Declaración
func MonsterUseSkill(target entity<Monster>, skill MonsterSkillType, skillTarget entity<Player>, out var isSuccess bool)
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Target | AI | Target AI |
Skill | AISkillType | Skill |
Skill Target | Player | Skill Target |
Afuera
Nombre | Tipo | Descripción |
---|---|---|
Is Success | Bool | Whether the skill is released successfully |