Frame Self Relative

FrameSelfRelative

Playable
Component
Combine:
Playable

Self-relative motion every frame

Properties

Name Type Description Script Name
Attack Target entity The target entity TargetEntity
Prop ID Property The property ID PropID
Float List Delta Delta
Type Bool When set to true, it can be combined with relative motion. When set to false, it must be combined with absolute motion, otherwise the properties won’t take effect correctly. Type
Float List Read Only
The force sync value
ForceSyncValue
Int Read Only
The moment when GS starts to tick
StartTickCount
Delta Value Object Delta DeltaValue