Create Look At

Playable
Tanto lado del cliente como del usuario
Disponible en PC y móvil

Creates a gaze following motion, where the target entity stays oriented towards the specified object

Declaración

func CreateLookAt(target entity<Entity>, lookAtTarget entity<Entity>, offset Vector3, coordinateSystem CoordinateSystemType, out var createdEntity entity<LookAt>, autoPlay bool)
go

Parámetros

Entrada

Nombre Tipo Descripción
Target Entity target entity
Look At Target Entity Gazing target entity
Offset Vector3 Offset of the gaze point from the object entity
Coordinate System CoordinateType Coordinate system used
Auto Play Bool Whether the playback starts automatically after creation

Afuera

Nombre Tipo Descripción
Created Entity PlayableLookAt Created gaze following motion entity