AI

Módulo requerido

Componentes y propiedades

Nombre Descripción
Monster Type Zombie Types
Monster AI monster entities, such as zombies
Patrol Type Come Back
Patrol Style Type Patrol style
Action Type How to perform the attack behavior
Target of attack Monster target type
Monster Skill Type AI Skill Type

Event

Nombre Descripción
On Chase Triggered when the pursuit target enters the pursuit range
On Chase Stop Triggered when the pursuit target leaves the pursuit range
On Attack Triggered when the target enters the attack range
On Attack Stop Triggered when the target leaves the attack range

API

Nombre Descripción
Enable Default Behavour Tree AI entity stops/executes default behavior tree
Pursuit Target AI entity chases the designated target
Attack Target AI entity attacks the specified target
Patrol To AI entities patrolling to target points
Patrol Along AI entities patrol in order of the list of coordinates
Create Monster Creating an AI Monster
Use Skill Target AI releases certain skill