Declaración
func SetLevelObjectHighLight(target entity<LevelObject>, status bool)
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | LevelObject | Target Object |
Status | Bool | Highlight status |
Set the highlight status of the object. It may be affected by other in-game logics.
func SetLevelObjectHighLight(target entity<LevelObject>, status bool)
go
Nombre | Tipo | Descripción |
---|---|---|
Target | LevelObject | Target Object |
Status | Bool | Highlight status |