| Create Interpolation Motion[Obsolete] |
Create Tween |
| Create Self Relative |
Create relative self-motion, the target entity changes each time relative to its current attribute value |
| Create Frame Self Relative |
Creates relative motion per frame. The target entity changes its own attributes once per frame, each time relative to its current attribute value. |
| Create Tween |
Create interpolated motion, the specified attributes of the target entity will move smoothly according to the settings |
| Custom Curve[Obsolete] |
NewCurve (deprecated, use CreateTweenCurve) |
| Play |
Attempts to play the target entity, which must have a playable component |
| Reset |
Reset the playable entity to restore the playable entity to its initial state.This will not change the playback state |
| Pause |
Pause playable entities |
| Create Trajectory |
Creating a Trajectory motion will give the target entity an initial velocity and acceleration with direction |
| Create Follow |
Creates a following motion where the target entity follows the specified object. |
| Create Look At |
Creates a gaze following motion, where the target entity stays oriented towards the specified object |
| Sample On Curve |
Get the value on the curve |
| Get Result From Curve |
Interpolate according to the curve |
| Create Sound |
Play the specified sound effect. If there are more properties that need to be set, you can set its entity properties. |
| Create Sound |
Create a specified sound effect. If there are more properties that need to be set, you can set its entity properties. |
| Create Effect |
Create a specified visual effect. If there are more properties that need to be set, you can set its entity properties. |
| CreateEffect |
Create a specified visual effect. If there are more properties that need to be set, you can set its entity properties. |
| Create Performance |
Create a performance entity |
| Create Along Path Motion |
Create an interpolated movement along a path to make the object move along the specified path |