Declaration
func MonsterUseSkill(target entity<Monster>, skill MonsterSkillType, skillTarget entity<Player>, out var isSuccess bool)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | AI | Target AI |
| Skill | AISkillType | Skill |
| Skill Target | Player | Skill Target |
Out
| Name | Type | Description |
|---|---|---|
| Is Success | Bool | Whether the skill is released successfully |