AI

Required Module

Components & Properties

Event

Name Description
On Chase Triggered when the pursuit target enters the pursuit range
On Chase Stop Triggered when the pursuit target leaves the pursuit range
On Attack Triggered when the target enters the attack range
On Attack Stop Triggered when the target leaves the attack range

API

Name Description
Enable Default Behavour Tree AI entity stops/executes default behavior tree
Pursuit Target AI entity chases the designated target
Attack Target AI entity attacks the specified target
Patrol To AI entities patrolling to target points
Patrol Along AI entities patrol in order of the list of coordinates
Create Monster Creating an AI Monster
Use Skill Target AI releases certain skill