Level Object

Módulo requerido

Componentes y propiedades

Nombre Descripción
Player.Spawn point (Deprecated, please do not use)
Level Object.Name (Deprecated, please do not use)
Level Object.Item ID Item ID of the entity
Level Object.Static NavMesh generation Only for static loading of objects, to determine if the NavMesh is statically generated.
Level Object.Is Dynamic Obstacle Whether it is dynamic blocking of NavMesh or not
Level Object. Asynchronous loading
Level Object. \
Level Object. \
Level Object. \
Level Object Type An enumeration of the level’s object types, which is automatically generated by the system based on the type.
Weapon Skin Type Gun Skin Type
Vehicle Skin Type Vehicle Skin Types
Outfit Skin Type Skin
Backpack Skin Type Backpack Skin Types
Object Texture Texture Types
Effect Texture Type[Obsoleto] (Deprecated, please do not use)
Turret Turret
Spawn Point The player’s birth point
Customize Trigger Triggers for triggering the player’s (or other object’s) entry and exit events
Death or Invincibility Trigger Death or invulnerability triggers that control whether the player is dead or invulnerable effects when entering based on properties
Dynamic Fence Fence around the birth point, close it to leave the birth point
Supply Box Trigger[Obsoleto] (Deprecated, please do not use)
Monster Spawn Monster Spawn
Spawn Box Player birth area (rectangle)
PresentEffectGenerator[Obsoleto] (Deprecated, please do not use)
Effect Container Effect Container
Buff Type Buff Type
Sound Drum Type Drumbeat music component type
Sound Lead1 Type Lead1 music component type
Sound Lead2 Type Lead2 Music Component Type
Sound Lead3 Type Lead3 Music Component Type
Sound Piano Type Key Music Component Type
Mini Sentry Attack Range Type Claim Range
Common Level Object Common Level Object
Destructible Object Destructible Object
General Spawn Point General Spawn Point
Vehicle Vehicle
Car Vehicle component, which is an extension of the Carrier component.
Portal Players can be teleported to a specific location upon entry
Buff Generator Buffs can be generated on demand
Moving Platform Moving Platform
Loot Weapon Generates a weapon drop of the selected type.
Loot Ammo Generates ammo drops of the selected type
Loot Consumable Generates a consumable drop of the selected type.
Loot Throwable Generates a selected type of projectile drop
Loot Scope Spawns a scope drop of the selected type
Loot Armor Generates the selected type of armor drop.
Vending Machine Entering the trigger range opens the Bound Shop.
Dice Bouncy Dice
Bouncing Tire Players step on them and they will be bounced to a specific location.
Keyboard Players will make a sound when stepping on them
Basic Scalable Basic Scalable
Movable Platform Type How to move objects
Loot Ammo Type Loot Ammo Type
Loot Consumable Type Loot Consumable Type
Loot Armor Type Loot Armor Type
Loot Throwable Type Loot Throwable Type
Loot Scope Type Loot Scope Type
Loot Weapon Type Loot Weapon Type
Dynamic Create Level Object Type Dynamic Create Level Object Type
Coin Generator Coin Generator
Drum Music Drum Music
Lead1 Music Lead1 Music
Lead2 Music Lead2 Music
Lead3 Music Lead3 Music
Oil Drum Oil Drum
Low-Gravity Area Low-Gravity Area
Basic Sphere Basic Sphere
Basic Cylinder Basic Cylinder
Water Zone Areas where you can swim after entering
Zip Line Zipline
Pointlight A type of light source that emits light of equal intensity in all directions from the position of the light source.
Spotlight A type of light source that emits a cone of light in the negative Y-axis direction from the light source, defaulting to the ground.
Motorbike Motorcycle Carrier
Tuk Tuk Assault vehicle (tricycle) carrier
Amphibian Amphibious/Machine Gun Motorcycle Vehicle
Sports Car Four-wheeled vehicle
Mini Sentry Artificial Intelligence Turret made of high-tech materials that actively searches for and attacks enemies within a certain range.
Mini Sentry Created Turret generated by using turret consumable.
Defense tower attack target type
Sphere Trigger Sphere Trigger
Capsule Trigger Capsule Trigger
Seat Type Seat Type
Timer Timer objects
AnimationTrigger AnimationTrigger
Collider Collection Components used to describe collision shapes
Window Climbing Logic Object Can be triggered to go over obstacles
Skyblaster Helicopter Carrier
Advanced NPC NPC

Event

Nombre Descripción
On Player Enter Triggered when a player enters the trigger
On Player Leave Triggered when a player leaves the trigger
When player enters vehicle Fires when an entity enters a vehicle, either as a driver or a passenger
On Enter Vehicle Triggered when an entity enters a vehicle, either as a driver or a passenger.
When player exits vehicle Fires when an entity leaves a vehicle
On Leave Vehicle Fires when an entity leaves a vehicle.
When player drives vehicle Triggered when the entity is driving a vehicle, and is the driver in the vehicle
On Drive Vehicle Triggered when the entity is driving a vehicle
On Entered Triggered when a vehicle is entered by an entity
On Left Triggered when a vehicle has an entity leave it
On Drived Triggered when the vehicle is driven by an entity
After player is teleported Fires after an entity uses a portal to teleport (deprecated, please use OnBouncesOffTire)
On Use Portal Fires after an entity uses a portal to teleport.
When player bounces off tire Fired when an entity bounces
On Bounced By Tire Fires after an entity is bounced by a tire.
On Teleport Entity Triggered after a portal causes an entity to teleport.
On Bounce Entity Triggered after a tire has bounced an entity.
On Hit Fly Entity Triggered when a trap knocks out an entity.
When player collides with trigger Triggered when an entity is knocked away by a trap
On Hit Fly Triggered when an entity is knocked away by a trap.
On Explode Triggered when a vehicle or dye barrel explodes

API

Nombre Descripción
Remove object[Obsoleto] Delete the placed objects in the scene (deprecated, please use DeleteEntity)
Create Level Object Create scene object at the specified coordinate
Filter Level Objects Get Scene Objects
Check Trigger By Order Checks whether the player can trigger the current checkpoint
Enter Vehicle Forces the target player to enter the specified vehicle