func CreateFrameSelfRelative(target entity<Entity>, property Property, delta object, type bool, out var createdEntity entity<FrameSelfRelative>, autoPlay bool)
go
| Name |
Type |
Description |
| Target |
Entity |
Target Entity |
| Property |
Property |
Attributes that need to be moved |
| Delta |
Object |
The amount of change per movement |
| Type |
Bool |
Configuration when used in combination with other motion modes |
| True: Can be used in combination with relative motion |
|
|
| False: Can be used in combination with absolute motion |
|
|
| Auto Play |
Bool |
Whether to automatically start playing after creation |
| Name |
Type |
Description |
| Created Entity |
PlayableRelativeFrame |
Created entitiy with motion relative to their own per frame. |