Declaration
func CreateLevelObject(out var createdEntity entity<LevelObject>, postion Vector3, levelObject int)
go
Parameters
Input
Name | Type | Description |
---|---|---|
Postion | Vector3 | The location where the object is spawned |
Level Object | Int | The created object type ID. Need to be registered in the asset registry before using it in the code script. |
Out
Name | Type | Description |
---|---|---|
Created Entity | LevelObject | Created scene object entity |