Patrol To

AI
Server Side
Both Mobile and PC

AI entities patrolling to target points

Declaration

func PatrolTo(target entity<Monster>, position Vector3, comeBack bool, style PatrolStyleType)
go

Parameters

Input

Name Type Description
Target AI Targeted AI entities
Position Vector3 Moving target point
Come Back Bool Whether to return to the point of departure
Style PatrolStyleType Whether hostile targets are detected and attacked during patrols