Properties
| Name | Type | Description | Script Name |
|---|---|---|---|
| Target | entity | target entity | TargetEntity |
| Prop ID | Property | Prop ID | PropID |
| Float List | (Deprecated, please do not use) | Delta | |
| Type | Bool | Can be combined with Relative Motion if true, must be combined with Absolute Motion if false, otherwise the property will not take effect correctly. | Type |
| Float List | Read Only Forced synchronization of the game server state |
ForceSyncValue | |
| Int | Read Only The moment when the game server starts ticking |
StartTickCount | |
| Delta Value | Object | Delta Value | DeltaValue |