Properties
Name | Type | Description | Script Name |
---|---|---|---|
Attack Target | entity | The target entity | TargetEntity |
Prop ID | Property | The property ID | PropID |
Float List | Delta | Delta | |
Type | Bool | When set to true, it can be combined with relative motion. When set to false, it must be combined with absolute motion, otherwise the properties won’t take effect correctly. | Type |
Float List | Read Only The force sync value |
ForceSyncValue | |
Int | Read Only The moment when GS starts to tick |
StartTickCount | |
Delta Value | Object | Delta | DeltaValue |