Declaration
func SetLevelObjectHighLight(target entity<LevelObject>, status bool)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | LevelObject | Target Object |
| Status | Bool | Highlight status |
Set the highlight status of the object. It may be affected by other in-game logics.
func SetLevelObjectHighLight(target entity<LevelObject>, status bool)
go
| Name | Type | Description |
|---|---|---|
| Target | LevelObject | Target Object |
| Status | Bool | Highlight status |