Declaration
func PursuitTarget(target entity<Monster>, pursuitTarget entity<Combatable>)
go
Parameters
Input
Name | Type | Description |
---|---|---|
Target | AI | AI entity that performs pursuit |
Pursuit Target | FightingEntity | The target being pursued |
AI entity chases the designated target
func PursuitTarget(target entity<Monster>, pursuitTarget entity<Combatable>)
go
Name | Type | Description |
---|---|---|
Target | AI | AI entity that performs pursuit |
Pursuit Target | FightingEntity | The target being pursued |