Car

Car

Level Object
Component
Combine:
Vehicle

Vehicle component, which is an extension of the Carrier component.

Properties

Name Type Description Script Name
Engine Horsepower Float Horsepower gained by the vehicle when using the gas button EngineHorsepower
Brake Horsepower Float Horsepower gained by the vehicle when using the reverse/brake button BrakeHorsepower
HighSpeedSteerAngle Float Read Only
Maximum steering angle at high speed
HighSpeedSteerAngle
HighSpeedSteerAngleAtspeed Float Read Only
Speed threshold applied to the maximum steering angle at high speeds
HighSpeedSteerAngleAtSpeed
Max Speed Float After reaching the maximum speed, the carrier does not provide any more horsepower, but the carrier may exceed that maximum speed (e.g. through a downhill) MaxSpeed
IdleBrakeInput Float Read Only
When the carrier is not being maneuvered, decelerate the carrier by multiplying IdleBrakeInput by BrakeTorque
IdleBrakeInput
CrashMessFactor Float Damage calculation for crashes, applying the parameters of the damage formula CrashMessFactor
Crash Max. Speed Float Damage calculation for crashing, damage will not be increased even if the speed is exceeded. CrashMaxSpeed
CrashMinDamage Float Damage calculation for ramming, minimum damage CrashMinDamage
CrashMaxDamage Float Damage calculation for ramming, maximum damage CrashMaxDamage