Declaration
func CreateSoundClient(out var createdEntity entity<SoundEffect>, resource SoundEffectType, loopType LoopType, autoPlay bool)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Resource | AudioType | Sound Effect Type |
| Loop Type | AnimationOverrideLoopType | Loop type |
| Auto Play | Bool | Play immediately |
Out
| Name | Type | Description |
|---|---|---|
| Created Entity | SoundEntity | Created sound entity |