Components & Properties
| Name | Description |
|---|---|
| Monster Type | Zombie Types |
| Monster | AI monster entities, such as zombies |
| Patrol Type | Come Back |
| Patrol Style Type | Patrol style |
| Action Type | How to perform the attack behavior |
| Target of attack | Monster target type |
| Monster Skill Type | AI Skill Type |
Event
| Name | Description |
|---|---|
| On Chase | Triggered when the pursuit target enters the pursuit range |
| On Chase Stop | Triggered when the pursuit target leaves the pursuit range |
| On Attack | Triggered when the target enters the attack range |
| On Attack Stop | Triggered when the target leaves the attack range |
API
| Name | Description |
|---|---|
| Enable Default Behavour Tree | AI entity stops/executes default behavior tree |
| Pursuit Target | AI entity chases the designated target |
| Attack Target | AI entity attacks the specified target |
| Patrol To | AI entities patrolling to target points |
| Patrol Along | AI entities patrol in order of the list of coordinates |
| Create Monster | Creating an AI Monster |
| Use Skill | Target AI releases certain skill |