Declaración
func CreateSoundClient(out var createdEntity entity<SoundEffect>, resource SoundEffectType, loopType LoopType, autoPlay bool)
go
Parámetros
Entrada
Nombre | Tipo | Descripción |
---|---|---|
Resource | AudioType | Sound Effect Type |
Loop Type | AnimationOverrideLoopType | Loop type |
Auto Play | Bool | Play immediately |
Afuera
Nombre | Tipo | Descripción |
---|---|---|
Created Entity | SoundEntity | Created sound entity |