Effect

Effect

STD Library
Component
Combine:
Playable
Loopable
Level Object

The special effects entity represents the special effect to be displayed

Properties

Name Type Description Script Name
Effect Resource Path VFX Type The resource path. Empty by default. EffectResID
Color Color Add color layers using the RGBA color channel. A channel value lies in between 0 and 255 and is stored in an Int32. White (255, 255, 255, 255) by default. Color
Play Speed Int Playback speed PlaySpeed
VFX Texture Type Texture ID The type of special effects sticker VFXTextureType
Diffuse Alpha Int The transparency of the surface DiffuseAlpha