Player.Spawn point |
(Deprecated, please do not use) |
Level Object.Name |
(Deprecated, please do not use) |
Level Object.Item ID |
Item ID of the entity |
Level Object.Static NavMesh generation |
Only for static loading of objects, to determine if the NavMesh is statically generated. |
Level Object.Is Dynamic Obstacle |
Whether it is dynamic blocking of NavMesh or not |
Level Object. |
Asynchronous loading |
Level Object. |
\ |
Level Object. |
\ |
Level Object. |
\ |
Level Object Type |
An enumeration of the level’s object types, which is automatically generated by the system based on the type. |
Weapon Skin Type |
Gun Skin Type |
Vehicle Skin Type |
Vehicle Skin Types |
Outfit Skin Type |
Skin |
Backpack Skin Type |
Backpack Skin Types |
Object Texture |
Texture Types |
Effect Texture Type[Obsoleto] |
(Deprecated, please do not use) |
Turret |
Turret |
Spawn Point |
The player’s birth point |
Customize Trigger |
Triggers for triggering the player’s (or other object’s) entry and exit events |
Death or Invincibility Trigger |
Death or invulnerability triggers that control whether the player is dead or invulnerable effects when entering based on properties |
Dynamic Fence |
Fence around the birth point, close it to leave the birth point |
Supply Box Trigger[Obsoleto] |
(Deprecated, please do not use) |
Monster Spawn |
Monster Spawn |
Spawn Box |
Player birth area (rectangle) |
PresentEffectGenerator[Obsoleto] |
(Deprecated, please do not use) |
Effect Container |
Effect Container |
Buff Type |
Buff Type |
Sound Drum Type |
Drumbeat music component type |
Sound Lead1 Type |
Lead1 music component type |
Sound Lead2 Type |
Lead2 Music Component Type |
Sound Lead3 Type |
Lead3 Music Component Type |
Sound Piano Type |
Key Music Component Type |
Mini Sentry Attack Range Type |
Claim Range |
Common Level Object |
Common Level Object |
Destructible Object |
Destructible Object |
General Spawn Point |
General Spawn Point |
Vehicle |
Vehicle |
Car |
Vehicle component, which is an extension of the Carrier component. |
Portal |
Players can be teleported to a specific location upon entry |
Buff Generator |
Buffs can be generated on demand |
Moving Platform |
Moving Platform |
Loot Weapon |
Generates a weapon drop of the selected type. |
Loot Ammo |
Generates ammo drops of the selected type |
Loot Consumable |
Generates a consumable drop of the selected type. |
Loot Throwable |
Generates a selected type of projectile drop |
Loot Scope |
Spawns a scope drop of the selected type |
Loot Armor |
Generates the selected type of armor drop. |
Vending Machine |
Entering the trigger range opens the Bound Shop. |
Dice |
Bouncy Dice |
Bouncing Tire |
Players step on them and they will be bounced to a specific location. |
Keyboard |
Players will make a sound when stepping on them |
Basic Scalable |
Basic Scalable |
Movable Platform Type |
How to move objects |
Loot Ammo Type |
Loot Ammo Type |
Loot Consumable Type |
Loot Consumable Type |
Loot Armor Type |
Loot Armor Type |
Loot Throwable Type |
Loot Throwable Type |
Loot Scope Type |
Loot Scope Type |
Loot Weapon Type |
Loot Weapon Type |
Dynamic Create Level Object Type |
Dynamic Create Level Object Type |
Coin Generator |
Coin Generator |
Drum Music |
Drum Music |
Lead1 Music |
Lead1 Music |
Lead2 Music |
Lead2 Music |
Lead3 Music |
Lead3 Music |
Oil Drum |
Oil Drum |
Low-Gravity Area |
Low-Gravity Area |
Basic Sphere |
Basic Sphere |
Basic Cylinder |
Basic Cylinder |
Water Zone |
Areas where you can swim after entering |
Zip Line |
Zipline |
Pointlight |
A type of light source that emits light of equal intensity in all directions from the position of the light source. |
Spotlight |
A type of light source that emits a cone of light in the negative Y-axis direction from the light source, defaulting to the ground. |
Motorbike |
Motorcycle Carrier |
Tuk Tuk |
Assault vehicle (tricycle) carrier |
Amphibian |
Amphibious/Machine Gun Motorcycle Vehicle |
Sports Car |
Four-wheeled vehicle |
Mini Sentry |
Artificial Intelligence Turret made of high-tech materials that actively searches for and attacks enemies within a certain range. |
Mini Sentry Created |
Turret generated by using turret consumable. |
|
Defense tower attack target type |
Sphere Trigger |
Sphere Trigger |
Capsule Trigger |
Capsule Trigger |
Seat Type |
Seat Type |
Timer |
Timer objects |
AnimationTrigger |
AnimationTrigger |
Collider Collection |
Components used to describe collision shapes |
Window Climbing Logic Object |
Can be triggered to go over obstacles |
Skyblaster |
Helicopter Carrier |
Advanced NPC |
NPC |