Declaration
func CreateEffect(out var createdEntity entity<Effect>, target entity<Player>, resource VFXType, loopType LoopType, autoPlay bool)
go
Parameters
Input
| Name | Type | Description |
|---|---|---|
| Target | Player | Target player, only visible to the target player |
| Resource | EffectType | Effect type |
| Loop Type | AnimationOverrideLoopType | Loop type |
| Auto Play | Bool | Play immediately |
Out
| Name | Type | Description |
|---|---|---|
| Created Entity | EffectEntity | Created special effects entity |