Componentes y propiedades
Nombre | Descripción |
---|---|
Monster Type | Zombie Types |
Monster | AI monster entities, such as zombies |
Patrol Type | Come Back |
Patrol Style Type | Patrol style |
Action Type | How to perform the attack behavior |
Target of attack | Monster target type |
Monster Skill Type | AI Skill Type |
Event
Nombre | Descripción |
---|---|
On Chase | Triggered when the pursuit target enters the pursuit range |
On Chase Stop | Triggered when the pursuit target leaves the pursuit range |
On Attack | Triggered when the target enters the attack range |
On Attack Stop | Triggered when the target leaves the attack range |
API
Nombre | Descripción |
---|---|
Enable Default Behavour Tree | AI entity stops/executes default behavior tree |
Pursuit Target | AI entity chases the designated target |
Attack Target | AI entity attacks the specified target |
Patrol To | AI entities patrolling to target points |
Patrol Along | AI entities patrol in order of the list of coordinates |
Create Monster | Creating an AI Monster |
Use Skill | Target AI releases certain skill |