Patrol To

AI
Lado del servidor
Disponible en PC y móvil

AI entities patrolling to target points

Declaración

func PatrolTo(target entity<Monster>, position Vector3, comeBack bool, style PatrolStyleType)
go

Parámetros

Entrada

Nombre Tipo Descripción
Target AI Targeted AI entities
Position Vector3 Moving target point
Come Back Bool Whether to return to the point of departure
Style PatrolStyleType Whether hostile targets are detected and attacked during patrols