Frame Self Relative

FrameSelfRelative

Playable
Component
Combine:
Playable

Frame Self Relative

Properties

Name Type Description Script Name
Attack Target entity target entity TargetEntity
Prop ID Property Prop ID PropID
Float List (Deprecated, please do not use) Delta
Type Bool Can be combined with Relative Motion if true, must be combined with Absolute Motion if false, otherwise the property will not take effect correctly. Type
Float List Read Only
Forced synchronization of the game server state
ForceSyncValue
Int Read Only
The moment when the game server starts ticking
StartTickCount
Delta Value Object Delta Value DeltaValue