func CreateFollow(target entity<Entity>, followTarget entity<Entity>, offset Vector3, coordinateSystem CoordinateSystemType, out var createdEntity entity<Follow>, autoPlay bool)
go
| Name |
Type |
Description |
| Target |
Entity |
target entity |
| Follow Target |
Entity |
Object entities that follow the movement |
| Offset |
Vector3 |
Offset from the following target coordinates |
| Coordinate System |
CoordinateType |
Coordinate system used |
| Auto Play |
Bool |
Whether the playback starts automatically after creation |
| Name |
Type |
Description |
| Created Entity |
PlayablePosFollow |
Created following motion entity |