Declaración
func CheckTriggerByOrder(target entity<Player>, trigger entity<LevelObject>) bool
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | Player | Target Player |
Trigger | LevelObject | trigger |
Regresar
Tipo | Descripción |
---|---|
Bool | True: can be triggered, False: cannot be triggered |