ |
Amphibian | \ |
Sports Car | \ |
Mini Sentry | Auto turret made out of modern technology. It will scan and attack enemies near by. |
Mini Sentry Created | Auto turret made out of modern technology. It will scan and attack enemies near by. |
The enum for the types of targets a turret can attack | |
Sphere Trigger | \ |
Capsule Trigger | \ |
Seat Type | \ |
Timer | Timer Object |
AnimationTrigger | Animation Trigger |
Collider Collection | The component used to describe the collision shape |
Window Climbing Logic Object | Triggers vaulting (jumping over obstacles) |
Skyblaster | A type of flying vehicle |
Advanced NPC | The NPC object |
Event
Name | Description |
---|---|
On Player Enter | Triggered when a player enters the trigger |
On Player Leave | Triggered when a player leaves the trigger |
When player enters vehicle | Fires when an entity enters a vehicle, either as a driver or a passenger |
On Enter Vehicle | Triggered when an entity enters a vehicle, either as a driver or a passenger. |
When player exits vehicle | Fires when an entity leaves a vehicle |
On Leave Vehicle | Fires when an entity leaves a vehicle. |
When player drives vehicle | Triggered when the entity is driving a vehicle, and is the driver in the vehicle |
On Drive Vehicle | Triggered when the entity is driving a vehicle |
On Entered | Triggered when a vehicle is entered by an entity |
On Left | Triggered when a vehicle has an entity leave it |
On Drived | Triggered when the vehicle is driven by an entity |
After player is teleported | Fires after an entity uses a portal to teleport (deprecated, please use OnBouncesOffTire) |
On Use Portal | Fires after an entity uses a portal to teleport. |
When player bounces off tire | Fired when an entity bounces |
On Bounced By Tire | Fires after an entity is bounced by a tire. |
On Teleport Entity | Triggered after a portal causes an entity to teleport. |
On Bounce Entity | Triggered after a tire has bounced an entity. |
On Hit Fly Entity | Triggered when a trap knocks out an entity. |
When player collides with trigger | Triggered when an entity is knocked away by a trap |
On Hit Fly | Triggered when an entity is knocked away by a trap. |
On Explode | Triggered when a vehicle or dye barrel explodes |
API
Name | Description |
---|---|
Remove object[Obsolete] | Delete the placed objects in the scene (deprecated, please use DeleteEntity) |
Create Level Object | Create scene object at the specified coordinate |
Filter Level Objects | Get Scene Objects |
Check Trigger By Order | Checks whether the player can trigger the current checkpoint |
Enter Vehicle | Forces the target player to enter the specified vehicle |