func CreateLookAt(target entity<Entity>, lookAtTarget entity<Entity>, offset Vector3, coordinateSystem CoordinateSystemType, out var createdEntity entity<LookAt>, autoPlay bool)
go
| Name |
Type |
Description |
| Target |
Entity |
target entity |
| Look At Target |
Entity |
Gazing target entity |
| Offset |
Vector3 |
Offset of the gaze point from the object entity |
| Coordinate System |
CoordinateType |
Coordinate system used |
| Auto Play |
Bool |
Whether the playback starts automatically after creation |
| Name |
Type |
Description |
| Created Entity |
PlayableLookAt |
Created gaze following motion entity |