Properties
| Name | Type | Description | Script Name |
|---|---|---|---|
| Target | entity | target entity | Target |
| Prop ID | Property | Prop ID | PropID |
| Src Value | Float List | (Deprecated, please do not use) | SrcVal |
| Dest Val | Float List | (Deprecated, please do not use) | DestVal |
| Tween Style | Tween Style Type | Tween Style | TweenStyle |
| Tween Curve[Obsolete] | (Deprecated, please do not use) | Curve_Deprecated | |
| Duration | Float | Duration (s) | Duration |
| Is Reverse | Bool | Is Reverse | IsReverse |
| Control Points | Bezier Curve | Control Points | ControlPoints |
| Force Sync to Client | Float List | Read Only Forced synchronization of the game server state |
ForceSyncToClient |
| Int | Read Only The moment when the game server starts ticking |
StartTickCount | |
| Start Value | Object | Start Value | StartValue |
| End Value | Object | End Value | EndValue |
| Elapsed Percentage | Float | Read Only Client Side Percentage passed |
ElapsedPercentage |