Declaration
func SetLevelObjectHighLight(target entity<LevelObject>, status bool)
go
Parameters
Input
Name | Type | Description |
---|---|---|
Target | LevelObject | Target Object |
Status | Bool | Highlight status |
Set the highlight status of the object. It may be affected by other in-game logics.
func SetLevelObjectHighLight(target entity<LevelObject>, status bool)
go
Name | Type | Description |
---|---|---|
Target | LevelObject | Target Object |
Status | Bool | Highlight status |